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  #31  
Old 07-16-2009, 08:46 PM
Crono Crono is offline
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Yeah, and last time I checked night time isn't really pitch black thanks to our good old pal the moon.
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  #32  
Old 07-16-2009, 08:53 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Rufus View Post
When you color tiles using script that's all it comes down to. I doubt you'll get a similar night setting just coloring in the tiles with one tone.
Not sure what you mean.

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Originally Posted by Rufus View Post
It's a just dark overlay, and like already mentioned, obstructive to sight rather than aesthetically conveying a "night" setting.
Aye, that's why I tend not to make it too dark. Just dark enough to portray that it's night time.
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  #33  
Old 07-17-2009, 01:37 AM
Hiro Hiro is offline
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it would be crazy cool if the sun and the moon were somehow implemented into a day/night system. i have no idea how that would be done correctly, but it would be pretty cool if the light particles that change the setting matched the positioning of the sun/moon in game

you could have quests where the moon has to be at a certain point to shine light into the cave that has the loot you want, or maybe you could have some sort of class-skill that is affected by the positioning of the sun
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  #34  
Old 07-17-2009, 02:29 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Crono View Post
Yeah, and last time I checked night time isn't really pitch black thanks to our good old pal the moon.
It can get nearly dark, actually... the only time the moon has a large effect on light at night is during a full moon. Regardless, a day/night effect only has to be dark enough to let the player know that it is night.
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  #35  
Old 07-17-2009, 06:15 AM
Angel_Light Angel_Light is offline
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On The Darkness I have a simple day/night system. Certain things happen during certain times, monsters give a little more exp at a certain hour of the day and such. I I could set mine to the EST standard but I shift it a few hours so there's more day time in the real life evenings. Cause playing in the dark can get a little repetitive to me. I also have a calender which runs along with the day/night for holidays and such special stuff happened (in game time, not real life holidays)
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  #36  
Old 07-17-2009, 07:48 AM
jacob_bald6225 jacob_bald6225 is offline
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Everyone mentions making day/night shorter to make sure everyone experiences different times-- I think it'd be cool to have day last for 48 real life hours followed by 24 hours of night.


So 48 hours for day, then 24 hours of night.
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  #37  
Old 07-17-2009, 08:05 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by jacob_bald6225 View Post
Everyone mentions making day/night shorter to make sure everyone experiences different times-- I think it'd be cool to have day last for 48 real life hours followed by 24 hours of night.


So 48 hours for day, then 24 hours of night.
Meh, I don't like having to wait a whole day, let along two, for an event.
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  #38  
Old 07-17-2009, 08:21 AM
Jiroxys7 Jiroxys7 is offline
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Are you using Vista or XP (or some other OS)?
XP of course. And It would be nice to have backpals back. Perhaps fixed/changed so they do this sort of thing?
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  #39  
Old 07-17-2009, 08:29 AM
DustyPorViva DustyPorViva is offline
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Originally Posted by Jiroxys7 View Post
XP of course. And It would be nice to have backpals back. Perhaps fixed/changed so they do this sort of thing?
There is absolutely no reason to have backpals back. As I've posted before, virtually the same effect can be done via changing the colors of tilelayer[0].
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  #40  
Old 07-17-2009, 08:04 PM
konidias konidias is offline
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Quote:
Originally Posted by Hiro View Post
it would be crazy cool if the sun and the moon were somehow implemented into a day/night system. i have no idea how that would be done correctly, but it would be pretty cool if the light particles that change the setting matched the positioning of the sun/moon in game

you could have quests where the moon has to be at a certain point to shine light into the cave that has the loot you want, or maybe you could have some sort of class-skill that is affected by the positioning of the sun
This is totally possible. If 2D per-pixel lighting were implemented into Graal. Not only could you do day/night way better than just darkening the screen, but you could have real time shadows, dynamic light casting over 2D images to give them the appearance of depth, and just generally a way more polished looking game.

Check out this example:
http://www.youtube.com/watch?v=q020X...eature=related

Granted, they have the room really dark for dramatic effect, but the same sort of setup could be done with a better lit room or area. Take note of how the level looks without the lighting. Definite improvement with the light system turned on. It helps break up repetitive tiling patterns as well.

There's also this one:
http://www.youtube.com/watch?v=uqz4dunlhX4

In my opinion, this sort of system would improve Graal ten fold. However I doubt it would ever get implemented... people are still waiting for tile layers to be added.

I'm honestly surprised it hasn't been added. Graal is still using images for lights... which is like ancient nowadays.
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  #41  
Old 07-17-2009, 09:00 PM
Luda Luda is offline
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Quote:
Originally Posted by konidias View Post
This is totally possible. If 2D per-pixel lighting were implemented into Graal. Not only could you do day/night way better than just darkening the screen, but you could have real time shadows, dynamic light casting over 2D images to give them the appearance of depth, and just generally a way more polished looking game.

Check out this example:
http://www.youtube.com/watch?v=q020X...eature=related

Granted, they have the room really dark for dramatic effect, but the same sort of setup could be done with a better lit room or area. Take note of how the level looks without the lighting. Definite improvement with the light system turned on. It helps break up repetitive tiling patterns as well.

There's also this one:
http://www.youtube.com/watch?v=uqz4dunlhX4

In my opinion, this sort of system would improve Graal ten fold. However I doubt it would ever get implemented... people are still waiting for tile layers to be added.

I'm honestly surprised it hasn't been added. Graal is still using images for
lights... which is like ancient nowadays.
That's so cool
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  #42  
Old 07-17-2009, 09:22 PM
Dark_Zeratul101 Dark_Zeratul101 is offline
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Something like that has already been done.

http://www.youtube.com/watch?v=UY07b...eature=related

It's a little crude, and at a certain perspective it looks like the walls are actually in 3D. But it can be done.
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  #43  
Old 07-17-2009, 09:37 PM
DustyPorViva DustyPorViva is offline
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That's not really the same thing, though.
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  #44  
Old 07-17-2009, 09:48 PM
Dark_Zeratul101 Dark_Zeratul101 is offline
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What makes you say that?
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  #45  
Old 07-17-2009, 11:18 PM
fowlplay4 fowlplay4 is offline
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Well I think he's referring to shadows like on the house tiles for example..

In the morning the shadows would be on the one side of the house like they are now. At noon there would be no shadows. At evening the shadows would be on the other side, till the eventual night and the cycle repeats.
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