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  #31  
Old 03-01-2010, 02:15 AM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by Loriel View Post
try installing gentoo, it just has one version of boost in the package manager
~didn't make a difference.

Quote:
Originally Posted by Loriel View Post
if you did, try seeing what ldd gonstruct says
HTML Code:
deas@deas-laptop:~/Desktop/gonstruct-0.2.0$ ldd ./gonstruct
./gonstruct: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.11' not found (required by ./gonstruct)
	linux-gate.so.1 =>  (0xb8053000)
	libgtksourceview-2.0.so.0 => /usr/lib/libgtksourceview-2.0.so.0 (0xb7fff000)
	libgtkglextmm-x11-1.2.so.0 => /usr/lib/libgtkglextmm-x11-1.2.so.0 (0xb7ff8000)
	libgdkglextmm-x11-1.2.so.0 => /usr/lib/libgdkglextmm-x11-1.2.so.0 (0xb7fe4000)
	libgtkglext-x11-1.0.so.0 => /usr/lib/libgtkglext-x11-1.0.so.0 (0xb7fe0000)
	libgtkmm-2.4.so.1 => /usr/lib/libgtkmm-2.4.so.1 (0xb7ca9000)
	libgdkglext-x11-1.0.so.0 => /usr/lib/libgdkglext-x11-1.0.so.0 (0xb7c5e000)
	libGLU.so.1 => /usr/lib/libGLU.so.1 (0xb7bec000)
	libGL.so.1 => /usr/lib/libGL.so.1 (0xb7b31000)
	libXmu.so.6 => /usr/lib/libXmu.so.6 (0xb7b1b000)
	libXt.so.6 => /usr/lib/libXt.so.6 (0xb7ac8000)
	libSM.so.6 => /usr/lib/libSM.so.6 (0xb7abf000)
	libICE.so.6 => /usr/lib/libICE.so.6 (0xb7aa7000)
	libpangox-1.0.so.0 => /usr/lib/libpangox-1.0.so.0 (0xb7a9a000)
	libX11.so.6 => /usr/lib/libX11.so.6 (0xb79aa000)
	libatkmm-1.6.so.1 => /usr/lib/libatkmm-1.6.so.1 (0xb7965000)
	libgdkmm-2.4.so.1 => /usr/lib/libgdkmm-2.4.so.1 (0xb791d000)
	libgiomm-2.4.so.1 => /usr/lib/libgiomm-2.4.so.1 (0xb78af000)
	libpangomm-1.4.so.1 => /usr/lib/libpangomm-1.4.so.1 (0xb7882000)
	libgtk-x11-2.0.so.0 => /usr/lib/libgtk-x11-2.0.so.0 (0xb74d0000)
	libglibmm-2.4.so.1 => /usr/lib/libglibmm-2.4.so.1 (0xb7479000)
	libcairomm-1.0.so.1 => /usr/lib/libcairomm-1.0.so.1 (0xb745e000)
	libsigc-2.0.so.0 => /usr/lib/libsigc-2.0.so.0 (0xb7457000)
	libgdk-x11-2.0.so.0 => /usr/lib/libgdk-x11-2.0.so.0 (0xb73ca000)
	libatk-1.0.so.0 => /usr/lib/libatk-1.0.so.0 (0xb73ae000)
	libpangoft2-1.0.so.0 => /usr/lib/libpangoft2-1.0.so.0 (0xb7385000)
	libgdk_pixbuf-2.0.so.0 => /usr/lib/libgdk_pixbuf-2.0.so.0 (0xb736b000)
	libpangocairo-1.0.so.0 => /usr/lib/libpangocairo-1.0.so.0 (0xb735f000)
	libgio-2.0.so.0 => /usr/lib/libgio-2.0.so.0 (0xb72f1000)
	libcairo.so.2 => /usr/lib/libcairo.so.2 (0xb7276000)
	libpango-1.0.so.0 => /usr/lib/libpango-1.0.so.0 (0xb7233000)
	libfreetype.so.6 => /usr/lib/libfreetype.so.6 (0xb71bc000)
	libfontconfig.so.1 => /usr/lib/libfontconfig.so.1 (0xb718f000)
	libgobject-2.0.so.0 => /usr/lib/libgobject-2.0.so.0 (0xb7151000)
	libgmodule-2.0.so.0 => /usr/lib/libgmodule-2.0.so.0 (0xb714b000)
	libglib-2.0.so.0 => /usr/lib/libglib-2.0.so.0 (0xb7093000)
	libboost_filesystem-mt.so.1.38.0 => not found
	libboost_system-mt.so.1.38.0 => not found
	libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0xb6fa4000)
	libm.so.6 => /lib/tls/i686/cmov/libm.so.6 (0xb6f7d000)
	libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xb6f6e000)
	libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0xb6e0b000)
	libpthread.so.0 => /lib/tls/i686/cmov/libpthread.so.0 (0xb6df2000)
	libz.so.1 => /lib/libz.so.1 (0xb6ddc000)
	libxml2.so.2 => /usr/lib/libxml2.so.2 (0xb6ca0000)
	libGLcore.so.1 => /usr/lib/libGLcore.so.1 (0xb5d87000)
	libnvidia-tls.so.1 => /usr/lib/tls/libnvidia-tls.so.1 (0xb5d85000)
	libXext.so.6 => /usr/lib/libXext.so.6 (0xb5d75000)
	libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0xb5d71000)
	libuuid.so.1 => /lib/libuuid.so.1 (0xb5d6b000)
	libxcb.so.1 => /usr/lib/libxcb.so.1 (0xb5d51000)
	libXrender.so.1 => /usr/lib/libXrender.so.1 (0xb5d47000)
	libXinerama.so.1 => /usr/lib/libXinerama.so.1 (0xb5d44000)
	libXi.so.6 => /usr/lib/libXi.so.6 (0xb5d3a000)
	libXrandr.so.2 => /usr/lib/libXrandr.so.2 (0xb5d31000)
	libXcursor.so.1 => /usr/lib/libXcursor.so.1 (0xb5d28000)
	libXcomposite.so.1 => /usr/lib/libXcomposite.so.1 (0xb5d24000)
	libXdamage.so.1 => /usr/lib/libXdamage.so.1 (0xb5d21000)
	libXfixes.so.3 => /usr/lib/libXfixes.so.3 (0xb5d1c000)
	libpcre.so.3 => /lib/libpcre.so.3 (0xb5ce9000)
	libselinux.so.1 => /lib/libselinux.so.1 (0xb5ccf000)
	libpixman-1.so.0 => /usr/lib/libpixman-1.so.0 (0xb5c8c000)
	libdirectfb-1.0.so.0 => /usr/lib/libdirectfb-1.0.so.0 (0xb5c26000)
	libfusion-1.0.so.0 => /usr/lib/libfusion-1.0.so.0 (0xb5c1d000)
	libdirect-1.0.so.0 => /usr/lib/libdirect-1.0.so.0 (0xb5c07000)
	libpng12.so.0 => /usr/lib/libpng12.so.0 (0xb5be1000)
	libxcb-render-util.so.0 => /usr/lib/libxcb-render-util.so.0 (0xb5bdc000)
	libxcb-render.so.0 => /usr/lib/libxcb-render.so.0 (0xb5bd4000)
	libexpat.so.1 => /usr/lib/libexpat.so.1 (0xb5bad000)
	/lib/ld-linux.so.2 (0xb8054000)
	libXau.so.6 => /usr/lib/libXau.so.6 (0xb5ba8000)
	libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0xb5ba3000)
Quote:
Originally Posted by Fry View Post
Something along the lines of "libboost-all" should be enugh, pick one with the funny Ubuntu logo next to it I guess.
i would if i could find something like that.
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  #32  
Old 03-01-2010, 02:25 AM
zephirot zephirot is offline
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Quote:
Originally Posted by Fry View Post
Odd, that shouldn't happen
Did you reinstall gonstruct recently (last few hours)? What's the CPU usage in the task manager when you have a level open?
It's the first time I installed it on this machine something like 4-5 hours ago, and the CPU usage is totally normal.
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  #33  
Old 03-01-2010, 11:16 AM
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Quote:
Originally Posted by zephirot View Post
It's the first time I installed it on this machine something like 4-5 hours ago, and the CPU usage is totally normal.
Hm, I had a problem where all OpenGL applications didn't work. If you want, you can try updating your display drivers, but it probably isn't what causes it for you Not sure really.
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  #34  
Old 03-01-2010, 02:32 PM
zephirot zephirot is offline
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They are up to date .
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  #35  
Old 03-01-2010, 03:07 PM
Loriel Loriel is offline
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Quote:
Originally Posted by Deas_Voice View Post
NPC Code:
deas@deas-laptop:~/Desktop/gonstruct-0.2.0$ ldd ./gonstruct
[...]
libboost_filesystem-mt.so.1.38.0 => not found
libboost_system-mt.so.1.38.0 => not found

Can you see whether the package libboost1.38-dev is installed? If yes, maybe they are using another naming scheme and you can try creating symlinks /usr/lib/libboost_filesystem-mt.so.1.38.0 and ...-system-... to whatever name they use. If no, maybe you can just try creating those symlinks and have them point to whatever other version of those libraries you have installed.

