Quote:
Originally Posted by OMGosh
You people should pay more attention. My main focus is not to get it online, but to make an offline game (with MAYBE an online-feature). My main focus is to attract people to the real game BY USING the DS game. =]
|
Why use a DS game then? It's controls will own the PC. I'd say make a GBA game with a small example of each server for a couple bucks, and that will HORDE people onto the game (if done correctly), like you could level up to level 10 in an offline Zodiac, then you could explore the quests and such of Unholy Nation, try out spars with bots on Delteria, just get a little taste of a couple of UN's thriving classic and possibly hosted/gold servers (if there is room, although I could only see ol' west being of good use, as it has bots and such already and could give players a taste of that.)
I don't know if Graal's servers will be used to have 10k+ players online, considering the normal playercount, and how everything was made to be very little players, like events (I mean, all of the events I've played/seen are built for 10-20 players!).
Servers would have to be a LOT more dedicated with events, as well. Applications would have to be removed (who works for free and wants to read 500+ applications for a FAQ or ET hiring?), Mass messages would be insane lag for those who keep it on, Staff would have to be forced to hire more because of such thriving numbers (and most of these players will have to get skills they'll need a year to get experience for; like GS2 and Graphics are skills very few take on succesfully, although jobs like GANIs and Levels will grow pretty simply), and then when we have all these playerse eventually staff will be begging for the horrible <b>pay</b> for all the work they're doing for so many players.
It could work, but it would change graal. A lot. It would become v6 from all the changes (instead of 5.*.*.*)