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View Poll Results: Why do you like gangs?
Raiding 33 58.93%
Role-play 16 28.57%
Working my way up the ranks 20 35.71%
Gang Events 13 23.21%
Other (please share) 2 3.57%
I do not like gangs 12 21.43%
Multiple Choice Poll. Voters: 56. You may not vote on this poll

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  #31  
Old 10-16-2009, 10:10 PM
Dnegel Dnegel is offline
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I agree with Frankie there. The gang guns is not fair, getting a good gun because your in a gang isn't the point behind the gangs.

Gangs are for Raiding.
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  #32  
Old 10-17-2009, 02:05 AM
Door Door is offline
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They are very dangerous and more often than not are centered around highly unethical behavior. I can't condone something of that sort.
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  #33  
Old 10-17-2009, 07:42 AM
ldhfd ldhfd is offline
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Quote:
Originally Posted by Door View Post
They are very dangerous and more often than not are centered around highly unethical behavior. I can't condone something of that sort.
Are you talking about the gangs or the whole graal community


I'd have to sympathize with you though, its really hard to even want to join a gang when mostly everyone inside said gang is immature and just live for flaming and provoking others.
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  #34  
Old 10-17-2009, 11:35 AM
Dnegel Dnegel is offline
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Yeah, many gang people like to annoy other non-gang people, that's why they are provoking them all the time...

It is really sad that Era have gangs like that.
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  #35  
Old 10-17-2009, 08:28 PM
Venom_Fish Venom_Fish is offline
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Gang Guns weren't an issue until the Sg552, rather than nerfing it... they buffed everything else, so much wisdom... its overwhelming. Anyways, just bring them back with Gun Rack and from then on, things should be easy to work out.

This new gang system seems to be lacking in many things, if gangs are so "temporary" and swiftly changing, I don't see how most of the options for voting up there would come into play. Like Working up ranks, or role-playing, even Gang Events. That new system seems to only promote raiding, which is the most significant... I agree. But the others are a great asset collectively, as well.

Well, rather than us splurting out ideas and opinions on a matter that we don't have the specifications for. It'd be wiser if you would map out the entirety of whats what with the new "system". As in, how it'd function, how things would come into play, so on and so forth.

Basically explain it exactly, that way it'd be easier to provide critique as well as our likes/dislikes. We can then provide the best-possible feedback.

Quoting Lexus: You're an idiot
Response: Yeah, and you're not a virgin.
(Burn).

Hmk, also... Street Gangs were indeed an utter failure. At first, people endulged and enjoyed the idea. (Like EVERY other new thing that comes to Era), after a good week to two weeks, as usual... they reclined and eventually fell to bits. Which was expected by the Administration who then returned Large Gangs, as planned... things rose again.

So I'd love to see new era start out with street gangs to build some hype, then when or if they fall... simply revert back to Large Gangs. Which is what I predict will indeed happen.
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  #36  
Old 10-17-2009, 11:40 PM
Dark_Zeratul101 Dark_Zeratul101 is offline
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Not only were the Street Gangs terribly dull, all their gang bases had the exact same shape and size; it was a massive failure. You can't use an automated systems to make a unique gang -- same goes for the automated businesses. There's a reason it was wiped out.
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  #37  
Old 10-18-2009, 12:04 AM
Dnegel Dnegel is offline
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Yes, every gang base needs to be very unique. It will give the players a better "Feel" when they play!
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  #38  
Old 10-18-2009, 03:14 AM
Dark_Zeratul101 Dark_Zeratul101 is offline
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No, it's not just bases.
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  #39  
Old 10-18-2009, 04:54 AM
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I personally like gangs for role-playing.
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  #40  
Old 10-18-2009, 10:23 AM
Dnegel Dnegel is offline
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Quote:
Originally Posted by Dark_Zeratul101 View Post
No, it's not just bases.
Ofc not, but the bases is one important thing for the gang.

The people that gets on tag should get Automaticly a replaced body, for your rank.

F.eks Black Holst *Grunt* Gets a specific body for that rank. It would been very nice. It would also bring some reality and maybe roleplay in to the game again.
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  #41  
Old 10-18-2009, 01:50 PM
BlueMelon BlueMelon is offline
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Quote:
Originally Posted by swift View Post
I personally like gangs for role-playing.
WHere is the role play?
"lets raid bh!"
"sewers!"

"WHERE THE FXCC&* ARE YOIU!"
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  #42  
Old 10-18-2009, 02:29 PM
Dnegel Dnegel is offline
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Lol, it is actually a bit like that.
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  #43  
Old 10-18-2009, 07:37 PM
Venom_Fish Venom_Fish is offline
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If you were around for Morano, whether in or out, that wouldn't be a question.

Its not difficult to create a role-playing gang, but to turn an already established one into a Role-Playing gang is almost impossible, unless you tagwhipe... which would be the same as creating a new gang in a way
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  #44  
Old 10-26-2009, 07:53 PM
Scouser Scouser is offline
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Quote:
Originally Posted by salesman View Post
In my opinion, gangs are the most important gameplay factor on Era. Without gangs, Era would never have become as popular as it is. However, it is very clear that gangs are not what they used to be -- people have changed, and gangs have changed with them. I have noticed gang activity reaching an all-time low, and I don't think constantly replacing leaders will solve anything anymore.

Please share your opinion about gangs because this is your chance to hopefully have an impact on where they go from here. What makes gangs important to you? What are you favorite things about gangs?

For me, it would have to be the competition...gang rivalry. I also enjoy the RP side of gangs, but when it comes down to it, it doesn't matter what hat I'm wearing, I just enjoy trying to be the best.
Its not worth suggesting anything new since you guys are too busy with Era v2 but, changing gang leaders to somebody more reliable would be good, you say Gang Activity is at an all time low, aduuh you added a cap to how many people could be added.
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  #45  
Old 10-27-2009, 12:52 AM
GarethOmni GarethOmni is offline
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I've said before to add things like territories, and to put in those territories things like shops that provide income or a certain item (or both).
Why should businesses be player ran? They should be owned by the gangs, and the gangs should have epic fights over territories and who owns what (Just like real life gangs do over drug trades but this is pg-13 so lets just make it be businesses and item manufacturing instead).

Adding territories to Era would be tough, it's hard to put something down that would be that big without leaving a loophole for someone to get through.

Wouldn't there be more gang activity if a gang owning south ridge made them able to create some exclusive item (like petrols, grenades, etc) and another gang decided to go take that base to get their own supply?

I could spend some time explaining it out, but I've posted it before and thats just a lot of :effort:.
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