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Originally posted by Kaimetsu
Graphics aren't powerful.
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They can be. You just aren't thinking the same thing I'm thinking about it. Graphics have just as much potential to be as powerful as programming, that is, if you are skillfull enough to use it.
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They don't define the game
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And why not? They sure do define the game. What difference the graphics are is what makes the user interpret what type of game it is. If it's side-scrolling graphics, then the user can assume the game is going to be side scrolling. Programming just merely adds to gameplay
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If GK had a different tileset, it would still be the same game. The same does not apply to its scripts.
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No, it would be a totally different game
visually. Gameplay could also be affected, depending on how the visualization affects the player.
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When I refer to graphics, I am talking about images created by artists. Polygons are just mathematical concepts, and their visual representation is generated by the Graal engine. [/B]
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I know, but it's still visual, and it's still represented via graphics, wether or not it spawned from a mathematical equation.