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Originally Posted by Elk
that was when i attempted a GUI overhaul, 2 is just a test, can go even bigger
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the sword looks like nothing on GK and the whole thing looks out of place imo
if objects are put as menu elements, they should be objects that fit in with the overall style of the rest of the game world. I'm not saying you'd need to drag a diamond force in there or set it on fire, but the game is one where people run around with flaming lightning ice crystal swords, daggers made of GHOST, and strips of bacon. putting a traditional european sword design as the central element on the interface is just poor consistency.
it's a nice looking gui but it looks like something that belongs anywhere else
also, md, you're a f
antastic person
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-"Have players always on Kingdom Tag as default...". This isn't Era... Wearing a Kingdom tag should be that players preference. I don't think forcing the tag on the player will achieve us anything.
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Perhaps "kingdoms" should actually be a central part of graal... kingdoms? the comparison to era is actually an apt one, gk has at one point, and should continue, to make kingdoms a dynamic priority, much like the gangs were on era (like hell if I know what it's like now). it shouldn't be a superfluous guild tag that you slap on to be trendy. it should /matter/. if you join a kingdom, you should represent it, and members should be held in markedly different ways from one another - CP should hold itself differently than zormite should hold itself differently than samurai. when I first played, being in a kingdom /meant something/. CP members weren't just guys with a tag, they were goddamn pirates. being in a kingdom was something special, and the fact that you want it handled just like any other silly guild tag is ludicrous and backwards.
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-"Make Kingdoms/unique guilds have recognizable AP colors". [...]. Although i feel manipulating AP colors is sooo graal1992.
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Has any (pc) server ever done this except Era? with all the color matching armor on gk, setting up nicks to reflect that, especially with the no need for ap, would actually be a nice style choice that doesn't actually encroach on anything, so why not suggest it
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~Kingdoms~
We just need to do something with kingdoms.. With a server named Kingdoms, we don't involve the kingdoms that much.
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wow that's really cool after your previous remark that implies devaluing the emphasis on kingdom activity, I sure hope your suggestions for "something" aren't generic canned guild activi-oh they are never mind lol
GK's biggest problem is that there's nothing there. there's nothing to do. quests are nonsense fetch quests for grinding to reach a ceiling, the only "goal" has been that stat/gear ceiling, and the solution to these problems has always just been "well let's raise that glass ceiling". 30/30/30 too feasible, okay how about 30/30/30 and dmg, okay how about 30/30/30 and dmg and resistances. once that gets hit, it'll be something else, 8 speed or carrying every type of mushroom or something dumb.
the special thing it had was kingdoms, inter-kingdom drama, and ship battles, all of which have been completely devalued for convenience - kingdoms are guilds, wars are regulated to events, and ships may as well not even exist because no one wants to leave trade, and when people do it's because they need to move gear from their homes so ships were "buffed" to be better for speedy, quick travel, ending the unique ship battle factor.