"Today with everyone have like -30 AC and/or WC, it doesn't quite have the same effect. Maybe if each +1 dian gives could make blinding attacks hurt more (normal dian would be -20 wc and -10 ac, seriously screwing you over, +1 would be -40/-20 since you need to be level 8 to get it, +2 -60/-30 because its level 16 to get, etc.) then I would definately switch to diancecht, even though his lack of low level spells and artifacts."
I do not know the exact levels of the blessings, and this is all I had to go by. If you can get to +3 at level 16, and it's already so powerful it'll turn the strongest man in the game into a newb, ac and wc-wise, then it is much, much too overpowered.
And, as far as I know, Blindness, like poison, get stronger as more +s are added, but what he asked for is VERY VERY overpowered.
In the end, my idea of the weapons should be something like this.
Aengus: Confusion status- Either your controls become messed up (such as up becomes left, left becomes right, right becomes down, down becomes left) where the duration is related to the +s on it OR you hit yourself randomly, where the chances of that happening are related to the +s.
Balor: Fear status- lowers your wc as you are so afraid, you can't bring up the courage to attack. The greater the +s, the more wc is deducted.
Bile: Death, Depletion, Life Draining - Death should not effect players, or if it does, those that are much weaker than you, otherwise it'd be much overpowered. Life-draining seems reasonable, as long as it doen't drain the same amount as damage you deal, but instead a minor fraction, like 1/8th or something, but it would take more as you add +s.
Diancecht: Blindness status - lowers your wc and ac, since you cannot see anything. It should have a greater impact on ac than wc, since it's impossible to dodge when blind, but you can always swing your weapon like a madman and still hit something.
Govannon: Just an attack-type, but it is powerful. Weaponmagic is either an attacktype with no way to be resistant to it, or it counts as magic-type damage, which many people have negative resistance.
Ogma: Poison status - It's already fully working. It lowers your stats (str, dex, con, and int, I believe) and it causes minimal damage every few seconds.
Did I miss anyone? |