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  #1  
Old 03-08-2011, 03:07 AM
ffcmike ffcmike is offline
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Seems like the playerlist doesn't update players level as often as it should.

I was also walking around Classic's overworld, pretty normally without warping or anything unusual, there being no gmap update and suddenly it seemed as if all of the npcs within a particular level had been merged with other npcs, I entered an inside (would have been scripted setlevel2 rather than a warp link) and all of the npcs within that level didn't have onCreated called Clientside.
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  #2  
Old 03-08-2011, 04:17 AM
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Quote:
Originally Posted by ffcmike View Post
Seems like the playerlist doesn't update players level as often as it should.
I've noticed that too. I was helping a friend and told him to go to his house, and had my cursor over his name in the player list. I didn't even know he went to his house for five minutes until he pmed me and told me he was there, the player list never updated his level..
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  #3  
Old 03-08-2011, 01:58 PM
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One thing which should be tested a lot: if heads and bodies on classic servers are still displaying fine, we made some big optimizations there to reduce texture and memory space usage.
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Old 03-09-2011, 03:22 AM
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About GuiMLTextCtrl: those are not supporting the GuiControl border modes, I don't remember it working in v5.

Last edited by Admins; 03-09-2011 at 03:16 PM..
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Old 03-09-2011, 06:44 PM
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One thing I noticed the other day was one of my friends had a bomy (I forget which one, but it was grey) out on Zodiac and it would just shoot off to the right off screen. I was the only one that saw this because I was on the latest beta client. It seemed to happen when he looked right, but it didn't happen all the time.
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Old 03-13-2011, 05:50 PM
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My screenshots save in weird colors on v6. Doesn't occur on v5. Doesn't matter what compatability mode it is ran in, or if I disable visual themes/desktop composition.

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Old 03-13-2011, 06:43 PM
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Quote:
Originally Posted by Rufus View Post
My screenshots save in weird colors on v6. Doesn't occur on v5. Doesn't matter what compatability mode it is ran in, or if I disable visual themes/desktop composition.

Windows 7 64 bit
NVIDIA GeForce GTX 570 (latest drivers)
Same for me, see this thread:
http://forums.graalonline.com/forums...hp?t=134262373
I'm on Windwos 7 64 Bit, ATI HD 5650 with lates drivers


Also, another problem I had with all v6 betas so far: Whenever I try to close Graal, it just freezes and I have to use the Task Manager to close it.
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  #8  
Old 03-13-2011, 08:57 PM
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The screenshot colors are wrong for both png and jpeg format?
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Old 03-13-2011, 09:48 PM
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Quote:
Originally Posted by Stefan View Post
The screenshot colors are wrong for both png and jpeg format?
I don't see where there's an option to choose this. If it works in a way that you just rename the extension at the end of the screenshot saving then yeah, the colors are wrong for both.
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Old 03-14-2011, 01:03 AM
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Originally Posted by Stefan View Post
The screenshot colors are wrong for both png and jpeg format?
Based on those screenshots it seems like Red and Blue are just inverted. Green is still in the right place.
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Old 03-14-2011, 01:08 AM
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Quote:
Originally Posted by Demisis_P2P View Post
Based on those screenshots it seems like Red and Blue are just inverted. Green is still in the right place.
Okay I did manage to test this with the channels in Photoshop and it is indeed right.
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  #12  
Old 03-20-2011, 06:37 PM
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Posting this again here (already posted it in the "v6: what needed for Release?" thread), in case Stefan might not see it.

STRETCHXEFFECT and STRETCHYEFFECT in ganis don't flip the image when using negative values. The "stretched" sprites either don't show up at all, or the "end product" of the sprite is flipped instead of the sprite itself (Example: the sprite is first rotated and that rotated sprite is then flipped, creating an unwanted effect). I've seen both happen (different hardware).
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  #13  
Old 04-04-2011, 06:25 PM
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Quote:
Originally Posted by Crow View Post
STRETCHXEFFECT and STRETCHYEFFECT in ganis don't flip the image when using negative values. The "stretched" sprites either don't show up at all, or the "end product" of the sprite is flipped instead of the sprite itself (Example: the sprite is first rotated and that rotated sprite is then flipped, creating an unwanted effect). I've seen both happen (different hardware).
It works fine for me, on Mac. Can anyone else test this?
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  #14  
Old 03-13-2011, 10:01 PM
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I'm getting the problem too, no matter if it's a PNG or JPG.
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  #15  
Old 04-04-2011, 08:55 PM
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The new version 5.324 has been uploaded to http://www.graalonline.com/downloads...al_windows.zip :
- Screenshot colors should be fine
- Added undo/redo functionality to GuiMLTextEditCtrl, by default 16 undo steps, you can increase by setting undostacksize = number; the undo/redo is working with normal shortcuts: Ctrl+Z for undo, Ctrl+Y or Ctrl+Shift+Z for redo
- Support for more body colors on client-side (you can e.g. do for (i=0; i<5; i++) player.colors[i] = "indigo"); server-side support will be added when all clients are switched to v6; you will appear black to other players when using the extended colors; all html colors are supported (20 default colors + 143 html colors)
- Fixed the indigo html color
- Windows are opened in "cascade" style instead of at the mouse position
- Support for redirects in URLs

