Quote:
Originally posted by Kaimetsu
The obvious comment:
I fire an arrow from the side of the hill in the direction of the hill. It flies on a straight path, when surely it should thud into the side thereof?
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Well, it's possible to make that work so it sticks in the hill tiles.. wall tiles, etc.
Arrows shouldn't go over cliffs on Graal but they do.. so it's really a silly thing to bring up now.
Oh and by the way guys... I know about the tiles... everything you mentioned I already know about and am going to fix. These are early versions of the tiles.. I know the tree needs more shading, I know the grass "tufts" need to blend more.. and lots of stuff could be colored better. It's all just temp so that I have the basic look and stuff in the tileset. I haven't made new dirt tiles yet, so that is in the works, and so is everything else. You don't have to remind me.
Right now I'm focused on the movement system, the internal system, and other large systems like the inventory and attack and fatigue and everything else systems. lol
I intend on not even using the normal message box that Graal provides (say2/sign message) I have already created a message system, with progressive text (you know when each word appears one at a time) which will have an adjustable speed that the player can set to their preference. The old bland parchment paper and letters won't be used, and will be replaces with a selection of different menus, fonts, and backgrounds to select.
The reason I have created my own message system, is that it gives a more real time feel, and also will be easy to incorporate working menu things such as answering yes or no in the menu itself instead of having to say it.
for example, you walk into a store in oasis, come up to the seller, and he will say something like:
"Hello, welcome to my shop, how can I help you?" and below this, in the sign, will be the options "buy sell" and you can select them from within the message.
Not to mention the progressive text rocks
