Quote:
Originally posted by narkotic
I agree that it seems a bit ridiculous that a player could basicly learn the majority of the skills in the game despite what their class is. I can understand a class system but the way it stands currently, it just determines how difficult it is when you first start out.
It'd be nice if there was a way to limit how many skills can be learned. This of course wouldn't fly with magic much. Then again, I'd say that priests and mages don't mix. For the most part, mages deal with an internal magic or external, depending on the spells they use, and a priest deals with faith. Having them cross with their skills just doesn't seem right.
Dunno, probably already been said but that's just me two cents.
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A limit to skills should be possible in the final version (which will never exist, so these suggestions are just for fun really XD). It could be that like...well...uhh...let's break off from this sentence for a moment:
There are just a few main skills that are pretty much essential to the character most people have (people with all the skills -_-), and these are:
-Piety
-Literacy
-Ledgermain
-Woodlore
You could do something like this, and let's use the barbarian as an example.
A barbarian has two...skill slots...o_O
He can fill these slots with either Piety, lit or ledger.
After filling the slots with two of these three, the third one can NEVER be learnt by the barbarian.
**NOTE:For this to work, the talisman would have to be removed but pfft, so what?**
With classes like the priest you could also have two skill slots, but instead of the main skills being literacy and piety (since he starts with both) they could be like...missile weapons and stealing or something. :grin: