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View Poll Results: Me come back?
I LOVE YOU SO MUCH ZURKIBA... COME BACK 13 72.22%
Nah... I hate RPing becuz I can PK.. RAWRZ 5 27.78%
Voters: 18. You may not vote on this poll

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  #31  
Old 12-29-2003, 05:36 PM
marcoR marcoR is offline
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And what would be done with these Powerpeople? They payed for their account, and they're people also. You may not like them but you can't simply throw them in the oven.
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  #32  
Old 12-29-2003, 05:44 PM
narkotic narkotic is offline
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I don't think resetting the server is going to help anything at all. The same problems will exist after the wipe. All you stand on changing is losing many players who don't feel like redoing all they've worked for.

I think a major issue is the unfriendly environment towards newbies. Not really the social aspects; there are of course those who hate anyone who is new to a game. There are also the game mechanics themselves. The starter island is pretty big, and I'm sure more of it can be utilized to teach players. It seems like the beginning of a tutorial, but I am sure more can be put into it. Like how to get a pet, more on combat, and actually equipping the player for when they go out and fight.

The guy who gives the tutorial says to come back after you complete it. The 6th task requires something with a sunken ship, but when you go there it's the ship that leads to the mainland. Go to the mainland you can't get back to the starter island, and the quest is over with so you cannot go back to that old man and get whatever he said he would give. Also, if you do go back and talk to him (by dieing), he just gives you the quest again.

I think that selling items would be greatly enhanced by an ebay type system in place. It would be nice to have it more peer to peer style, where when a player is looking for items, they hit the function key or option and it pops up and queries all the players in the player list, generating the list of items that people are selling (without creating a load on the server or requiring the server to store that information).

I agree that it seems a bit ridiculous that a player could basicly learn the majority of the skills in the game despite what their class is. I can understand a class system but the way it stands currently, it just determines how difficult it is when you first start out.

It'd be nice if there was a way to limit how many skills can be learned. This of course wouldn't fly with magic much. Then again, I'd say that priests and mages don't mix. For the most part, mages deal with an internal magic or external, depending on the spells they use, and a priest deals with faith. Having them cross with their skills just doesn't seem right.

Dunno, probably already been said but that's just me two cents.
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  #33  
Old 12-29-2003, 07:49 PM
marcoR marcoR is offline
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I like that EBAY Idea... alot.
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  #34  
Old 12-29-2003, 08:42 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally posted by narkotic

I agree that it seems a bit ridiculous that a player could basicly learn the majority of the skills in the game despite what their class is. I can understand a class system but the way it stands currently, it just determines how difficult it is when you first start out.

It'd be nice if there was a way to limit how many skills can be learned. This of course wouldn't fly with magic much. Then again, I'd say that priests and mages don't mix. For the most part, mages deal with an internal magic or external, depending on the spells they use, and a priest deals with faith. Having them cross with their skills just doesn't seem right.

Dunno, probably already been said but that's just me two cents.
A limit to skills should be possible in the final version (which will never exist, so these suggestions are just for fun really XD). It could be that like...well...uhh...let's break off from this sentence for a moment:
There are just a few main skills that are pretty much essential to the character most people have (people with all the skills -_-), and these are:
-Piety
-Literacy
-Ledgermain
-Woodlore

You could do something like this, and let's use the barbarian as an example.
A barbarian has two...skill slots...o_O
He can fill these slots with either Piety, lit or ledger.
After filling the slots with two of these three, the third one can NEVER be learnt by the barbarian.
**NOTE:For this to work, the talisman would have to be removed but pfft, so what?**

With classes like the priest you could also have two skill slots, but instead of the main skills being literacy and piety (since he starts with both) they could be like...missile weapons and stealing or something. :grin:
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