Last edited by Admins; 04-04-2011 at 09:22 PM..
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  #16  
Old 04-04-2011, 09:48 PM
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Quote:
Originally Posted by Stefan View Post
- Windows are opened in "cascade" style instead of at the mouse position
This is better, but I'd still like to see the position of the main window saved. Graal is (at least supposed to be) a game, not some quirky application where you don't give a damn where it sits on your screen.

Also, new body colors are super cool. Good job with those <3
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  #17  
Old 04-04-2011, 10:07 PM
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Quote:
Originally Posted by Stefan View Post
The new version 5.324 has been uploaded to http://www.graalonline.com/downloads...al_windows.zip :
- Screenshot colors should be fine
- Added undo/redo functionality to GuiMLTextEditCtrl, by default 16 undo steps, you can increase by setting undostacksize = number; the undo/redo is working with normal shortcuts: Ctrl+Z for undo, Ctrl+Y or Ctrl+Shift+Z for redo
- Support for more body colors on client-side (you can e.g. do for (i=0; i<5; i++) player.colors[i] = "indigo"); server-side support will be added when all clients are switched to v6; you will appear black to other players when using the extended colors; all html colors are supported (20 default colors + 143 html colors)
- Fixed the indigo html color
- Windows are opened in "cascade" style instead of at the mouse position
- Support for redirects in URLs
stefan can you please please please please give us the option to use the old playerlist? i can excuse the new hard to read font rendering since i can simply change fonts but that playerlist...

plz :[
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  #18  
Old 04-05-2011, 07:42 AM
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Quote:
Originally Posted by Stefan View Post
- Windows are opened in "cascade" style instead of at the mouse position
This, unfortunately, presents the problem that you're still having to move it when you start Graal up because it always appears on the left, cascaded down slightly. As mentioned, "Saving window positions" for the client windows would be much simpler for everyone.
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  #19  
Old 04-04-2011, 09:23 PM
cbk1994 cbk1994 is offline
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Nice updates.
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Old 04-04-2011, 09:54 PM
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Nice. I take it these are the html colors?

http://www.w3schools.com/html/html_colornames.asp

Array form (Also supported in the Tailor on Zodiac):

