Quote:
Originally Posted by fowlplay4
1. People should be able to do what they want, especially be able to go off and create their own server.
2. Server failures will occur regardless, it's volunteer-ran after all.
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I partially agree with this. Here is where I disconnect: when a server fails, it is not only fatal to itself, but it also hurts other servers.
So, trying to reduce the number of failures could be helpful to the game overall, since the developers that were a part of those servers could then help out other places and perhaps increase the chances of success.
When I imagine a situation where the servers are completely free, I don't see why anyone would want to help on an existing server. You have way more creative control and less to worry about.
I think server price is a pretty good knob to have in order to control the server/developer ratio a little bit. Though, it is kind of an arbitrary metric, because why should people with money (or with rich parents) be the ones deciding more things? A better metric would be welcome. But I think there should be one.
Quote:
Originally Posted by fowlplay4
3. Less emphasis should be placed on the server failing, and more on what was learned and (the reflection phase) release usable server assets for public usage and consumption rather than have it wither away into nothing.
4. Documentation can and should be improved.
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Fully agree.