Quote:
Originally posted by Stefan
Levels should be limited to 30 i guess
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I think it is a matter of balance though, like, every 10 lvls, you can add -1 ac from each type of armor:
gloves, shield, hat, boots, bracers etc, body armor to a lesser degree.
To that, add weapon + blessings, where one + is not so powerful but still lowers wc.
Then, these can be sold to other players for lots of plat, which equals large event item inventory via spending power.
And, brutals are basically buying xp, if you are weak, you may only get 100k, if you are strong enough, 200k for clearing it.
Stats can be bought via gold keys.
Now, the people who get this strong do deserve what they gain for it, they have put a lot of time in to it, and shouldn't be vilified or penalized for it. Everyone is trying to get strong, but few do, and those that do it would appear, really really work for it.
The curve though of getting stronger should look like an S formula wise,
you start of weak, slowly get stronger, then get relatively much stronger faster, then, curves out to lower rate of return, not just in xp, but in overall power gains with all factors in play.
The fact of the matter is simple:
* In any game, you have to be abe to advance.
* When you advance, you become more capable than other players.
* If you are a jerk, you'll use the advantage to make other player's game a living hell.
We can assess if the way advancement works is balanced, etc, but just because some people complain, doesn't mean they have a solution. If anything is done, I sure hope it is not a reactionary-without-thinking-too much-on-it level cap or such, it needs to be a process worked out for a month or so to fine tune exactly how balance will be made better and far more stable.