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  #31  
Old 09-16-2001, 02:40 AM
NeoNPL NeoNPL is offline
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Quote:
Originally posted by grim_squeaker_x
If you're replying to me... It automattically adds the gralats to the drawn person.
but it would need to set the ET's chat to winner:Account,Nick and a say2 command to the play saying such as "Congratulations! You have won the ID-O-Matic prize of 10 gralats!"
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  #32  
Old 09-16-2001, 06:59 AM
toad1413 toad1413 is offline
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Quote:
Originally posted by grim_squeaker_x
You're right.
Aha! Then I may have found a little but in your script. Remember that the chat text stays for about 1 min when you're standing still. All that time qualifys for playerchats. So it would most likely do the actions, then keep repeating the thing over and over until the chat text dissapears. So you might want to add something like
NPC Code:
setplayerprop #c,;

in just after the playerrupees+=10.
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  #33  
Old 09-16-2001, 06:28 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by toad1413


Aha! Then I may have found a little but in your script. Remember that the chat text stays for about 1 min when you're standing still. All that time qualifys for playerchats. So it would most likely do the actions, then keep repeating the thing over and over until the chat text dissapears. So you might want to add something like
NPC Code:
setplayerprop #c,;

in just after the playerrupees+=10.
On the contrary, playerchats is only called when the chat is first created.
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  #34  
Old 09-16-2001, 06:33 PM
toad1413 toad1413 is offline
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Quote:
Originally posted by Kaimetsu


On the contrary, playerchats is only called when the chat is first created.
It is? Hmm... I've had it called while the chat is still there. Strange...
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  #35  
Old 09-16-2001, 06:48 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by toad1413


It is? Hmm... I've had it called while the chat is still there. Strange...
I assume this was a misunderstanding between you and the game engine. In normal circumstances there's no way playerchats can be called when nobody is actively chatting.
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  #36  
Old 09-16-2001, 06:57 PM
toad1413 toad1413 is offline
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Quote:
Originally posted by Kaimetsu


I assume this was a misunderstanding between you and the game engine. In normal circumstances there's no way playerchats can be called when nobody is actively chatting.
I meant that when you say something, it stays there for about 30 secs if you don't move. I've had a NPC that would lay liek 10g when you said a certain word. So when I said it, it would keep laying 10g over and over again. Either way, it's better to put that in just to be on the safe side. Because lag would probably affect it too.
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  #37  
Old 09-16-2001, 07:06 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by toad1413


I meant that when you say something, it stays there for about 30 secs if you don't move. I've had a NPC that would lay liek 10g when you said a certain word. So when I said it, it would keep laying 10g over and over again. Either way, it's better to put that in just to be on the safe side. Because lag would probably affect it too.
Are you sure you were using playerchats and not just strequals or playersays?
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  #38  
Old 09-16-2001, 07:09 PM
toad1413 toad1413 is offline
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Quote:
Originally posted by Kaimetsu


Are you sure you were using playerchats and not just strequals or playersays?
Yep. I never use playersays anymore and I used strequals as well as playerchats.
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  #39  
Old 09-16-2001, 07:28 PM
Lyndzey Lyndzey is offline
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  #40  
Old 09-16-2001, 07:29 PM
KawaiiSaRiA KawaiiSaRiA is offline
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that's a good idea, Lycia.
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