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  #31  
Old 03-22-2002, 04:43 PM
Bird2prey Bird2prey is offline
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Looking good,

however the hills look like a darker type of grass at the same level. The trees need more dimentional shading, and the little tufts of grass look too side-on. The dirt tiles look pretty much like the old tileset.

Apart from this, it's great.
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  #32  
Old 03-22-2002, 06:51 PM
konidias konidias is offline
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Quote:
Originally posted by Kaimetsu
The obvious comment:

I fire an arrow from the side of the hill in the direction of the hill. It flies on a straight path, when surely it should thud into the side thereof?
Well, it's possible to make that work so it sticks in the hill tiles.. wall tiles, etc.

Arrows shouldn't go over cliffs on Graal but they do.. so it's really a silly thing to bring up now.

Oh and by the way guys... I know about the tiles... everything you mentioned I already know about and am going to fix. These are early versions of the tiles.. I know the tree needs more shading, I know the grass "tufts" need to blend more.. and lots of stuff could be colored better. It's all just temp so that I have the basic look and stuff in the tileset. I haven't made new dirt tiles yet, so that is in the works, and so is everything else. You don't have to remind me.

Right now I'm focused on the movement system, the internal system, and other large systems like the inventory and attack and fatigue and everything else systems. lol

I intend on not even using the normal message box that Graal provides (say2/sign message) I have already created a message system, with progressive text (you know when each word appears one at a time) which will have an adjustable speed that the player can set to their preference. The old bland parchment paper and letters won't be used, and will be replaces with a selection of different menus, fonts, and backgrounds to select.

The reason I have created my own message system, is that it gives a more real time feel, and also will be easy to incorporate working menu things such as answering yes or no in the menu itself instead of having to say it.

for example, you walk into a store in oasis, come up to the seller, and he will say something like:
"Hello, welcome to my shop, how can I help you?" and below this, in the sign, will be the options "buy sell" and you can select them from within the message.

Not to mention the progressive text rocks
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  #33  
Old 03-23-2002, 01:29 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by konidias


Well, it's possible to make that work so it sticks in the hill tiles.. wall tiles, etc.
Well, that depends. I wonder how you'd try to do it, and I wonder if you're underestimating the problem.

Quote:
Arrows shouldn't go over cliffs on Graal but they do.. so it's really a silly thing to bring up now.
They do? I thought the onwall stopped them =/
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  #34  
Old 03-23-2002, 02:14 AM
konidias konidias is offline
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Quote:
Originally posted by Kaimetsu


Well, that depends. I wonder how you'd try to do it, and I wonder if you're underestimating the problem.



They do? I thought the onwall stopped them =/
Fire-balls and arrows and other projectiles go through EVERY tile, the only thing that stops them is npcs.. Where have you been, under a rock?
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  #35  
Old 03-23-2002, 02:19 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by konidias


Fire-balls and arrows and other projectiles go through EVERY tile, the only thing that stops them is npcs.. Where have you been, under a rock?
What, even houses don't stop them? Crazy. And I don't play much so I don't know
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  #36  
Old 03-23-2002, 10:30 AM
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You should make your tilest brighter.. its way to friggin dark man.
Here I will show you the difference.

Notice.. the brighter one looks better .
- Kadar
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  #37  
Old 03-23-2002, 10:47 AM
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Quote:
Originally posted by Kadar
You should make your tilest brighter.. its way to friggin dark man.
Here I will show you the difference.

Notice.. the brighter one looks better .
- Kadar
I think you need to use that thing called contrast. It looks bright enough the way it is. Maybe it's just my monitor, but everything else looks fine with it so I'm not sure.
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  #38  
Old 03-23-2002, 11:17 AM
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the first one is the fixed one and the second one is the old one.
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  #39  
Old 03-23-2002, 12:19 PM
konidias konidias is offline
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Quote:
Originally posted by James


I think you need to use that thing called contrast. It looks bright enough the way it is. Maybe it's just my monitor, but everything else looks fine with it so I'm not sure.
lol, yeah kadar, isn't there a bright/dark, contrast adjustment on your monitor? If it's too dark, just lighten it up a bit.. My computer is set so that the black is BLACK, not faded dark gray. So I drew it to that contrast level.. if it seems a little dark, just lighten your screen.. your screen probably isn't set normally anyway
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  #40  
Old 03-23-2002, 12:33 PM
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Quote:
Originally posted by konidias


lol, yeah kadar, isn't there a bright/dark, contrast adjustment on your monitor? If it's too dark, just lighten it up a bit.. My computer is set so that the black is BLACK, not faded dark gray. So I drew it to that contrast level.. if it seems a little dark, just lighten your screen.. your screen probably isn't set normally anyway
yeah, i remember when mine was all screwed up, but i got another one, so everything is the way it is supposed to be

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  #41  
Old 03-23-2002, 01:04 PM
slick_soul slick_soul is offline
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Thats a great idea you have. I thought about making something like that but it was no where as close as you ideas. What i thought of was just doin some scripting so that i makes it where the player walks slower when going up stairs and faster when going down.
I would like stefan to have that built in though so it can make the game feel more real like others.
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  #42  
Old 03-23-2002, 05:37 PM
LittleBabyGirl_Bomy LittleBabyGirl_Bomy is offline
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woho, my account works!

And Oasis rocks!!
Konidias, tell em about the door system
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  #43  
Old 03-23-2002, 05:41 PM
Bird2prey Bird2prey is offline
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Quote:
Originally posted by slick_soul
Thats a great idea you have. I thought about making something like that but it was no where as close as you ideas. What i thought of was just doin some scripting so that i makes it where the player walks slower when going up stairs and faster when going down.
I would like stefan to have that built in though so it can make the game feel more real like others.
Slick, who's working on your Playerworld?
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