Graal Forums  

Go Back   Graal Forums > Gold Servers > Graal Kingdoms
FAQ Members List Calendar Today's Posts

View Poll Results: Get rid of levels?
HECK YEAH! 14 50.00%
Nah... I like being beaten every day by people who may abuse bugs to gain levels. 14 50.00%
Voters: 28. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
  #31  
Old 12-18-2003, 11:35 PM
thelostviking thelostviking is offline
-Left forever-
thelostviking's Avatar
Join Date: Jul 2003
Location: Germany
Posts: 437
thelostviking is on a distinguished road
Send a message via ICQ to thelostviking Send a message via AIM to thelostviking
There cant be a real war between the kingdoms if the castle isnt fully destroyable. Or the Walls should be killed and the kings have to make fortifications aka stronghold and the people would to need to give stones or money to help building it.
Reply With Quote
  #32  
Old 12-19-2003, 04:36 AM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Levels should be limited to 30 i guess
Reply With Quote
  #33  
Old 12-19-2003, 04:52 AM
TripleE TripleE is offline
Down with GK Corruption
Join Date: Jun 2003
Posts: 1,005
TripleE is on a distinguished road
Quote:
Originally posted by Stefan
Levels should be limited to 30 i guess
Well Yes, in some cases. I really dont see why there should be a limit on levels, if some people think they are fine, but if the levels are just be wasted then yes, 30 is good limit.

Check this thread Stefan....
http://forums.graal2001.com/forums/s...5&pagenumber=1
Reply With Quote
  #34  
Old 12-19-2003, 04:54 AM
Amagius Amagius is offline
Cult of the Winky
Amagius's Avatar
Join Date: Sep 2001
Location: The USoCR's friendly twin
Posts: 3,225
Amagius is on a distinguished road
I know Tec will cry, but it sounds good. Not to punish the one's who worked hard for it. It's just that we could keep moving in equip, but there's a limit to how strong humans can be.
__________________
[AIM:RitaReplusa]
mail:[email protected]]
Reply With Quote
  #35  
Old 12-19-2003, 05:53 AM
deman1171 deman1171 is offline
Registered User
Join Date: Mar 2003
Posts: 0
deman1171 is on a distinguished road
Quote:
Originally posted by Stefan
Levels should be limited to 30 i guess
Hm, or maybe a different level system, where it's not so-much level you want to increase, but skills.. so you can train in all kinds of different skills, such as you have skills like cooking, farming, mining, tailoring.. and something about really strong equipment to, or atleast make more entertaining items besides weapons & armour, because all you see on graal kingdoms is people trying to get better armour and weapons, and well with that taking away level and leaving that will just make it more boring.
Reply With Quote
  #36  
Old 12-19-2003, 06:02 AM
greeno greeno is offline
Registered User
Join Date: Oct 2001
Location: U.S.A.
Posts: 116
greeno is on a distinguished road
Send a message via AIM to greeno
or have it so that when you pick your class you have to stick with it, IE: get rid of skill scrolls, make a warrior use swords, make barbarians use double handed weapons, make mages use magic, but let the wand be a weapon when nothing is being cast. Theives use knives and bows, alchemists use magnifying glasses (make different kinds?) and preists use books (yes, make a book weapon) this way a barbarian can't learn to use magic or pray, and he could only be the one to use woodlore. I figure if this gets put in then you'd need to make event weapons in every form, like instead of just having a Diamond Force, youo could have the Diamond force set, which includes the Diamond Force sword, diamond force dagger diamond force bow, DFBook,DFMag,DF Rod,DFAxe. and when someone won the event they picked the weapon for their class... seems fair right?
__________________
-Stipo Swift-
"My Cat likes string cheese"
Reply With Quote
  #37  
Old 12-19-2003, 06:28 AM
deman1171 deman1171 is offline
Registered User
Join Date: Mar 2003
Posts: 0
deman1171 is on a distinguished road
Quote:
Originally posted by greeno
or have it so that when you pick your class you have to stick with it, IE: get rid of skill scrolls, make a warrior use swords, make barbarians use double handed weapons, make mages use magic, but let the wand be a weapon when nothing is being cast. Theives use knives and bows, alchemists use magnifying glasses (make different kinds?) and preists use books (yes, make a book weapon) this way a barbarian can't learn to use magic or pray, and he could only be the one to use woodlore. I figure if this gets put in then you'd need to make event weapons in every form, like instead of just having a Diamond Force, youo could have the Diamond force set, which includes the Diamond Force sword, diamond force dagger diamond force bow, DFBook,DFMag,DF Rod,DFAxe. and when someone won the event they picked the weapon for their class... seems fair right?
Oh yeah, i was going to say that too.
Almost everyone can use magic, piety, and melee and such.
Classes don't even make a difference now
Reply With Quote
  #38  
Old 12-19-2003, 09:58 AM
Satrek2000 Satrek2000 is offline
Elite Sheep
Satrek2000's Avatar
Join Date: May 2002
Location: Classic's Cow-Shrine
Posts: 2,069
Satrek2000 is on a distinguished road
Send a message via ICQ to Satrek2000
I don't think a level cap will help. Change the bonus you get per level, say, make it one hp/sp/grace per level from lv30 on, or less, only one every few levels. Sure, GK is about roleplaying, but killing monsters and such can also be fun, same with farming, baking and crafting, and personally, I like to get exp for it just to see what I have done. That, in my opinion, doesn't hurt, and would rather spoil people's fun than increase it.
__________________
Archmage Satrek Horn-Sagesun, Head of Dustari's Mageorder, wielder of the Stick-with-a-Nail-in-it, protector of fluffy sheeps.
Graal Homepage - including the infamous Event Diary, the Stories from the Forum Events and several other useful information (even though it's not complete yet)