PHP Code:
function onCreated() {
  
temp.newcolors = {
    
"aliceblue",
    
"antiquewhite",
    
"aqua",
    
"aquamarine",
    
"azure",
    
"beige",
    
"bisque",
    
"black",
    
"blanchedalmond",
    
"blue",
    
"blueviolet",
    
"brown",
    
"burlywood",
    
"cadetblue",
    
"chartreuse",
    
"chocolate",
    
"coral",
    
"cornflowerblue",
    
"cornsilk",
    
"crimson",
    
"cyan",
    
"darkblue",
    
"darkcyan",
    
"darkgoldenrod",
    
"darkgray",
    
"darkgrey",
    
"darkgreen",
    
"darkkhaki",
    
"darkmagenta",
    
"darkolivegreen",
    
"darkorange",
    
"darkorchid",
    
"darkred",
    
"darksalmon",
    
"darkseagreen",
    
"darkslateblue",
    
"darkslategray",
    
"darkslategrey",
    
"darkturquoise",
    
"darkviolet",
    
"deeppink",
    
"deepskyblue",
    
"dimgray",
    
"dimgrey",
    
"dodgerblue",
    
"firebrick",
    
"floralwhite",
    
"forestgreen",
    
"fuchsia",
    
"gainsboro",
    
"ghostwhite",
    
"gold",
    
"goldenrod",
    
"gray",
    
"grey",
    
"green",
    
"greenyellow",
    
"honeydew",
    
"hotpink",
    
"indianred",
    
"indigo",
    
"ivory",
    
"khaki",
    
"lavender",
    
"lavenderblush",
    
"lawngreen",
    
"lemonchiffon",
    
"lightblue",
    
"lightcoral",
    
"lightcyan",
    
"lightgoldenrodyellow",
    
"lightgray",
    
"lightgrey",
    
"lightgreen",
    
"lightpink",
    
"lightsalmon",
    
"lightseagreen",
    
"lightskyblue",
    
"lightslategray",
    
"lightslategrey",
    
"lightsteelblue",
    
"lightyellow",
    
"lime",
    
"limegreen",
    
"linen",
    
"magenta",
    
"maroon",
    
"mediumaquamarine",
    
"mediumblue",
    
"mediumorchid",
    
"mediumpurple",
    
"mediumseagreen",
    
"mediumslateblue",
    
"mediumspringgreen",
    
"mediumturquoise",
    
"mediumvioletred",
    
"midnightblue",
    
"mintcream",
    
"mistyrose",
    
"moccasin",
    
"navajowhite",
    
"navy",
    
"oldlace",
    
"olive",
    
"olivedrab",
    
"orange",
    
"orangered",
    
"orchid",
    
"palegoldenrod",
    
"palegreen",
    
"paleturquoise",
    
"palevioletred",
    
"papayawhip",
    
"peachpuff",
    
"peru",
    
"pink",
    
"plum",
    
"powderblue",
    
"purple",
    
"red",
    
"rosybrown",
    
"royalblue",
    
"saddlebrown",
    
"salmon",
    
"sandybrown",
    
"seagreen",
    
"seashell",
    
"sienna",
    
"silver",
    
"skyblue",
    
"slateblue",
    
"slategray",
    
"slategrey",
    
"snow",
    
"springgreen",
    
"steelblue",
    
"tan",
    
"teal",
    
"thistle",
    
"tomato",
    
"turquoise",
    
"violet",
    
"wheat",
    
"white",
    
"whitesmoke",
    
"yellow",
    
"yellowgreen",
  };

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Old 04-04-2011, 09:55 PM
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Yeah, I'm messing with them now.
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Old 04-04-2011, 09:57 PM
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Gotta say, this opens up a whole lot of new, awesome possibilities But this negative stretch thing really bugs me. Also, it doesn't only affect ganis like I'd first thought. Negative stretch effects don't seem to work at all for me using v6. Running an XFX Radeon HD 5850 with the 11.2 drivers. I'll give it a try with the new 11.3 drivers soon-ish, but I'm too lazy to install them right now, sorry

Edit: For whatever reason, it now works (after deleting my Graal v6 folder and just firing up a fresh Graal.exe). It does show the flipped sprite, so that's cool. However, is it possible that there are some kind of quirks done to the rotation math after flipping a sprite? It seems my flipped and rotated sprites are 180 degrees off, while the non-flipped rotated sprites are still fine.
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Old 04-04-2011, 10:12 PM
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If anyone wants to test out the colors they can log on Maloria and check them out without ruining your outfits on other servers.
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Old 04-04-2011, 10:18 PM
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According to Zodiac's color additions there is still no decent shade of brown, unfortunately.

edit: ..and most of the colors are shades of white
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Last edited by Rufus; 04-04-2011 at 10:29 PM..
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Old 04-04-2011, 10:29 PM
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just wondering, GST could probably even do this, but could you make a built variable that holds all the color names, hex, and RGB?

like
PHP Code:
player.colors0] = this.colorlist0]; 
which should return 'black'

be like
PHP Code:
this.colorList = {{ "black""#000000", { 000}}, ...}; 
I would like to see also being able to set colors[ #]'s with hex/rgb also
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Old 04-04-2011, 10:43 PM
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I wanted the functionality so that something like this could be scripted and added to servers:

http://www.w3schools.com/tags/ref_colorpicker.asp

I feel the additions, while welcomed, aren't enough choice. Too many whites, not enough variation in colors, etc. You could add functionality so that scripters could add these colors without having to use names, and having those names added as a fallback for people who (for whatever reason) like to use commands. I don't know, I just feel this is a waste as it is.
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Old 04-04-2011, 10:44 PM
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Would it be possible to use RGB? These colors kinda suck. I like the improvement and the fact that it was released before v6 was complete but RGB would open up so many more unique body combinations and I'm sure the 10000000 people soon to be playing on facebook would appreciate it.
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Old 04-17-2011, 09:52 AM
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STRETCHXEFFECT and STRETCHYEFFECT in ganis don't flip the image when using negative values.
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Originally Posted by Crow View Post
But this negative stretch thing really bugs me. [...]

