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  #31  
Old 04-26-2002, 11:33 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Googi


Yes, I know, you hate &&

It wasn't like I was using the script or anything though :-\
I don't hate it, I just know its proper place.
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  #32  
Old 04-27-2002, 07:46 AM
Googi Googi is offline
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Quote:
Originally posted by Kaimetsu


I don't hate it, I just know its proper place.
I like && though, because It makes the scripts shorter line-wise.
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  #33  
Old 04-27-2002, 08:02 AM
gozen gozen is offline
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They need to hire more scripters.
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  #34  
Old 04-27-2002, 08:44 AM
LilNiglet LilNiglet is offline
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I believe that it should be a weapon, and have a minute time limit between morphs...
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  #35  
Old 04-27-2002, 09:22 AM
Mman Mman is offline
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Quote:
Originally posted by LilNiglet
I believe that it should be a weapon, and have a minute time limit between morphs...
Yeah I like the idea of using it as a weapon. Imagine how many ppl are getting seeds cheap as bomys now, then morphing back to humans so they can bake pies.
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  #36  
Old 04-27-2002, 09:29 AM
Discharge Discharge is offline
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Well I dont like it cause it does make the whole rp thing a little less. However atleast we get save admins the trouble of restarting acccounts =D

O yea and the bomy's that morph to humans cant use there swords
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Last edited by Discharge; 04-27-2002 at 10:47 AM..
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  #37  
Old 04-27-2002, 01:58 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Googi


I like && though, because It makes the scripts shorter line-wise.
Yet using as you did makes them less: Logical, efficient, extensible, readable. And not nesting structures makes scripts larger in terms of bytes. Here's a far superior version of what you posted:

NPC Code:

if (playerchats){
if(strequals(#c,morph)){
if(strequals(#s(client.race),bomy)) setstring client.race,human;
else setstring client.race,bomy;
}
}

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