I was just using CP as an example; there is actually potential there for a subguild situation, although I'm sure no one will ever see it.
It's the very nature of being a pirate, if you ask me. The captains are the leaders, a governor, someone of a landlubber state, wouldn't be the leader of such a band of people. I dunno, I view the Crescent Pirates as more of an alliance than an actual kingdom. A pirate wasn't a nationality, a race, a kingdom. It was a name for people who did dasterdly things on the sea.
I agree that the player base is small. It is one of the smallest ones I've seen for an MMO. It also seems at times that the small player base has already outgrown many of the areas that are in the game. There are crowds in specific areas, mostly because there's really isn't a better spot to find the particular things that they seek, or the experience they crave.
Random alchemy, heh. I wish there really was such a thing in the real world. There honestly should be static recipes there, just make finding the ingredients random.
I think it'd be great if we had a way to distill certain things in the game. Then we'd be able to make our own alcohol, to sell and such. It'd be great to use different incredients to create different alcohols. Rice makes rice wine, tomatoe would make something disgusting... heh. Of course, they would just be rp items, with a food bonus or such, or negatives like poisoning or disease.
I was just set off about the comment in ignoring all the clans and just recognize the kingdoms. Eventually the population will increase, there's no doubt in my mind about that. The problem in my mind is, the recognition of roleplaying groups that exist NOW should start, to bring further encouragement by the others who do not follow that path. Ignoring them won't help anybody, or help them grow into respectable roleplayers.
You're right in mentioning that these groups would probably want invalid items available on their islands. This is a problem of course, but then again the higher ups authorized it or else it wouldn't be in. I think more restrictions should be put in place about that. But then again, what's more dangerous, some booze or a unique shield or sword that's accessible for their clan only?
I am eager to see what you have planned for the Forest Kingdom, and hope to see it swiftly come and difficulties not be present. Please don't take my comments as hostile, I just have my own views and opinions on the state of RP to date and hope to contribute in my stay here with the Graal community. If my ideas and comments are redundant and have already been said before (as most things are anyway, nobody really has anything unique to mention these days), then I apologize. Perhaps more focus needs to be on them then, if they are repeated so often
Also, please, call me Norm. The username doesn't do me justice, just something common that I've used along my travels in many other MMORPGS.