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  #31  
Old 01-19-2002, 02:59 PM
konidias konidias is offline
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I have to agree, Stefan should have never started work on 2k2.. he should have focused that time and effort on improving all the things that need improving..

I don't think 3-D is the way to go, because personally, it completely destroys the old way of making levels and graphics.. plus it takes the old-school fun out of it.. I don't like 2k2 at all.. it just doesn't feel like the game I played when I paid for an upgrade.

Stefan should have enhanced 2k1 with more features (not 3d ground)

I can't stress this enough.. if stefan would make Graal so that tiles could overlap the player in layers, Graal would be improved SO much from it.

Do you realize how awesome it is to be able to walk BEHIND a big house or tree, without having to come on the level and wait for the npc images to load? It would bring a whole new aspect into level editing.. now instead of walking over that one line of tree top tiles, they would overlap the character.. then you could make tunnels, walls with doorways the player "walks through", houses and objects the player can walk behind, without having any npc images to load.

Another feature would be to finally fix the custom tileset, then people could make animated water tiles, and trust me, animated tiles don't lag as much as stefan leads on.. I was on Unholy Nation, walked into a house, and there was hundreds of animated flowers, and they didn't lag anything AT ALL.

Just imagine having water that MOVED, tall grass that seemed to have wind blowing through as they move, even plants and flowers that move (like the flowers do now) It would make the environment so much cooler.
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  #32  
Old 01-19-2002, 03:15 PM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by konidias
I have to agree, Stefan should have never started work on 2k2.. he should have focused that time and effort on improving all the things that need improving..

I don't think 3-D is the way to go, because personally, it completely destroys the old way of making levels and graphics.. plus it takes the old-school fun out of it.. I don't like 2k2 at all.. it just doesn't feel like the game I played when I paid for an upgrade.

Stefan should have enhanced 2k1 with more features (not 3d ground)

I can't stress this enough.. if stefan would make Graal so that tiles could overlap the player in layers, Graal would be improved SO much from it.

Do you realize how awesome it is to be able to walk BEHIND a big house or tree, without having to come on the level and wait for the npc images to load? It would bring a whole new aspect into level editing.. now instead of walking over that one line of tree top tiles, they would overlap the character.. then you could make tunnels, walls with doorways the player "walks through", houses and objects the player can walk behind, without having any npc images to load.

Another feature would be to finally fix the custom tileset, then people could make animated water tiles, and trust me, animated tiles don't lag as much as stefan leads on.. I was on Unholy Nation, walked into a house, and there was hundreds of animated flowers, and they didn't lag anything AT ALL.

Just imagine having water that MOVED, tall grass that seemed to have wind blowing through as they move, even plants and flowers that move (like the flowers do now) It would make the environment so much cooler.
I have animated grass tiles on Doragon Koden.

As for tile layers, I think NW can do that :x
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  #33  
Old 01-19-2002, 08:49 PM
Kasuagi Kasuagi is offline
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Quote:
Originally posted by konidias
I have to agree, Stefan should have never started work on 2k2.. he should have focused that time and effort on improving all the things that need improving..

I don't think 3-D is the way to go, because personally, it completely destroys the old way of making levels and graphics.. plus it takes the old-school fun out of it.. I don't like 2k2 at all.. it just doesn't feel like the game I played when I paid for an upgrade.

Stefan should have enhanced 2k1 with more features (not 3d ground)

I can't stress this enough.. if stefan would make Graal so that tiles could overlap the player in layers, Graal would be improved SO much from it.

Do you realize how awesome it is to be able to walk BEHIND a big house or tree, without having to come on the level and wait for the npc images to load? It would bring a whole new aspect into level editing.. now instead of walking over that one line of tree top tiles, they would overlap the character.. then you could make tunnels, walls with doorways the player "walks through", houses and objects the player can walk behind, without having any npc images to load.

Another feature would be to finally fix the custom tileset, then people could make animated water tiles, and trust me, animated tiles don't lag as much as stefan leads on.. I was on Unholy Nation, walked into a house, and there was hundreds of animated flowers, and they didn't lag anything AT ALL.

Just imagine having water that MOVED, tall grass that seemed to have wind blowing through as they move, even plants and flowers that move (like the flowers do now) It would make the environment so much cooler.
exactly, some people worked hard on g2k1 and don't wanna just lose their stuff and move to a new server and guess what?

