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  #31  
Old 04-12-2010, 09:59 PM
EclipsedAngel EclipsedAngel is offline
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Does anybody here have a belkin router?
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  #32  
Old 04-12-2010, 10:37 PM
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Originally Posted by cbk1994 View Post
Would be awesome if Graal had built-in Ventrilo-like voice communication. Each server can create channels under their set, otherwise there would be global ones. Only problem is that it would be virtually impossible to have someone there all the time moderating it.
Wonder if my vent crashing programs I found would work on it
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  #33  
Old 04-13-2010, 03:05 AM
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Originally Posted by EclipsedAngel View Post
Does anybody here have a belkin router?
Me.
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  #34  
Old 04-13-2010, 03:38 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by Old_Days View Post
Wonder if my vent crashing programs I found would work on it
It wouldn't because it wouldn't be a ventrilo server.
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  #35  
Old 04-13-2010, 05:05 AM
Rufus Rufus is offline
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Originally Posted by fowlplay4 View Post
Why? Only a minuscule percentage of the playercount actually use it or know it's actually there.
UN's Current Playercount: 69
Has UDP option checked: 39 (57%)
Has UDP option unchecked: 30 (43%)

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  #36  
Old 04-13-2010, 05:24 AM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by Rufus View Post
UN's Current Playercount: 69
Has UDP option checked: 39
Has UDP option unchecked: 30

Zodiac's Current: 48 - RCs (6) = 42
No UDP: 39
Using UDP: 3

Seems pretty minuscule to me, I guess UN has just used the mic feature more than others.
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  #37  
Old 04-13-2010, 07:54 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by fowlplay4 View Post
Zodiac's Current: 48 - RCs (6) = 42
No UDP: 39
Using UDP: 3

Seems pretty minuscule to me, I guess UN has just used the mic feature more than others.
It's mostly for sparring, not for mic.

I'm actually surprised more people on Zodiac don't use the mic since it would actually make sense there in party play. Saying "buff please" over mic is much quicker and easier than stopping what you're doing and typing "buff please"
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  #38  
Old 04-13-2010, 07:58 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Demisis_P2P View Post
It's mostly for sparring, not for mic.

I'm actually surprised more people on Zodiac don't use the mic since it would actually make sense there in party play. Saying "buff please" over mic is much quicker and easier than stopping what you're doing and typing "buff please"
Except no one keeps Graal sounds on :P Also, can anyone understand anything said over Graal mic?
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  #39  
Old 04-13-2010, 08:28 AM
Hiro Hiro is offline
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Quote:
Originally Posted by DustyPorViva View Post
Except no one keeps Graal sounds on :P Also, can anyone understand anything said over Graal mic?
i remember there being dance parties on graal where people would stream music over the mics, and it sounded good


in relation to the thread, i've found that prior to logging on graal, using the "PFPortChecker by PortForward dot com" and checking to see if port 14899 for UDP is open and then logging on makes UDP work, assuming you can get the port open
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  #40  
Old 04-13-2010, 08:44 AM
Crono Crono is offline
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Quote:
Originally Posted by fowlplay4 View Post
Zodiac's Current: 48 - RCs (6) = 42
No UDP: 39
Using UDP: 3

Seems pretty minuscule to me, I guess UN has just used the mic feature more than others.
I just ****ing said try sparring. Graal's default movement/fighting system is effected by UDP/TCP. When using TCP players will appear more jumpy and thus be harder to hit, while two clients using UDP will be silky smooth to eachother. This doesn't really matter on Zodiac so it's no wonder no one cares. Also probably why everyone there is so skippy compared to players on UN, makes melee fighting worse.
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  #41  
Old 04-13-2010, 07:10 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by Demisis_P2P View Post
It's mostly for sparring, not for mic.
Didn't notice the movement thing when I used it but thats cool I guess.
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  #42  
Old 04-14-2010, 04:14 AM
coreys coreys is offline
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Quote:
Originally Posted by Crono View Post
I just ****ing said try sparring. Graal's default movement/fighting system is effected by UDP/TCP. When using TCP players will appear more jumpy and thus be harder to hit, while two clients using UDP will be silky smooth to eachother. This doesn't really matter on Zodiac so it's no wonder no one cares. Also probably why everyone there is so skippy compared to players on UN, makes melee fighting worse.
Actually, it should have relatively the same effect no matter what movement system a server is using. It happens because of network lag with TCP, so the players location might not get sent until microseconds (or even seconds) later.

UDP honestly should be the default, it's generally the standard in online games. Though it doesn't guarantee a packet will make it to it's destination, it is plenty faster than TCP. The issues between two users who are using different protocols (sometimes a TCP user may not see a UDP user) is probably in how that's handled in the client, which, to be fair, is probably difficult because you wouldn't generally have users using different protocols (nor should you).
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