Yes there are plans to make things decentral

Currently the Graal2001 server is not taking
a lot of CPU time, we can support more players
without slowing things down. I have seen that the
computer with unholy nation is a little bit slow
because of the playerworld npcservers, we will
use more of our computers to run gservers.
Paying is good because we can buy new hardware
and better bandwidth and we can spend more
time on the game itself than on getting money
elsewhere. Sometimes the question is
'what will people do when they need to pay to play',
but on the other hand we can also ask
'what will people do when Graal is closed'
and what would they prefer. There will be a player
limit on free servers, where you login as ghost when
the player limit has reached, and you need to wait
some time till you are activated. It's probably
not the nicest thing, but somehow it must be
clear that the players must pay if they like the game and
cannot say 'classic is enough i don't need graal2001
so i don't pay' Alternatives would be to limit the
stuff like limit swordpower to 1, only allow heads 1-30 or
so etc. Bringing the player limit & ghost mode to free
servers might also make it possible to allow some
p2p features on those servers. Actually we spend a
lot of time and work on the free servers, making them
faster and protecting them better. If you compare the
speed of classic from July or so with the speed now then
you should see a big speed up.