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Old 10-06-2001, 05:55 AM
Tyhm Tyhm is offline
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Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
Tyhm has a spectacular aura about
Plantman Specs-
Start out as a flower by The Forest Heart, in some forest quest somewhere.
Press A to toggle the Change Bodies menu - move yourself as a cursor to another nearby playerless plants to take it over-you can go into other levels, but it has to be within 10 tiles.
Press S to attack
Press Q to toggle the Spawn New Node menu - creates a new plant within a radius of 10 tiles from your current body. This costs the plantman equivalent of gralats(or MP? Bombs?), Life Points-they slowly increase the longer you stay in one body, then stall out for a while after you change.
D to regenerate, I guess.

Plant Types:
Flower-Watch other players. Totally invulnerable. You get Life Points quickly in this form. Generally dissolves when abandoned.
Venus Flytrap-bite other players. Can only take a few hits. Regenerates slowly, expensive to spawn, can only move and attack inside a 3-square radius (tethered).
Bramble/Rosebush-slash other players with thorned vines. Cannot move at all, can attack within 5 square radius, less effective than a Flytrap bite, less expensive too.
Tumbleweed-can move freely, but cannot attack. Cannot regenerate, turns into a flower when destroyed. Very expensive.
Lillypad-like a tumbleweed, but only works in water.
Allergy-The most expensive form, sort of a Swamp Thing/Tree Man/Ent body. Can move anywhere a human can, slow, powerful, regenerates quickly, but you get no life points in this form. Turns into a flower when destroyed.
Spitter-Like the flytrap, but it fires arrows. Takes ten seconds to charge each one, max of 30.
Tree-mostly just to be a wall, it's a big flower that blocks and can be destroyed eventually.
Forest Heart-Even more expensive than Allergy. If you make one of these, you're independant from the other plant men and get a whole lot more life points per turn. You can also inhabit it to allow other plantmen to join your kingdom. When it's destroyed, you go back to the main collective's control.

one of the big advantages of this race is that they're an instant quest for everyone else: Just set the forest heart so that when it's destroyed, nobody gains life points for a week while it regenerates, and everyone there gets a fullheart/Bomy health...

Thoughts? It's way different than Graalian or Bomy, I hope it wouldn't be deathlessly boring for the average Graalian, living as a immobile plant and slowly gathering strength to take over the world...I imagine while some would stay in the forest, others might declare independance, set up their own bases, maybe put the forest heart in the depths of their kingdom's stronghold and act as its defenses. Since any node that is uninhabited goes under AI control, they're a great defensive race...constantly evolving, becoming stronger....
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Last edited by Tyhm; 10-06-2001 at 06:05 AM..
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