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Originally Posted by TheGodAngelo
You forget that more people enjoy quests
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I disagree, most people that run through quests don't usually "enjoy" them as much as you'd believe. A lot of players, Unless you're a memorable drive, will usually find quests in Classic to be more seen as "That quest I do for my X-Item here.".
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Originally Posted by TheGodAngelo
You're certainly given the option of playing servers without them.
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Well I'm glad to read that.
Quote:
Originally Posted by TheGodAngelo
Classic has quests, many people enjoy them, you don't. go somewhere else then?
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This seems rather negative, Also I don't believe he was entirely against quests in the first place, If I read everything right.
Quote:
Originally Posted by TheGodAngelo
Classic will have local guilds, you don't like that. cool, not for everybody, there's quite a few other servers out there. have fun
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More negative antagonism, extremely bad PR right here.
Also just bad for the community to see this. If we're segregating like this with attitudes, we end up diluting the overall enjoyment of what Graal is. Which is what I truly believe killed Graal in the first place.
Quote:
Originally Posted by TheGodAngelo
But to bag on something simply because it's not your taste, It's like bagging on Valikorlia for not having guns if you're an Era fan.
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I also find this rather unusual as a comparison, validity as Crono placed it is questionable, but not improbable.
That's all I have to say on this particular argument.
As for the actual Global vs Local Guilds matter.
Local Guilds >>>>>>>>>>>>>>> Global Guilds 150%
1. Local Guilds can be handled JUST as easily as global guilds, especially if scripted properly for accessibility.
2. In theory, with proper handling, Local Guilds are also more viable as a choice then Global just due to the fact that the servers that operate Local guilds would also have more control as to what a guild in general even MEANS.
Hypothetical Example #1 (One and only): Billy Bob "Cotton Eye" Joe Harris decides he wants to have "The Farmer's Guild". He pays or does whatever is necessary for that guild to be created, an excessively creative server could have it where that you go to the "Guild's Headquarters" and fill out some "paper forms" in a clever GUI appearance, once that is done, a guild administrator could literally read and review said application right in front of you, interview you based on the answers of your questions given from the application, Once everything is fixed, finished and ready to go, you get your "Guild Certificate" and then you could be asked if you wish to also buy a Guildhouse for your brand spankin' new guild.
The idea of guilds is an extremely flexible and also enjoyable aspect, Global Guilds are just nametags, Local Guilds could literally become what a server IS, If you know how to create content friendly to the feature itself.
I would also like to simply add to the fact that if we've seen from what the Scripted RC has shown to everybody else, that also means that having Local Guilds as a barebone script on its own is also a viable way to eliminate the need for Global Guilds at all, considering that it could even become the new Global Guild System itself.
Thank you for burning your retinas on reading my paragraph.