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  #1  
Old 09-08-2010, 06:30 AM
Cubical Cubical is offline
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Originally Posted by maximus_asinus View Post
From what Decus could show me from the short visit I paid, Armageddon is primed to become one of Graal's cornerstone servers. The amount of detail put into their work is amazing, they put a lot of effort into the smallest things and that is what really catches me. I've never seen a server of this quality.
I just logged on and checked it out and I can honestly say that I agree with you. Hopefully it can get some more help from the community and not let it be another one of the projects that slowly die off.
  #2  
Old 09-08-2010, 09:36 AM
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Quote:
Originally Posted by Cubical View Post
I just logged on and checked it out and I can honestly say that I agree with you. Hopefully it can get some more help from the community and not let it be another one of the projects that slowly die off.
unless decus and cyril change their minds on developing again, i don't see the server failing (and personally wouldn't let it)
  #3  
Old 09-08-2010, 11:36 AM
Chakrah Chakrah is offline
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I like the graphics, really the only thing that caught my eye.
However I do wish you guys the best of luck
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  #4  
Old 09-09-2010, 09:04 PM
Decus_Arillias Decus_Arillias is offline
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so i had a idea and please let me know what you think,

one of the many goals on armageddon is to bring back the importance of gralets. So along with mining jobs, harvesting jobs ect i was thinking of adding a shop / item sale system where randomly bombs and arrows would go half price or the items needed to harvest / job related items would go on sale and such. Special advertising gfx like signs and such would let people know what items are on sale.

Dont know if its a waist of time to make something like this

also i have a idea for adding your own marker on the map. Because the gmap is so vast i was hoping to add numbered locations above the mini map, so if ur on level 3X and level 2Y it will show map coordinate of
(3,2)
obiously numbered where 1,1 would be the upper left corner of the very first level listed on gmap. So finding quests, and knowing how to reach players that are around your area besides using M or understanding where quests might be located ect.
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Last edited by Decus_Arillias; 09-09-2010 at 09:57 PM..
  #5  
Old 09-09-2010, 10:21 PM
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Sounds kind of cool
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  #6  
Old 09-11-2010, 03:06 AM
FaLLChiLD FaLLChiLD is offline
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Cool to see more progress. Keep it up, things are lookin' nice!
  #7  
Old 09-12-2010, 11:18 PM
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News/Update:

Our Auction House is now complete (besides minor testing for bugs) !

You can access it in the town Lystra (the starting town) right now, at any Auction House hut, which are just north of OSL (Online Start Local).

The auctions work almost exactly like ebay. You can put up an item for auction, set the minimum price at which it has to reach, and even set a buy now price for those who want to buy it right away instead. The items will stay up for 7 days, and when the days end, it will put up the item for collection to the highest bidder.

When the winner of the auction collects the item, the auctioneer will then lose the item and recieve pay, and the auction winner will lose rupees for the bid and recieve the item. This is made this way so no one loses anything, even when the auction is over, until the auction winner collects. If the auction winner never does collect the auction will expire and the auctioneer can put the item back up for auction.

You can also view your current winning bids and items on sale.

There are still a few things we will be adding in the future, such as taking an item off auction, the acutal collection expiration, putting a cost to put something up on auction (depending on if we work guilds into kingdoms, or just kingdoms themselves, there may also be a variable tax rate), making the buyout price actually work (just realized I forgot to do it lol), and maybe a few tweaks here and there.

Edit: Added some screenshots.
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Last edited by sssssssssss; 09-12-2010 at 11:37 PM..
  #8  
Old 09-13-2010, 07:07 PM
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Quote:
Originally Posted by sssssssssss View Post
News/Update:
...
There are still a few things we will be adding in the future, such as taking an item off auction, the acutal collection expiration, putting a cost to put something up on auction (depending on if we work guilds into kingdoms, or just kingdoms themselves, there may also be a variable tax rate), making the buyout price actually work (just realized I forgot to do it lol), and maybe a few tweaks here and there.

...
^ All this is now working and active. There is a fee base off 8.25% to round to an integer for each price you set as the max bid. The larger the max bid, the larger the fee to put it up.
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  #9  
Old 09-13-2010, 03:11 PM
Dnegel Dnegel is offline
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Looks promising.
  #10  
Old 09-13-2010, 03:25 PM
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  #11  
Old 09-13-2010, 05:07 PM
Precise Precise is offline
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Great god job, guys!
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  #12  
Old 09-13-2010, 07:13 PM
Rufus Rufus is offline
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #13  
Old 09-13-2010, 07:45 PM
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should change the 6.92871626352514234161 days to something like 6d 23h 49m
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  #14  
Old 09-13-2010, 08:04 PM
sssssssssss sssssssssss is offline
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Quote:
Originally Posted by salesman View Post
should change the 6.92871626352514234161 days to something like 6d 23h 49m
For space I didnt bother. It would look better though.

Edit: Went ahead and did it. Now shows days/hrs/mins correctly that are left for the item to be up on auction.
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Last edited by sssssssssss; 09-13-2010 at 09:46 PM..
  #15  
Old 09-13-2010, 10:16 PM
Precise Precise is offline
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You guys are making some great progress recently, seriously; at the same time, the work is top-notch. This will definitely be a server to change the quality standard for future player worlds a-like.
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