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  #16  
Old 04-11-2009, 02:59 PM
cyan3 cyan3 is offline
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I think the ability to use the guild control panel in-game would help guilds greatly. This would make the guild discussion boards easier to use and improve communication with other guild members.
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  #17  
Old 04-11-2009, 04:16 PM
Cloven Cloven is offline
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Quote:
Originally Posted by MysticX2X View Post
Why? There are about 800+ guilds, 60 percent or more deeming useless.
Well obviously you'd clean out the useless guilds first there champ. You can't be obtuse enough to assume that whatever the initial solution may be, it somehow doesn't involve a process.
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  #18  
Old 04-11-2009, 05:22 PM
MysticX2X MysticX2X is offline
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Originally Posted by Cloven View Post
Well obviously you'd clean out the useless guilds first there champ. You can't be obtuse enough to assume that whatever the initial solution may be, it somehow doesn't involve a process.
Of course it will involve a process. I just think that weeding out the severely inactive guilds should become a priority first. Deleting 600 guilds might raise some incentives to join other guilds, no? I do however agree that limiting how many guilds you can join should also be a priority.

Lol, you can even see that there isnt any active guilds past 100.
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  #19  
Old 04-11-2009, 05:25 PM
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A server (new of course) with a huge castle , the event would be weekly of course , every server guild will compete to know who the best. oh ya , its attack and defence.
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  #20  
Old 04-11-2009, 05:26 PM
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Originally Posted by cbk1994 View Post
There is a reason Era does not support guilds. A server should not be forced to allow them if it's going to ruin the gameplay.

Allowing guilds would unbalance everything (imagine Wil Soul and all his cronies joining one guild and defeating all of Era) and leave the staff with no control (cannot control member limit, leadership, etc). Plus, these guilds would want bases, guns, and more. It just wouldn't work.
Well, I can imagine it would be possible to turn global guilds on just for the sake of it. Enable friendly fire for non-local guilds, and so on. Would be just the way it is now, with some munchy lot of global guild variety on the server.
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  #21  
Old 04-11-2009, 05:56 PM
Cloven Cloven is offline
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Quote:
Originally Posted by MysticX2X View Post
Of course it will involve a process. I just think that weeding out the severely inactive guilds should become a priority first. Deleting 600 guilds might raise some incentives to join other guilds, no? I do however agree that limiting how many guilds you can join should also be a priority.

Lol, you can even see that there isnt any active guilds past 100.
They should just purge the inactives and implement the limit, definitely. The limit certainly should not exceed 2 in my opinion either. Being able to join one "guild" and one "family" more than suffices.
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  #22  
Old 04-11-2009, 06:04 PM
Darklux Darklux is offline
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Local guilds should be forbidden or global guilds removed.
The combination of both systems doesn't work properly =/
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  #23  
Old 04-11-2009, 07:56 PM
Elk Elk is offline
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Originally Posted by Darklux View Post
Local guilds should be forbidden or global guilds removed.
The combination of both systems doesn't work properly =/
I second this, somehow
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  #24  
Old 04-13-2009, 06:07 PM
MysticX2X MysticX2X is offline
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Quote:
Originally Posted by Cloven View Post
They should just purge the inactives and implement the limit, definitely. The limit certainly should not exceed 2 in my opinion either. Being able to join one "guild" and one "family" more than suffices.
They could just be put on the inactive list until the leader comes around and recovers the guild.

Also, we should eliminate those useless joke guilds. Those should be local guilds in all honesty.
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  #25  
Old 04-13-2009, 06:24 PM
Frankie Frankie is offline
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Graal's player base is focused on 3 servers. Era, Zodiac, and UN. 2 of those servers don't allow global guild tags. In order to remove the uselessness of global guilds, they need to be enabled on Zodiac and Era, but that would cause conflict with certain aspects of game play.

Global guilds are useless. Each server that allows global guilds should just have a local guild system.
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  #26  
Old 04-13-2009, 11:33 PM
kia345 kia345 is offline
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Quote:
Originally Posted by Frankie View Post
Global guilds are useless. Each server that allows global guilds should just have a local guild system.
And eliminate a means of interaction that extends across servers? Wow, there's an idea, are going to suggest removing PMs next?

Quote:
Graal's player base is focused on 3 servers. Era, Zodiac, and UN. 2 of those servers don't allow global guild tags. In order to remove the uselessness of global guilds, they need to be enabled on Zodiac and Era, but that would cause conflict with certain aspects of game play.
It wouldn't conflict with anything. Era's excuse is "oh then they'll want to be treated like gangs". Era's staff can tell them to shut up, if they're really controlled by some "Wil Soul" character like that, then Era's Admins needs to be swapped out or kept in better check. As for Zodiac, yeah I don't even know why they need it.
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  #27  
Old 04-14-2009, 12:27 AM
cyan3 cyan3 is offline
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Quote:
Originally Posted by kia345 View Post
As for Zodiac, yeah I don't even know why they need it.
I agree, the Zodiac guild system is pointless and serves little purpose.
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  #28  
Old 04-14-2009, 12:45 AM
Frankie Frankie is offline
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Quote:
Originally Posted by kia345 View Post
And eliminate a means of interaction that extends across servers? Wow, there's an idea, are going to suggest removing PMs next?
since when can global guilds interact across servers?

Quote:
It wouldn't conflict with anything. Era's excuse is "oh then they'll want to be treated like gangs". Era's staff can tell them to shut up, if they're really controlled by some "Wil Soul" character like that, then Era's Admins needs to be swapped out or kept in better check. As for Zodiac, yeah I don't even know why they need it.
yes it would. as far as I know, gangs on Era have member limits. global guilds do not. that gives them an advantage over gangs.

also, global guilds would probably be using their tag to raid gang bases which is extremely stupid. they shouldn't get privileges that gangs have.
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  #29  
Old 04-14-2009, 01:23 AM
LordSquirt LordSquirt is offline
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Players can make their only little guild on Era, it's called a party ! I see people who play on different servers bring their guild over to Era, but instead of the guild being like Mercy, it will be Party Mercy.
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  #30  
Old 04-14-2009, 01:48 AM
kia345 kia345 is offline
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Quote:
Originally Posted by Frankie View Post
since when can global guilds interact across servers?
Since forever, guess you were never in a good guild

Quote:
yes it would. as far as I know, gangs on Era have member limits. global guilds do not. that gives them an advantage over gangs.
Gangs =! Guilds

People with guild tags shouldn't expect them to server as gangs

Quote:
also, global guilds would probably be using their tag to raid gang bases which is extremely stupid.
So you propose catering to stupid people? Guilds shouldn't be getting the treatment gangs would on Era, so why would people want to wear the tag over a gang one?
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