The card game was a project Night and I started nearly 4 years back. This is when Classic had a playercount of 70+. This is also the playercount in which KoM was developed for.
However, with my off and on 'employment' with Classic, it took about that long to get the scripts barely done, and a major porition that I think is under-appreachated, was Night's equally long hard work on all the graphical elements of the card game.
That aside, in those years, Classic's playercount had been slashed to less than half of its former 2005 status. When you change the playercount drastically of a server, you change the dynamics of everything on that server.
With a playercount of 20-30, content that is largely player controlled economies and content breaks down completely. This can be shown by the playercounts effect on events like:
KoM - It was designed for 6 on 6 games, impossible to do with the playercount.
Ticket Economy - Smaller pool of players getting the same ticket intake makes for people with large amounts of tickets(sup Laura), killing their value.
Cards - Admittedly, I was at fault for its failure for the most part(every thing I didn't beta-test enough or prepare enough for(boosters, laming, and the Card Manager NPCW), all of them broke down first.
However, as with tickets, with a small player pool, the same people would play the same people, killing the value of card points eventually. This also makes it so newer players are prevented from getting into the game, as the few players around would have nasty decks. Eventually, everything would have broke down, because the game was meant for there to be a range in diversity in players, only being successful with a relatively large group of players playing, even casually. More diversity in opponets is key.
For that reason, when I was Dev Admin, I didn't even attempt to revive the game, since there was even less players to keep it going. I won't for the time being either, because at the present time, I don't see any large influxes of players to Classic in the future. It is simply too late for it to succeed. |