Edit: For whatever reason, it now works (after deleting my Graal v6 folder and just firing up a fresh Graal.exe). It does show the flipped sprite, so that's cool. However, is it possible that there are some kind of quirks done to the rotation math after flipping a sprite? It seems my flipped and rotated sprites are 180 degrees off, while the non-flipped rotated sprites are still fine.
Bringing this up again. I'd really like a statement from you, Stefan, concerning this issue. To me it seems that the math done when flipping and rotating something differs from v5. My flipped and rotated sprites are always 180° off compared to v5.

So, is this actually a bug, or is this intended behavior? If it's the latter, I'll just fix my code. But you didn't say anything about it yet, so I don't know.
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  #29  
Old 04-17-2011, 03:54 PM
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Quote:
Originally Posted by Crow View Post
Bringing this up again. I'd really like a statement from you, Stefan, concerning this issue. To me it seems that the math done when flipping and rotating something differs from v5. My flipped and rotated sprites are always 180° off compared to v5.

So, is this actually a bug, or is this intended behavior? If it's the latter, I'll just fix my code. But you didn't say anything about it yet, so I don't know.
It is intended. A few months ago the calculations have been fixed. Before it was basicly impossible to use stretchx/stretchy and rotation predictible at the same time.
About showpoly in external windows: We know of it, it will be added sometime but not very soon.
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Old 04-17-2011, 04:15 PM
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Quote:
Originally Posted by Stefan View Post
It is intended. A few months ago the calculations have been fixed. Before it was basicly impossible to use stretchx/stretchy and rotation predictible at the same time.
Alright. Thanks!


Edit: At first I thought sounds in ganis just don't work when using showani, but this problem seems to be a little more complicated. Let me explain.

On Atlantis I'm using a gani containing a particle script and a sound for bush leaves that "explode" into the air when you destroy a bush. Now, to make things smooth, I'm displaying it on the clientside using findImg(). This doesn't seem to work anymore with v6, so I tried some stuff. First I tried doing the exact same thing in a weapon NPC. This, to my surprise, worked. Then I thought it'd have something to do with level NPCs, so I created one that basically does the exact same thing as my bushes, just a little bit differently:

PHP Code:
//#CLIENTSIDE
function onPlayerChats() {
  
with (findImg(200)) {
    
mousex;
    
mousey;
    
layer 1;

    
ani "at_leaps1";
  }

This crashes Graal. I'm lost.

Last edited by Crow; 04-17-2011 at 10:08 PM..
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  #31  
Old 04-04-2011, 10:46 PM
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Hmm, while the extra colors are nice, our need for more would be completely satisfied by being able to specify hex (#abcdef) colors.
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Old 04-04-2011, 10:56 PM
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Haha FP4 did the exact same thing I did straight up

I believe all the colours can be accessed via an integer. Ultimately, I'd like to see Skyld add a public function to return all the colours as an array.
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Old 04-04-2011, 11:03 PM
Mark Sir Link Mark Sir Link is offline
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2D array of colors sorted by hex value, including hex value.

can used shared.hextorgb to make a neat UI, someone less lazy than I could run this array through the shared.hextorgb and create an array with RGB values instead also.

