Yes I know you probably won't be doing it the same way.. but still.
Here are some reasons why the 3-D land bites big wind:
1. You can't have tiled solid objects.
2. Many of your graphics have to be predefined, limiting variety.
3. Big solid npc objects are awkward and make the game have an amateur feel.
4. The terrain is aggravating to walk on.
5. All your stuff has to be images, and it doubles the lag (look at 2k2)
6. Annoying bugs such as coming out of the water and floating in the air.
7. Shooting things just to have the landscape interfere with it, even though it wasn't anywhere near the land. (arrows not going anywhere ie. 2k2)
8. Everything has to use lame checkered black shadows.
9. There is absolutely nothing useful about it whatsoever
10. You have to block off mountains and things with stupid npcs because players can run right up them, unlike tiles cliffs, where the player has to navigate through a path.
11. None of the tiling on the 3-D land LOOKS 3-D.
12. Levels are awful and thrown together because they no longer require much tiling.
The only thing it's good for is looking good from a distance. That's all.
