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  #31  
Old 09-01-2002, 11:47 PM
johndenver04 johndenver04 is offline
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Quote:
Originally posted by Torankusu
if one is mentioned, then one will be reviewed. If one is not included, then it will be substituted.
I was told that i MUST have a storyline to even submit it. Psyker told me that a while ago so thats why i included one. Because i was told it was a requirment - !BoOj
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  #32  
Old 09-01-2002, 11:54 PM
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Quote:
Originally posted by Torankusu

This simply says that if a storyline is included, and followed consistently, then it will be judged based on the points system.
However, if they choose NOT to have a storyline (I really don't recommend this. I'll explain why later.) they will automatically be given the 7.5. However, that doesn't usually guarantee that the playerworld will pass. I, myself, will probably judge the quests harder for a real purpose of having to do them.
So if i just scrap the storyline will i be given a 7.5 allowing me to pass? I also beleive that the quest section of the review was a little unfair. Torankusu and Jinx both thought I had rather creative quests. Yes you maybe correct with the hack and slash comment, but only 2 quests are really like that. One is the ice quest. Which will eventually be changed. I also planned that in the future i would hopefully tie the storyline into all the quests. -!BoOj
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  #33  
Old 09-02-2002, 12:13 AM
Torankusu Torankusu is offline
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Quote:
Originally posted by johndenver04


So if i just scrap the storyline will i be given a 7.5 allowing me to pass? I also beleive that the quest section of the review was a little unfair. Torankusu and Jinx both thought I had rather creative quests. Yes you maybe correct with the hack and slash comment, but only 2 quests are really like that. One is the ice quest. Which will eventually be changed. I also planned that in the future i would hopefully tie the storyline into all the quests. -!BoOj
read the rest. Storylines are very recommended simply because they give a purpose to play, and some hints as to what they are supposed to do. Although I did hints as to what you were supposed to quest for, storylines are one of the materials that hooks players and wants them to continue playing.
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  #34  
Old 09-02-2002, 12:38 AM
johndenver04 johndenver04 is offline
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Well what i was thinking was, i could drop the storyline for right now. When we go up or get our private server or whatever happens then i could re add it and tie it in with all of the quests.
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  #35  
Old 09-02-2002, 03:18 AM
Max-imus Max-imus is offline
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In my opinion, the storyline section of the review needs to be either removed, or have the no storyline rule changed... it makes no sense at all that a playerworld with a storyline that scores a 6.5 or so should receive a score less than a playerworld that has no storyline... you should commend them for trying to establish a storyline, not punish them because it is not good enough. The rule does not even make sense, and if it is not going to be changed, then just get rid of the storyline part altogether because it is just plain stupid.
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  #36  
Old 09-02-2002, 03:29 AM
Torankusu Torankusu is offline
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Quote:
Originally posted by Max-imus
In my opinion, the storyline section of the review needs to be either removed, or have the no storyline rule changed... it makes no sense at all that a playerworld with a storyline that scores a 6.5 or so should receive a score less than a playerworld that has no storyline... you should commend them for trying to establish a storyline, not punish them because it is not good enough. The rule does not even make sense, and if it is not going to be changed, then just get rid of the storyline part altogether because it is just plain stupid.
I see what you're saying and I'm trying to think of something to replace it if they choose to have no storyline.
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  #37  
Old 09-02-2002, 06:14 AM
Milkdude99 Milkdude99 is offline
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Quote:
Originally posted by konidias
Why is "Storyline" even a section in the review? What if the server is purposely made to have no storyline? They would have to get super high scores in everything else because they get a 0 on story?

Not all online games need storylines...
It was my understanding that a PW does not have to have a "storyline" BUT if it submits a PW with one then it must be consistent thoughout the server.Npulse has never really had a storyline and will continue this way, we have none and do not want one, the storyline if you will is entertainment and not a certain theme thoughout... only to entertain the players..
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  #38  
Old 09-02-2002, 07:23 AM
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I agree, the Storyline rule should be changed a little.

I personally rate more on consistancy than how much I like it. Some servers I've seen introduce a nice storyline, but then you never hear about it again.

