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View Poll Results: Would you play an improved version of Classic's Card game?
Yes. 12 54.55%
No. 3 13.64%
I never played the card game, but would be interested. 1 4.55%
I never played it and don't plan to. 6 27.27%
Voters: 22. You may not vote on this poll

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  #16  
Old 08-14-2009, 07:55 AM
acaremon02 acaremon02 is offline
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Would be nice if the power to purchase cards didn't depend on how well you play the card game.
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  #17  
Old 08-14-2009, 07:59 AM
James James is offline
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i had the lycia card, it took up the whole playing field
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  #18  
Old 08-14-2009, 10:50 AM
DarkCloud_PK DarkCloud_PK is offline
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The card game was a project Night and I started nearly 4 years back. This is when Classic had a playercount of 70+. This is also the playercount in which KoM was developed for.

However, with my off and on 'employment' with Classic, it took about that long to get the scripts barely done, and a major porition that I think is under-appreachated, was Night's equally long hard work on all the graphical elements of the card game.

That aside, in those years, Classic's playercount had been slashed to less than half of its former 2005 status. When you change the playercount drastically of a server, you change the dynamics of everything on that server.

With a playercount of 20-30, content that is largely player controlled economies and content breaks down completely. This can be shown by the playercounts effect on events like:

KoM - It was designed for 6 on 6 games, impossible to do with the playercount.

Ticket Economy - Smaller pool of players getting the same ticket intake makes for people with large amounts of tickets(sup Laura), killing their value.

Cards - Admittedly, I was at fault for its failure for the most part(every thing I didn't beta-test enough or prepare enough for(boosters, laming, and the Card Manager NPCW), all of them broke down first.
However, as with tickets, with a small player pool, the same people would play the same people, killing the value of card points eventually. This also makes it so newer players are prevented from getting into the game, as the few players around would have nasty decks. Eventually, everything would have broke down, because the game was meant for there to be a range in diversity in players, only being successful with a relatively large group of players playing, even casually. More diversity in opponets is key.

For that reason, when I was Dev Admin, I didn't even attempt to revive the game, since there was even less players to keep it going. I won't for the time being either, because at the present time, I don't see any large influxes of players to Classic in the future. It is simply too late for it to succeed.
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  #19  
Old 08-14-2009, 02:36 PM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by DarkCloud_PK View Post
Ticket Economy - Smaller pool of players getting the same ticket intake makes for people with large amounts of tickets(sup Laura).

>.>
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  #20  
Old 08-14-2009, 04:41 PM
BlackSolider BlackSolider is offline
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Quote:
Originally Posted by acaremon02 View Post
Would be nice if the power to purchase cards didn't depend on how well you play the card game.
Any ideas on how to do this?
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  #21  
Old 08-14-2009, 07:09 PM
DarkCloud_PK DarkCloud_PK is offline
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Any ideas on how to do this?
I was planning with Thor to have Uncommon to Rare level cards held to that account that earned them, spread throughout chests and other secret spots in Classic, kind of like a secondary award for a quest(you'd have still gotten the hera and NPCWs or w/e the quest offered.
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  #22  
Old 08-14-2009, 07:17 PM
MysticX2X MysticX2X is offline
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Quote:
Originally Posted by BlackSolider View Post
Any ideas on how to do this?
Could possibly be done with weekly GC events, or GC events with 8 players or so in the event. I kind of retract my proposal on gc tickets.

Also, nobody is saying cards are taking priority or that we should focus on it. This is just a discussion for the possibility of cards coming back at some point (which doesn't seem likely)
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  #23  
Old 08-14-2009, 07:18 PM
ff7chocoboknight ff7chocoboknight is offline
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Quote:
Originally Posted by DarkCloud_PK View Post
I was planning with Thor to have Uncommon to Rare level cards held to that account that earned them, spread throughout chests and other secret spots in Classic, kind of like a secondary award for a quest(you'd have still gotten the hera and NPCWs or w/e the quest offered.
Problem with this would be someone finding a card location and telling his friends and they tell their friends and then everyone has that card. It wouldn't work unless it gives you a random card.
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  #24  
Old 08-14-2009, 08:30 PM
BlackSolider BlackSolider is offline
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Well I talked to thor earlier and a few things were brought up:

The possibility of giving cards resembling the npc of the "mini quests" (from thor's thread about the direction of the server.)

The fact that the script for the card game is very, very complex and will probably have to be remade into a cleaner version.
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  #25  
Old 08-15-2009, 12:43 AM
DarkCloud_PK DarkCloud_PK is offline
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Quote:
Originally Posted by ff7chocoboknight View Post
Problem with this would be someone finding a card location and telling his friends and they tell their friends and then everyone has that card. It wouldn't work unless it gives you a random card.
I planned it to be a pool of random cards of the same rarity.

Quote:
Originally Posted by BlackSolider View Post
The fact that the script for the card game is very, very complex and will probably have to be remade into a cleaner version.
Yes, I know, one of the things I wanted to do is clean up the card scripting a lot. It is very messy since it was worked on off and on while my skill level was still improving. However, theres no point, for the reasons i mentioned above, maybe if Classic becomes a top 3 server, but I just don't see it.
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  #26  
Old 08-15-2009, 01:33 AM
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As mentioned already this would definately have to be remade more clean and simpler,
which could take a while to do considering it's a low priority at the current time.

Would definately like it to come back though,
it was fun while it was competitive,
with the right changes it could have been something that kept a steady playercount imo.

An idea I liked was for there to be 2 different game modes,
a game mode where the 2 players are assigned the same deck, where winning is more down to skill, and a game mode which allows you to play with your collected deck, which would obviously more likely be down to who has the superior deck.
Only the auto-assigned deck mode would award the player with some type of point, although the personal deck mode could still allow for betting of commodities or a single card between the 2 players.

I also thought it would be fairer for the starter deck to always be the same,
and as Gladius mentioned,
it could be a nice idea to have characters from completed Quest help-tasks give the player their card.
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