They really need to come up with a way to distribute binaries across distributions without making me learn how to use that distribution
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  #36  
Old 03-01-2010, 03:42 PM
Draenin Draenin is offline
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Any chance of gmap and terrain map support? Editing gmaps in their entirety is something Gonstruct seems to lack right now.
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  #37  
Old 03-01-2010, 03:50 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by Loriel View Post
Can you see whether the package libboost1.38-dev is installed?
couldn't find 1.38, just 1.37, but i'll try that one.
Edit; did not work.. there's no 1.38 in the package manager..

Quote:
Originally Posted by Loriel View Post
If yes, maybe they are using another naming scheme and you can try creating symlinks /usr/lib/libboost_filesystem-mt.so.1.38.0 and ...-system-... to whatever name they use. If no, maybe you can just try creating those symlinks and have them point to whatever other version of those libraries you have installed.
~negative, the package doesnt even exist.

Quote:
Originally Posted by Loriel View Post
They really need to come up with a way to distribute binaries across distributions without making me learn how to use that distribution
Agreed.
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Last edited by Deas_Voice; 03-01-2010 at 03:54 PM.. Reason: ~1 hour later
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  #38  
Old 03-01-2010, 04:11 PM
Loriel Loriel is offline
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Quote:
Originally Posted by Deas_Voice View Post
couldn't find 1.38, just 1.37, but i'll try that one.
Edit; did not work.. there's no 1.38 in the package manager..
There is in girlfriend's netbook's ubuntu, maybe you need to upgrade. (Edit: Ubuntu 9.10)

Gentoo is apparently up to 1.41, so we are not entirely bleeding edge here.
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  #39  
Old 03-01-2010, 04:11 PM
Loriel Loriel is offline
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Quote:
Originally Posted by Draenin View Post
Any chance of gmap and terrain map support? Editing gmaps in their entirety is something Gonstruct seems to lack right now.
There is a chance, but do not count on it or anything. If someone wants to contribute work in that direction, we would be more than happy to accept it and possibly assist.
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  #40  
Old 03-01-2010, 05:05 PM
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Quote:
Originally Posted by Loriel View Post
There is a chance, but do not count on it or anything. If someone wants to contribute work in that direction, we would be more than happy to accept it and possibly assist.
Well, if it helps at all, you can open up a terrain map with notepad and see all the level details, including the z-heights of vertices on terrain maps. And from what I understand, normal .nw levels are patchworked into a gmap through use of specialized links. I'm pretty sure that's viewable through notepad too. Such information might be useful if that kind of feature were to be implemented.
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  #41  
Old 03-01-2010, 06:17 PM
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Oh, editing an entire gmap would be fun, especially if you could zoom all the way out and kinda paint tiles on it.
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  #42  
Old 03-02-2010, 05:47 AM
Draenin Draenin is offline
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Quote:
Originally Posted by adam View Post
Oh, editing an entire gmap would be fun, especially if you could zoom all the way out and kinda paint tiles on it.
You can already do that with Graaleditor. It's not a function with Gonstruct, though.
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  #43  
Old 03-02-2010, 06:34 AM
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Well you can't zoom out :P and I highly doubt Gonstruct will have that ability either. You gotta remember it has to render all those tiles. In order to have gmap capability they'll have to add the surrounding levels to the buffer, and do some fancy clipping in order to keep speed's reasonable. Hopefully this does get eventually added as it's something that holds Gonstruct back somewhat as the gmap functionality is EXTREMELY useful when you're working on overworlds.

GraalEditor has it easy as it simply uses the game engine to handle all of that complicated stuff like the adjacent level buffering and clipping. If you haven't ever noticed, the blue + is actually your player you're moving around.
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  #44  
Old 03-02-2010, 01:44 PM
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Gmaps are kinda planned as soon as I clean up the terrible user interface for tilesets/layers a bit, which is pretty important I guess. If you have any ideas how to do that, that'd own, since I'm terrible at user interfaces~
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  #45  
Old 03-02-2010, 03:21 PM
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