If a server introduces a storyline in the beggining, and then somehow relates their quests to the storyline, and tie in other things with it, it will get a good score.

-Jinx
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  #39  
Old 09-02-2002, 07:48 AM
Max-imus Max-imus is offline
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Well, it is not possible to establish a storyline that will always be there... my reasoning is that once the player has done all the quests and everything that has to do with the storyline, will he have beaten the game and completed the storyline? No, because graal is not a typical video game that has closure, but it goes on forever. So you can start off with a great storyline, but sooner or later it will become "extinct", resulting in the end of the consistant storyline... So in that case, which is all cases, would they lose points for that? They shouldn't, because there is no way to avoid it... The storyline rule in no way affects me or anyone that I am friends with, nor am I criticizing how anyone does their job, I am just saying what I see wrong with it.
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  #40  
Old 09-02-2002, 08:29 PM
TheFrozenFiend TheFrozenFiend is offline
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Quote:
Originally posted by Torankusu
SET STANDARDS.
But its your opinion if it reaches these standards or not.
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  #41  
Old 09-02-2002, 08:37 PM
brock128 brock128 is offline
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Storyline rule - I think that if they don't have a storyline, then the storyline score is 0/0. It doesn't help the score, nor does it hurt it. By that token, the required score would have to be lowered without a storyline.
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  #42  
Old 09-03-2002, 11:06 AM
Max-imus Max-imus is offline
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Quote:
Originally posted by brock128
Storyline rule - I think that if they don't have a storyline, then the storyline score is 0/0. It doesn't help the score, nor does it hurt it. By that token, the required score would have to be lowered without a storyline.
Ah, so you are proposing "extra credit" for good storylines? That is an interesting idea... as long as they found another category to judge the playerworlds on to replace it, maybe like replay value, enjoyment level, etc...
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  #43  
Old 09-03-2002, 11:47 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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This is how I see the storyline score:

Some playerworlds don't need a storyline, so if they don't include one, and it fits the PW, and they specify they don't have a storyline, they should get the 7.5/10. Remember, there has to be good reason why there isn't one.

If a playerworld has a storyline, but does a poor job executing it, then they should be penalized. Just because I can make "olo lssj ewarriors attack save the day" in one level, does not mean I should get a 7.5/10 for it. They have to follow through on the storyline so they can get credit.
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  #44  
Old 09-03-2002, 12:29 PM
Max-imus Max-imus is offline
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Quote:
Originally posted by _0AfTeRsHoCk0_
This is how I see the storyline score:

Some playerworlds don't need a storyline, so if they don't include one, and it fits the PW, and they specify they don't have a storyline, they should get the 7.5/10. Remember, there has to be good reason why there isn't one.

If a playerworld has a storyline, but does a poor job executing it, then they should be penalized. Just because I can make "olo lssj ewarriors attack save the day" in one level, does not mean I should get a 7.5/10 for it. They have to follow through on the storyline so they can get credit.
Thats why, like that other person said, it makes more sense to just make the category "extra credit" than a real category... Why be punished when you try, trying should be rewarded. Commend them for trying, if it is good, not for just saying they don't need a storyline. That's why I don't think this should be a real category; and because when you are grading something, the default is always 0, and that 0 should be consistant with every other category, if its not present you get a 0, not a 7.5. If the playerworld had no quests, should they get a 7.5? No, they shouldn't, they should get a 0! Gradings or ratings always need to be uniform; the PWA should either make the category uniform with the others (either making the default 7.5 for all, or the default 0 for all... the 0 is the most logical) or simply get rid of the storyline category.

I also think there should be a "rubric" to help grade the playerworlds, and it should be graded out of 100 not 50, 20 points for each category. Then each category could be broken down into 4 subsets, maximum of 5 points for each. Doing it this way would ensure that playerworlds are graded effectively, and not on opinion. If someone got a low score, they can see *exactly* what they did wrong in each category, because of the subsets, and improve specifically upon what they received low scores on. I really think this could improve grading alot, if you are interested and want to here more of my thoughts on how this would be done (although if you are unable to admit any fault in the current grading procedure, don't waste your time) contact me through forum pm or email.
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