PHP Code:
this.newcolors = {
  {
"black",            "#000000"},
  {
"navy",             "#000080"},
  {
"darkblue",         "#00008B"},
  {
"mediumblue",       "#0000CD"},
  {
"blue",             "#0000FF"},
  {
"darkgreen",        "#006400"},
  {
"green",            "#008000"},
  {
"teal",             "#008080"},
  {
"darkcyan",         "#008B8B"},
  {
"deepskyblue",      "#00BFFF"},
  {
"darkturquoise",    "#00CED1"},
  {
"mediumspringgreen","#00FA9A"},
  {
"lime",             "#00FF00"},
  {
"springgreen",      "#00FF7F"},
  {
"cyan",             "#00FFFF"},
  {
"midnightblue",     "#191970"},
  {
"dodgerblue",       "#1E90FF"},
  {
"lightseagreen",    "#20B2AA"},
  {
"forestgreen",      "#228B22"},
  {
"seagreen",         "#2E8B57"},
  {
"darkslategray",    "#2F4F4F"},
  {
"limegreen",        "#32CD32"},
  {
"mediumseagreen",   "#3CB371"},
  {
"turquoise",        "#40E0D0"},
  {
"royalblue",        "#4169E1"},
  {
"steelblue",        "#4682B4"},
  {
"darkslateblue",    "#483D8B"},
  {
"mediumturquoise",  "#48D1CC"},
  {
"indigo",           "#4B0082"},
  {
"darkolivegreen",   "#556B2F"},
  {
"cadetblue",        "#5F9EA0"},
  {
"cornflowerblue",   "#6495ED"},
  {
"mediumaquamarine""#66CDAA"},
  {
"dimgray",          "#696969"},
  {
"slateblue",        "#6A5ACD"},
  {
"olivedrab",        "#6B8E23"},
  {
"slategray",        "#708090"},
  {
"lightslategray",   "#778899"},
  {
"mediumslateblue",  "#7B68EE"},
  {
"lawngreen",        "#7CFC00"},
  {
"chartreuse",       "#7FFF00"},
  {
"aquamarine",       "#7FFFD4"},
  {
"maroon",           "#800000"},
  {
"purple",           "#800080"},
  {
"olive",            "#808000"},
  {
"gray",             "#808080"},
  {
"skyblue",          "#87CEEB"},
  {
"lightskyblue",     "#87CEFA"},
  {
"blueviolet",       "#8A2BE2"},
  {
"darkred",          "#8B0000"},
  {
"darkmagenta",      "#8B008B"},
  {
"saddlebrown",      "#8B4513"},
  {
"darkseagreen",     "#8FBC8F"},
  {
"lightgreen",       "#90EE90"},
  {
"mediumpurple",     "#9370D8"},
  {
"darkviolet",       "#9400D3"},
  {
"palegreen",        "#98FB98"},
  {
"darkorchid",       "#9932CC"},
  {
"yellowgreen",      "#9ACD32"},
  {
"sienna",           "#A0522D"},
  {
"brown",            "#A52A2A"},
  {
"darkgray",         "#A9A9A9"},
  {
"lightblue",        "#ADD8E6"},
  {
"greenyellow",      "#ADFF2F"},
  {
"paleturquoise",    "#AFEEEE"},
  {
"lightsteelblue",   "#B0C4DE"},
  {
"powderblue",       "#B0E0E6"},
  {
"firebrick",        "#B22222"},
  {
"darkgoldenrod",    "#B8860B"},
  {
"mediumorchid",     "#BA55D3"},
  {
"rosybrown",        "#BC8F8F"},
  {
"darkkhaki",        "#BDB76B"},
  {
"silver",           "#C0C0C0"},
  {
"mediumvioletred",  "#C71585"},
  {
"indianred",        "#CD5C5C"},
  {
"peru",             "#CD853F"},
  {
"chocolate",        "#D2691E"},
  {
"tan",              "#D2B48C"},
  {
"lightgray",        "#D3D3D3"},
  {
"palevioletred",    "#D87093"},
  {
"thistle",          "#D8BFD8"},
  {
"orchid",           "#DA70D6"},
  {
"goldenrod",        "#DAA520"},
  {
"crimson",          "#DC143C"},
  {
"gainsboro",        "#DCDCDC"},
  {
"plum",             "#DDA0DD"},
  {
"burlywood",        "#DEB887"},
  {
"lightcyan",        "#E0FFFF"},
  {
"lavender",         "#E6E6FA"},
  {
"darksalmon",       "#E9967A"},
  {
"violet",           "#EE82EE"},
  {
"palegoldenrod",    "#EEE8AA"},
  {
"lightcoral",       "#F08080"},
  {
"khaki",            "#F0E68C"},
  {
"aliceblue",        "#F0F8FF"},
  {
"honeydew",         "#F0FFF0"},
  {
"azure",            "#F0FFFF"},
  {
"sandybrown",       "#F4A460"},
  {
"wheat",            "#F5DEB3"},
  {
"beige",            "#F5F5DC"},
  {
"whitesmoke",       "#F5F5F5"},
  {
"mintcream",        "#F5FFFA"},
  {
"ghostwhite",       "#F8F8FF"},
  {
"salmon",           "#FA8072"},
  {
"antiquewhite",     "#FA3BD7"},
  {
"linen",            "#FAF0E6"},
  {
"lightgoldenrodyellow""#FAFAD2"},
  {
"oldlace",          "#FDF5E6"},
  {
"red",              "#FF0000"},
  {
"fuschia",          "#FF00FF"},
  {
"deeppink",         "#FF1493"},
  {
"orangered",        "#FF4500"},
  {
"tomato",           "#FF6347"},
  {
"hotpink",          "#FF69B4"},
  {
"coral",            "#FF7F50"},
  {
"darkorange",       "#FF8C00"},
  {
"lightsalmon",      "#FFA07A"},
  {
"orange",           "#FFA500"},
  {
"lightpink",        "#FFB6C1"},
  {
"pink",             "#FFC0CB"},
  {
"gold",             "#FFD700"},
  {
"peachpuff",        "#FFDAB9"},
  {
"navajowhite",      "#FFDEAD"},
  {
"moccasin",         "#FFE4B5"},
  {
"bisque",           "#FFE4C4"},
  {
"mistyrose",        "#FFE4E1"},
  {
"blanchedalmond",   "#FFEBCD"},
  {
"papayawhip",       "#FFEFD5"},
  {
"lavenderblush",    "#FFF0F5"},
  {
"seashell",         "#FFF5EE"},
  {
"cornsilk",         "#FFF8DC"},
  {
"lemonchiffon",     "#FFFACD"},
  {
"floralwhite",      "#FFFAF0"},
  {
"snow",             "#FFFAFA"},
  {
"yellow",           "#FFFF00"},
  {
"lightyellow",      "#FFFFF0"},
  {
"ivory",            "#FFFFF0"},
  {
"white",            "#FFFFFF"},
}; 

