Quote:
Originally Posted by Hiro
it would be crazy cool if the sun and the moon were somehow implemented into a day/night system. i have no idea how that would be done correctly, but it would be pretty cool if the light particles that change the setting matched the positioning of the sun/moon in game
you could have quests where the moon has to be at a certain point to shine light into the cave that has the loot you want, or maybe you could have some sort of class-skill that is affected by the positioning of the sun
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This is totally possible. If 2D per-pixel lighting were implemented into Graal. Not only could you do day/night way better than just darkening the screen, but you could have real time shadows, dynamic light casting over 2D images to give them the appearance of depth, and just generally a way more polished looking game.
Check out this example:
http://www.youtube.com/watch?v=q020X...eature=related
Granted, they have the room really dark for dramatic effect, but the same sort of setup could be done with a better lit room or area. Take note of how the level looks without the lighting. Definite improvement with the light system turned on. It helps break up repetitive tiling patterns as well.
There's also this one:
http://www.youtube.com/watch?v=uqz4dunlhX4
In my opinion, this sort of system would improve Graal ten fold. However I doubt it would ever get implemented... people are still waiting for tile layers to be added.
I'm honestly surprised it hasn't been added. Graal is still using images for lights... which is like ancient nowadays.