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  #31  
Old 12-29-2003, 07:21 PM
Satrek2000 Satrek2000 is offline
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Quote:
Originally posted by narkotic
There are wars and there are battles.
Sure, but for one, they aren't really planned on the long run, and not as such based on dedicated diplomacy.
Also, the system isn't really fit for them - you can respawn just like than, while a proper system would prevent you from re-entering the battlefield.
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Originally said by Stefan
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  #32  
Old 12-29-2003, 08:21 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally posted by narkotic
There are wars and there are battles.

What I saw with the Nighthawks was more of a battle than anything, and apparently this ONE battle has decided the fate of an entire monarchy and the control of the island that resided there.
That's funny...are you sure that's what you saw? Because all I saw was a bunch of PKers pretending to be a Roleplaying group so that they could interfere with the kingdoms and PK all their members....
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  #33  
Old 12-29-2003, 09:13 PM
narkotic narkotic is offline
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Quote:
Originally posted by Satrek2000
Sure, but for one, they aren't really planned on the long run, and not as such based on dedicated diplomacy.
Also, the system isn't really fit for them - you can respawn just like than, while a proper system would prevent you from re-entering the battlefield.
True, wars aren't actually planned, unless you're in the 21st century and in a recession, but I see no reason why they shouldn't be in this case. Everyone keeps boasting about RP this and RP that, why the heck are there so many treaties if RP is so important to the people in kingdoms? Treaties don't help much, except keep a PK fest from starting up. We're talking about war, however, which makes that point inevitable.

I agree that the current systems in place don't allow for a diverse war, especially with how respawning is handled. Perhaps make it so that you cannot have save point on any other kingdom rather than your own or the mainland? That would eliminate the issue real fast, and I am sure it wouldn't be too difficult to accomplish. Besides, what do people need to save a respawn location on another kingdom's continent anyway?

Quote:
Originally posted by Monkeyboy_McGee


That's funny...are you sure that's what you saw? Because all I saw was a bunch of PKers pretending to be a Roleplaying group so that they could interfere with the kingdoms and PK all their members....
I was a member of Nighthawks for a little over a week. They did RP some, but not enough to honestly be called a roleplaying group. Their origins, of course, were as a PK group, but they did try to fit an RP storyline into their history. In fact, I was speaking with the queen a few days before this 'war' about the history of the Nighthawks and having it written down. It looks like that time might have been wasted, however, since they are no longer a group.

I did leave before they disbanded to join the Crescent Pirates. It is fun to talk as a pirate, and they do it ever so often. That's more roleplay than I've seen in several sectors of the game so far, so all I can speak of is from what I've seen.
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  #34  
Old 12-29-2003, 11:17 PM
GoZelda GoZelda is offline
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Mh... perhaps there should be some sort of system... if you're in a war and die, you get send back to your castle, where you must stay about 5 minutes to recover, then you can fight again. If you die again, 5 minutes is added to the recovering time. And when you reach the 30 minutes you are DEAD.
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  #35  
Old 12-29-2003, 11:27 PM
Satrek2000 Satrek2000 is offline
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I'd rather say kingdom leaders can nomitate certain regions as battlefields - say Dustari_North, Dustari_NorthWest and so on, for all islands except main. Now, a battle is set at crescent_west, so the combatants meet there and fight. If you die, you return to your kingdom's castle, but you cannot re-enter the actual battlefield.
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*Stefan: is it ok when i leave?
*Stefan: i guess unixmad will not hack the cisco config tonight anymore
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  #36  
Old 12-29-2003, 11:35 PM
Khallos_2k2 Khallos_2k2 is offline
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Quote:
Originally posted by zell12
When you are in kingdom mode, your level is changed and you should get special kingdom-only battle weapons and items. Each kingdom has its different restances and weaknesses, and specials.

Now, there are special armours for the king, then there can be 2 more places for royals, 5 for commanders, 10 for soldiers.

The system can be somewhat like that, right? So that in order to have a war, just about everyone must be on, both kings must agree, and a RP Admin or someone must be on.
Hell yeah! It would even out equipment and levels. Places like Dustari might have loads of weapons because they're one of those sprawling medieval kingdoms with good blacksmiths etc, Samurai or Kurenai Joukai or whatever they're called would have one or two but really well crafted, ie like the Katanas of the Samurai caste, dunno about the other Kingdoms.
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  #37  
Old 01-01-2004, 01:36 AM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally posted by narkotic

why the heck are there so many treaties if RP is so important to the people in kingdoms? Treaties don't help much, except keep a PK fest from starting up.
Are you going to make a habit of answering your own questions? :grin:

Quote:
Originally posted by narkotic

I was a member of Nighthawks for a little over a week. They did RP some, but not enough to honestly be called a roleplaying group. Their origins, of course, were as a PK group, but they did try to fit an RP storyline into their history. In fact, I was speaking with the queen a few days before this 'war' about the history of the Nighthawks and having it written down. It looks like that time might have been wasted, however, since they are no longer a group.

I did leave before they disbanded to join the Crescent Pirates. It is fun to talk as a pirate, and they do it ever so often. That's more roleplay than I've seen in several sectors of the game so far, so all I can speak of is from what I've seen.
Sorry, uh, what did this have to do with my point about the nighthawks/TBC vs. Western Alliance?
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