Quote:
Originally said by Stefan
*Stefan: is it ok when i leave?
*Stefan: i guess unixmad will not hack the cisco config tonight anymore
Reply With Quote
  #39  
Old 12-19-2003, 02:47 PM
thelostviking thelostviking is offline
-Left forever-
thelostviking's Avatar
Join Date: Jul 2003
Location: Germany
Posts: 437
thelostviking is on a distinguished road
Send a message via ICQ to thelostviking Send a message via AIM to thelostviking
I also think that gold keys should be harder to get or everyone can just use 2 potions. Or soon you can forget classes!
Same with skills and stuff.
Reply With Quote
  #40  
Old 12-19-2003, 04:38 PM
busyrobot busyrobot is offline
Registered User
busyrobot's Avatar
Join Date: Dec 2002
Posts: 978
busyrobot is on a distinguished road
Quote:
Originally posted by Stefan
Levels should be limited to 30 i guess
I think it is a matter of balance though, like, every 10 lvls, you can add -1 ac from each type of armor:

gloves, shield, hat, boots, bracers etc, body armor to a lesser degree.

To that, add weapon + blessings, where one + is not so powerful but still lowers wc.



Then, these can be sold to other players for lots of plat, which equals large event item inventory via spending power.

And, brutals are basically buying xp, if you are weak, you may only get 100k, if you are strong enough, 200k for clearing it.


Stats can be bought via gold keys.

Now, the people who get this strong do deserve what they gain for it, they have put a lot of time in to it, and shouldn't be vilified or penalized for it. Everyone is trying to get strong, but few do, and those that do it would appear, really really work for it.

The curve though of getting stronger should look like an S formula wise,

you start of weak, slowly get stronger, then get relatively much stronger faster, then, curves out to lower rate of return, not just in xp, but in overall power gains with all factors in play.


The fact of the matter is simple:

* In any game, you have to be abe to advance.

* When you advance, you become more capable than other players.

* If you are a jerk, you'll use the advantage to make other player's game a living hell.


We can assess if the way advancement works is balanced, etc, but just because some people complain, doesn't mean they have a solution. If anything is done, I sure hope it is not a reactionary-without-thinking-too much-on-it level cap or such, it needs to be a process worked out for a month or so to fine tune exactly how balance will be made better and far more stable.
__________________
Woodsman Padren Talisan Sagesun (Dustari)
Graal Kingdoms

"Uh, Professor, are we even allowed in the Forbidden Zone?"
"Why, of course! It's just a name, like the Death Zone or the Zone of No Return. All the zones have names like that in the Galaxy of Terror."
Reply With Quote
  #41  
Old 12-19-2003, 08:43 PM
zell12 zell12 is offline
Gone
zell12's Avatar
Join Date: Jun 2001
Location: Alberta, Canada
Posts: 8,541
zell12 will become famous soon enough
Send a message via ICQ to zell12 Send a message via AIM to zell12 Send a message via MSN to zell12
No need to limit levels on this server, however, on the new and final version, yes; limit the levels to 30~50. Mabey even lower.

I'll even re-subscribe to gold if some new things are added, and some old things are removed or changed. Alchemy system MUST be fixed. As should the big-arse weapons and items bent "evented". They are too strong. If you want super-strong weapons, then make alot more of them.

Anyway, i'm sure you guys all know what needs to be done, so do it already.
__________________
Reply With Quote
  #42  
Old 12-19-2003, 08:46 PM
Lance Lance is offline
dark overlord
Lance's Avatar
Join Date: Sep 2003
Location: Space Jam Mountain
Posts: 5,072
Lance is on a distinguished road
I think changing the exp required to achieve the next level would solve it in large part.

Make it 2x as much exp to get the next level throughout, instead of coming down from there over time.
Reply With Quote
  #43  
Old 12-19-2003, 10:00 PM
syltburk syltburk is offline
shutup ctrl+s
syltburk's Avatar
Join Date: Oct 2001
Location: Sweden, Stockholm
Posts: 3,018
syltburk is an unknown quantity at this point
Send a message via ICQ to syltburk Send a message via AIM to syltburk Send a message via Yahoo to syltburk
If you dont like GK, just leave it, there will come servers with new RP styles and you will have more oppinions to choose.

But then you have to have patience since graal development is so slow that a worm could be faster developing then graal.
__________________
Reply With Quote
  #44  
Old 12-19-2003, 10:53 PM
thelostviking thelostviking is offline
-Left forever-
thelostviking's Avatar
Join Date: Jul 2003
Location: Germany
Posts: 437
thelostviking is on a distinguished road
Send a message via ICQ to thelostviking Send a message via AIM to thelostviking
new classes and reset.
perhaps lvl 50.
with brutals you can get over 30 easily (if you train good) so lvl 50.
Reply With Quote
  #45  
Old 12-19-2003, 11:14 PM
TripleE TripleE is offline
Down with GK Corruption
Join Date: Jun 2003
Posts: 1,005
TripleE is on a distinguished road
Quote:
Originally posted by Lance
I think changing the exp required to achieve the next level would solve it in large part.

Make it 2x as much exp to get the next level throughout, instead of coming down from there over time.
Good suggestion. I also think that high level maps such as Brutals,and Immenses should be dropped less by monsters.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.