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  #31  
Old 10-25-2001, 11:53 AM
Saga2001 Saga2001 is offline
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Quote:
Originally posted by XilosTinsu
good idea
no no no

GREAT idea.

as said somewhere in another thread...

being able to edit the database and the scripts they contain! from the RC.

that would rock.
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!Wan ( 11:27:55 AM):
can i c ur scripts please?
Zorg (RC): If I hear NPC Server call Ne0, Past Austin or Brent sexy one more time im disconnecting it
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  #32  
Old 10-25-2001, 12:47 PM
Slaktmaster Slaktmaster is offline
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I made a system like Liquid for my PW but by changing a server string you can disable people form picking up money incase a hackers comes in to ruin the economy.
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  #33  
Old 10-25-2001, 04:37 PM
Brad_Elven Brad_Elven is offline
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Babylon is all by hand, i havent used level gen once. my biggest problem is tree errors. b4 i knew how to connect levels i just made and linked them. I almost had to restart once finding out about connecting. :o

Now babylon is amazing but i still have 1 major tree error. Its in that forest at the top...
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  #34  
Old 10-25-2001, 10:25 PM
Slaktmaster Slaktmaster is offline
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Damnit, I really like the cliff paths of Babylon, yo!
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  #35  
Old 10-26-2001, 05:23 AM
bravo_gp6 bravo_gp6 is offline
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Thumbs down no, no, no

If the level genarator is used properly you can make one heck of a good server for Eg. Me and Sym used the level genarator and slowly by hand filled in the rest of the levels the server was awsome for what we had done then my net died :-( and the project ended although i would still like to finish it and put it online its a realy good server with tonz of good ideas that would be new to Graal
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  #36  
Old 10-26-2001, 05:33 AM
Faheria_GP2 Faheria_GP2 is offline
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Quote:
Originally posted by Stefan
When the overworld of Graal2001 was made
we didn't had a levels generator. All in Graal2001
was made by hand, except the survivor island
and the red trees, and even those tree took some
hand work to fit into the cliffs / rivers.
you're telling me that you made that entire level of bushes by hand?


(right below the bakery)
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  #37  
Old 10-26-2001, 06:20 AM
LiquidIce00 LiquidIce00 is offline
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Quote:
Originally posted by Faheria_GP2


you're telling me that you made that entire level of bushes by hand?


(right below the bakery)
hehe it wouldnt be that hard to do the bushes cuz the map is all bush so you just have to goto the predefined part and do a flood fill of bushes ^_^
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  #38  
Old 10-26-2001, 06:23 AM
spi spi is offline
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They also need to have all of their graphics in .png format because KawaiiSaRiA is deleting the .gif ones in a few days or so.
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  #39  
Old 10-26-2001, 06:48 AM
ssjg2k123 ssjg2k123 is offline
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  #40  
Old 10-29-2001, 08:40 AM
bravo_gp6 bravo_gp6 is offline
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Talking if i may

Another suggestion to new owners making server's is
dont make it to open have path's to diffrent place's wide path's but dont have it compleatly open an Eg. of this is graal3000 the times i played it i was wondering though tonz of green levels if its a path people wont be lost as ezy. an Eg. of a server with path's is graal2001 made by the master mind of graal if you dont have a p2p account go into maps and take a look at it. :-D


Xanatos(Owner Of Malhangaia) *i need staff am the only one and am not that great of a scripter*
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  #41  
Old 10-30-2001, 07:44 AM
LiquidIce00 LiquidIce00 is offline
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Quote:
Originally posted by spi
They also need to have all of their graphics in .png format because KawaiiSaRiA is deleting the .gif ones in a few days or so.
is KawaiiSaria deleting gif's from the main graal server files or from every server?
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  #42  
Old 10-30-2001, 10:52 AM
JubeiSaotomeX JubeiSaotomeX is offline
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Quote:
Originally posted by LiquidIce00


is KawaiiSaria deleting gif's from the main graal server files or from every server?
yeah, every gif HAS TO BE png or mng (if animated) by the first of november, or you could end up losing your playerworld.

Doomsday's already gif-less
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  #43  
Old 10-31-2001, 05:02 AM
Aknts Aknts is offline
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Doomsday's already good-less
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  #44  
Old 10-31-2001, 07:02 AM
JubeiSaotomeX JubeiSaotomeX is offline
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Quote:
Originally posted by Aknts
Doomsday's already good-less
old doomsday, go have a look at doomsday now, then say that
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  #45  
Old 11-02-2001, 09:08 AM
Poogle Poogle is offline
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Re: -What A Playerworld Needs-

Quote:
Originally posted by Stefan
When people submit playerworlds, then
the main problem is that they are of poor
level quality. They are
1. generated with level generator and nothing else
in there, or
2. made by creating a new empty grass level and
placing some predefined objects onto it, like trees
or houses.

When I look at a submission then I only look
at the map and on a few selected levels. So
better make a few good levels than making
tons of levels of low quality. I know that it is
easier to make levels described in 1. and 2.,
but playing the game makes more fun when
there is something special in each level and
you feel that the world is professional made.

A map is not always a must (like the Xmine submission,
it doesn't really need a map), but when you make
a world that is based on overworld levels then a
map is a MUST. If your levels don't look good when
connected then change them!
Then take down Frolic if you believe that!
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