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  #31  
Old 10-16-2009, 09:36 PM
Pelikano Pelikano is offline
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Originally Posted by LordSquirt View Post
I liked flower picking, don't take that out.
Now take a look at this awesome post, it's sooo helpful!

And that's our Administrator, do you guys see now why we aren't getting anywhere with Era?
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  #32  
Old 10-16-2009, 09:45 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Pelikano View Post
Now take a look at this awesome post, it's sooo helpful!

And that's our Administrator, do you guys see now why we aren't getting anywhere with Era?
Sales and I often flower pick on the dev server when we get bored, what's your point?
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  #33  
Old 10-16-2009, 10:07 PM
Dnegel Dnegel is offline
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Yeah, dont remove things.
Try add more than removing.
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  #34  
Old 10-17-2009, 02:07 AM
BlueMelon BlueMelon is offline
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Why remove any jobs? I mean it gives more of a variety..
I does not hurt the server to leave it there as it is.
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  #35  
Old 10-17-2009, 07:48 AM
ldhfd ldhfd is offline
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Add a new job, Botanist.

You can make it so instead of picking random flower and selling it off. People will have to identify them and plant them in a greenhouse controlled by a crazed npc to that wishes to study flowers forever. And then we can add Botanist levels, the higher the level, the higher chance you have of finding a rare flower/more flowers that can be planted at once.

so like:

level 0: 5 flowers planted at a time

Level 1: 6 flowers planted at a time

Level 2: 7 flowers planted at a time

etc.

This way, flower picking actually becomes somewhat viable as a "profession"

As for which flowers are deemed common and rare. I dunno.
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  #36  
Old 10-17-2009, 11:33 AM
Dnegel Dnegel is offline
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Mhmm, im not sure...
But yes like Blue Melon says, everyone like a game with alot to do and with alot of variation.
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  #37  
Old 10-17-2009, 08:21 PM
Venom_Fish Venom_Fish is offline
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I don't see the logic in removing a job, looking at whats that guy's name, err MontyPython's post... its relevant, yet an exxageration of the situation. Flower Picking isn't causing any problems or lacking productivity like the Example Employee given. Its been around so long because its been nothing but an asset to the server.

If an old employee is an asset to the company, why would we remove him simply to add a newer employee who's productivity we have no idea of. I'd prefer having the best of both worlds and hiring them both.

Anyways, I really could careless about what jobs are made... simply make sure the money isn't being spawned. In any event, I doubt I'll hardly be working (as usual).

So hurry up and release this "new" era already.
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  #38  
Old 10-17-2009, 09:24 PM
salesman salesman is offline
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Flower Picking isn't causing any problems
Flowers contribute to a lot our lag problems.
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  #39  
Old 10-18-2009, 12:08 AM
Dnegel Dnegel is offline
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Okay sales, I think you made many people change their minds. Rofl

But keep it anyways! Or make a huge underground cavern UNDER the sewers, with alot of flowers and flower shops!

Just an idea as usual...
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  #40  
Old 10-18-2009, 01:14 AM
BlueMelon BlueMelon is offline
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Originally Posted by salesman View Post
Flowers contribute to a lot our lag problems.
no many Npcs?

Im up for removing it if its a lag problem. But integrate the flowers into the tileset.
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  #41  
Old 10-18-2009, 01:15 AM
cbk1994 cbk1994 is offline
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Originally Posted by BlueMelon View Post
no many Npcs?

Im up for removing it if its a lag problem. But integrate the flowers into the tileset.
He was kidding, lol.
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  #42  
Old 10-18-2009, 01:29 AM
Dnegel Dnegel is offline
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Rofl, but yes flowers are many npc's. Espicially the just One' flowers.
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  #43  
Old 10-18-2009, 04:56 AM
Frankie Frankie is offline
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Quote:
Originally Posted by salesman View Post
Flowers contribute to a lot our lag problems.
graal being a ****ty game is what causes lag problems, not flowers.
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  #44  
Old 10-18-2009, 10:25 AM
Dnegel Dnegel is offline
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O.o

A speedster by Frankie!
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  #45  
Old 10-18-2009, 01:48 PM
BlueMelon BlueMelon is offline
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He was kidding, lol.
=.='

Well ok then, Add a dog grooming center.
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