Yup. The entire reason Graal is a desireable game is the fact that it's a good light-weight, old-school game. Maybe I'm just getting old, but I really don't see stefan pulling Graal2002 off like he hopes, and I think it's a shame that Graal is taking this course. I attempted to contact Stefan about buying licenceing for GServer 1.39 or something, (when the wrote the GServer to run on Linux) so some friends and I could put togeather our own server thats not advertised to the masses of Graal (To attempt to keep it from becoming a PKing frensy like Graal has become.) and run it on my own server, but he never responded to me. (The PM was shown as read in tracking.) I was kinda pissed that he wouldn't even acknowledge me about it considering I was willing to pay a nice amount of money for the licencing. Now I've cooled off a bit. But I still miss the days of pre-AP when Graal was actualy fun and the players were nice. (No comments about "Go on Val or something" please... The server sucks.) It's really too bad. I mean, here's a game for kids and I sign on to Graal Classic or 2001 and see nicks like "A@s F$%ker" and see people saying stuff like "I'll F&uc^ you up Bit^&", like I said, if you wanta game like that, go play Quake or something... it's really disgusting. If I had a child I wouldn't want him/her playing Graal untill he/she were 16 or something.
Some features that I talked about for Graal right now include:
Beter Chat/PM system. (When people go offline, you should still be able to read a message they sent you; beter UI etc...)
Beter Security. (Perhaps Write a new protocal for Graal and use SSL or something, with KEY's that need to be obtained from the server and such.)
The Tile Layering was an execelent Idea.
Keep the Lighting Effects, they look cool.
Add an Animation engine where you can do stuff like Movies (without huge buggy NPC's) and do animations of stuff like going down stairs and such (like in Zelda3) or perhaps make it so you can make a beter zooming system where as the player goes down the stairs he gets smaller or something.
Loose Automaping. It's stupid, and just encourages lazyness in Level Makers (take a look at all the disgusting playerworlds out there.)
And other things that improve game play.
Moving to PNG for images was a good move.
Above all... The software is not the problem here, somone needs to organise people, and work on developing a world. Write a simple Story. Make a simple Map. Then hand it over to your top level makers (Like Thym, and possible Todd (Fox) may be interested in helping now that he's handed Rudora over to Duthight.) The Lighting effects, and NPC scripting capibilities can really make some gorgeous magic and a very nice game play. The idea of Job's isn't bad, but the game shouldnt be focused on it, it shouldnt take DAYS to earn enough to buy one item, etc... It gets old fast.
Again, maybe I'm just old. If anyone else thinks that this should happen instead of moving towards a "3d" world. Maybe we should start a petition?
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