Last edited by Mark Sir Link; 04-05-2011 at 12:48 AM.. Reason: *hextorgb
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  #34  
Old 04-06-2011, 04:23 AM
MrOmega MrOmega is offline
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Quote:
Originally Posted by Stefan View Post
- Support for more body colors on client-side (you can e.g. do for (i=0; i<5; i++) player.colors[i] = "indigo"); server-side support will be added when all clients are switched to v6; you will appear black to other players when using the extended colors; all html colors are supported (20 default colors + 143 html colors)
Quote:
Originally Posted by fowlplay4 View Post
..list...
Quote:
Originally Posted by Mark Sir Link View Post
...list..
still missing all the colors I've counted at most a total of 138, when there should be 163(?)
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Old 04-06-2011, 05:38 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by MrOmega View Post
still missing all the colors I've counted at most a total of 138, when there should be 163(?)
pretty sure he means the default colors on Graal, I didn't include them in the list I made but I'm 100% sure all of them are sharing string names anyway now

only way to distinguish between them would be by using the int values

also, there are several duplicate hex values in the HTML color list like lightgray and lightgrey, etc
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  #36  
Old 04-04-2011, 10:55 PM
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I agree, the colors choices are pretty bad. Many shades look close to each other, like the different whites(do we really need 6+ shades of white?), and sandy brown is very close to what Graal uses for orange.

Since you have these in already, I imagine you're already parsing a predefined list of RGB/HEX codes, so couldn't you allow us to use raw hex instead?

Either way, the fact that we got new colors = yay! (I did find a shade of orange!)
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Old 04-05-2011, 12:13 AM
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I am dissapoint.

Its like the same 4 colors over and over...with different names slapped on them...

At first, I thought some of them werent working, but then I realized they are just white with a slight tint of color...
The rest are just slight variations of each other.

So, we ended up with a ton of whites...and some other random colors.
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Old 04-07-2011, 08:09 PM
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Quote:
Originally Posted by Cubical View Post
Would it be possible to use RGB? These colors kinda suck. I like the improvement and the fact that it was released before v6 was complete but RGB would open up so many more unique body combinations and I'm sure the 10000000 people soon to be playing on facebook would appreciate it.
Quote:
Originally Posted by fowlplay4 View Post
Hmm, while the extra colors are nice, our need for more would be completely satisfied by being able to specify hex (#abcdef) colors.
Quote:
Originally Posted by DustyPorViva View Post
Since you have these in already, I imagine you're already parsing a predefined list of RGB/HEX codes, so couldn't you allow us to use raw hex instead?

Either way, the fact that we got new colors = yay! (I did find a shade of orange!)
Can we get this before v6 is released?
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  #39  
Old 04-05-2011, 12:15 AM
Mark Sir Link Mark Sir Link is offline
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just went through and looked at all the hex to rgb conversions and the decimal floats to 10 places on several of them, might be better off leaving them in hex form for readability and just using hextorgb as you go after all.
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Old 04-05-2011, 12:28 AM
oo_jazz_oo oo_jazz_oo is offline
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I made a color chart of all the colors from the list Kevin provided...



The bottom left one is wrong because there was a # in the hex, and i'm too lazy to find out what it actually is. (Edit: Just realized, its probably a 3 and i'm just stupid :P)
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