Quote:
Originally Posted by excaliber7388
If you don't do good testing, you're taking an unnecessary risk. They're so afraid to trust people with a beta release of their software, that there's always tons of problems and bugs when the release it to everyone. It's not a wise way to release software. Blaming Apple for all the problems with the release date is fine, but it wasn't Apple's fault the released product was subpar. The message you get when you log on would lead you to believe that Apple accidentally released a beta version.
It's Apple fault it was released at a different time.
It is not their fault the game was unpopular for the controls and other missing features.
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Cyberjoueurs must have thought they had a flawless product and with the severe lack of time must have found it plausible to submit the product as is. I can't speak for Cyberjoueurs. As far as testers, what is done is done. Yes it would be helpful to have more beta testers, and perhaps in the future Cyberjoueurs will take more consideration into choosing testers.
It is beating a dead horse to place the blame or talk about testers. It doesn't matter who is at fault, whether or not it is Apple, or Cyberjoueurs, what matters is that any and all bugs be fixed. The release may not have been handled perfectly, but it was released. Now the most important thing is to have forward momentum in fixing bugs and improving the overall product.
If the product was missing freatures, make a list of them so the developers who have been working on the product can fix and improve the product as they see fit. It doesn't need to chew them out for the things they did do. It could just give them advice on improving the product so it will sell.