let the same thing happen to that server, crazyness. I won't be playing g2k2, I'll be waiting for the other good p2p servers (murasasmamsnamamune, faheria, and more)
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  #34  
Old 01-20-2002, 01:14 AM
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Going AGAINST Nintendo is an INEVITABLE loss. You gotta pick your battles. There's no competition in the retro market, but if you wanna go 3D, you're gonna be up against DOA3, FFX...
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  #35  
Old 01-20-2002, 02:01 AM
GrowlZP2P GrowlZP2P is offline
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I tried the G2K2 preview for about five minutes and, while the initial novelty of psuedo-3D Graal was interesting at first, let's be honest here: if you want to play 3D games, buy a good computer. What Graal has right now is people who like it BECAUSE of its similarities to Zelda LOTP, and its opportunities to make your own worlds, challenges, weapons. Other engines do 3D better than Graal, and we have a good (good as in great) 2D system here, why change it?
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  #36  
Old 01-20-2002, 02:03 AM
iniquitus iniquitus is offline
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Yup. The entire reason Graal is a desireable game is the fact that it's a good light-weight, old-school game. Maybe I'm just getting old, but I really don't see stefan pulling Graal2002 off like he hopes, and I think it's a shame that Graal is taking this course. I attempted to contact Stefan about buying licenceing for GServer 1.39 or something, (when the wrote the GServer to run on Linux) so some friends and I could put togeather our own server thats not advertised to the masses of Graal (To attempt to keep it from becoming a PKing frensy like Graal has become.) and run it on my own server, but he never responded to me. (The PM was shown as read in tracking.) I was kinda pissed that he wouldn't even acknowledge me about it considering I was willing to pay a nice amount of money for the licencing. Now I've cooled off a bit. But I still miss the days of pre-AP when Graal was actualy fun and the players were nice. (No comments about "Go on Val or something" please... The server sucks.) It's really too bad. I mean, here's a game for kids and I sign on to Graal Classic or 2001 and see nicks like "A@s F$%ker" and see people saying stuff like "I'll F&uc^ you up Bit^&", like I said, if you wanta game like that, go play Quake or something... it's really disgusting. If I had a child I wouldn't want him/her playing Graal untill he/she were 16 or something.

Some features that I talked about for Graal right now include:

Beter Chat/PM system. (When people go offline, you should still be able to read a message they sent you; beter UI etc...)

Beter Security. (Perhaps Write a new protocal for Graal and use SSL or something, with KEY's that need to be obtained from the server and such.)

The Tile Layering was an execelent Idea.

Keep the Lighting Effects, they look cool.

Add an Animation engine where you can do stuff like Movies (without huge buggy NPC's) and do animations of stuff like going down stairs and such (like in Zelda3) or perhaps make it so you can make a beter zooming system where as the player goes down the stairs he gets smaller or something.

Loose Automaping. It's stupid, and just encourages lazyness in Level Makers (take a look at all the disgusting playerworlds out there.)

And other things that improve game play.

Moving to PNG for images was a good move.

Above all... The software is not the problem here, somone needs to organise people, and work on developing a world. Write a simple Story. Make a simple Map. Then hand it over to your top level makers (Like Thym, and possible Todd (Fox) may be interested in helping now that he's handed Rudora over to Duthight.) The Lighting effects, and NPC scripting capibilities can really make some gorgeous magic and a very nice game play. The idea of Job's isn't bad, but the game shouldnt be focused on it, it shouldnt take DAYS to earn enough to buy one item, etc... It gets old fast.

Again, maybe I'm just old. If anyone else thinks that this should happen instead of moving towards a "3d" world. Maybe we should start a petition?

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  #37  
Old 01-20-2002, 05:43 AM
Tyhm Tyhm is offline
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Maybe Classic should be mirrored...
like another server just has an alias levels folder that routes to Classic, but it'd be the Newbie Server or Oldbie Server or something. Give it a bizzarre name nobody'd look for, pass it off as a different server so most people just click on Classic and go to it, but if you want some downtime, or you wanna hold a quiet game, go to C2.

*shrugs* Too much bandwidth for the draw though, I suppose.
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  #38  
Old 01-20-2002, 06:27 AM
iniquitus iniquitus is offline
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I wish I could talk to Stefan, I have servers at difrent co-locations like RackSpace (rackspace.com) with insain amounts of bandwidth... I'd love to host/help run a gserver.
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  #39  
Old 01-20-2002, 12:58 PM
Faheria_GP2 Faheria_GP2 is offline
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doesn't server stuff go to unixmad?

PM him, we could use less lag
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  #40  
Old 01-20-2002, 03:23 PM
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YEAH!

Whats the point of hacking lel graal it's so retarted also we should have a g server for only 2 or 3 people
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  #41  
Old 01-21-2002, 12:59 AM
iniquitus iniquitus is offline
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I tried both unixmad and stefan.
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  #42  
Old 01-21-2002, 01:56 AM
Faheria_GP2 Faheria_GP2 is offline
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my how accessable the staff are these days
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  #43  
Old 01-22-2002, 06:47 AM
Tyhm Tyhm is offline
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Animated grass tiles should be doable...there are three different tiles for the basic grass, just make the other two slightly different and animate just like with the flower.

I dunno, it SEEMS like the flower never lags, but it might....
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  #44  
Old 01-22-2002, 01:59 PM
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This would have to be crippled to the point of no return, if there was a player limit, it could be cracked, things could be decompiled, and people would not be happy, i don't like the idea and your mother doesn't love you fatty,

p.s. that was a joke don't hold it against me
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  #45  
Old 01-23-2002, 06:18 AM
Juron Pilo Juron Pilo is offline
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Re: Re: None of this really matters...

Quote:
Originally posted by G_yoshi


The way of future gaming is 3D. Yes, 2D games are fun and all, but there a ton of advantages that 3D games have over 2D
3d games are slower in the making because there is so much more to do in them... ALSO they are still not as good in some ways as a 2d game... trust me... get a gba and play a few games then tell me if you can't tell the difference in difficulty...
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