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  #16  
Old 04-04-2008, 09:16 PM
pooper200000 pooper200000 is offline
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Quote:
Originally Posted by Imperialistic View Post
Its basically going to be the same.. Where this "Super Bunker" is. Is where that place right above storm riders base. Between Base 2 and Storm Riders base. I'm planning not to make too many drastic changes. But so far.

We:
-Removed ability to place boxes.
-Add turrets to the home bases
-Added a super bunker



I mean I'm more than happy to take more inputs on where, or what to do with the rest of the unused area on Ircia..
I have a few suggestions. Make a secret passageway between each base that could possibly be closed every few rounds but would open every once and a while. You could utilize the area below base 3 and by base four by adding a secret bunker. There is a lot of stuff you could do. Boxes really should be added. They add an element of challenge to playing. Perhaps just have them disabled on/in bunkers to prevent problems with door blocking.. If you add turrets you should adjust the range of the turrets possibly? To make sure that they are not used as an offensive weapon on base 4. Also the space above Sweep Fleet's base could have something. You could reorient some of the bases.
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  #17  
Old 04-04-2008, 09:20 PM
Imperialistic Imperialistic is offline
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Originally Posted by pooper200000 View Post
stuff...
Yeah that sounds cool.. But I'm just a LAT, I don't do that secret passageways and stuff.. If I could I would..
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  #18  
Old 04-04-2008, 09:22 PM
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Between SR base and base 2? Unbalanced. Not the right place for a "super bunker" (wtf). Also, about the "totally difficult windows" -> 1 color image, black or darkish blue (if blue, not too much saturation) with an alpha of 75%. Should do it I guess. Simple, but also effective. Better than not showing its windows at all.
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  #19  
Old 04-04-2008, 09:29 PM
Imperialistic Imperialistic is offline
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I asked for what to do with the rest Crow. I didn't ask if it was in the right spot.. It wasnt me who even chose the spot..
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  #20  
Old 04-04-2008, 09:32 PM
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Quote:
Originally Posted by Imperialistic View Post
Yeah that sounds cool.. But I'm just a LAT, I don't do that secret passageways and stuff.. If I could I would..
You can LAT them..
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  #21  
Old 04-04-2008, 09:36 PM
Imperialistic Imperialistic is offline
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Yeah but I would have to talk to Daniel or Raven first..
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  #22  
Old 04-04-2008, 09:55 PM
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Quote:
Originally Posted by Ravenblade1979 View Post
Me and Imperialistic are working on a updated version of Iricia

What I am doing/done:

1) Put turrets (3) at each of the spawn bases (Sweet Fleet and Storm Raiders). These I am hoping are only going to be allowed to be used by their respective teams. Otherwise we could make them auto turrets to help reduce the spawn base laming.

2)took out all the boxes on main iricia. I have the bunkers left to do

3) extended Storms bunker a bit...
If you guys take away the boxes i'll box you to the ground. It wouldn't solve anything, personally boxing isn't even as bad as hardcore door laming, if you have 5 guys, 1 with goopistoles, 3-4 with photons and 1-2 with prox/pipes/gas grenades, no ones going in there anytime soon. The point is, boxes should stay, they add a little strategy to the game and are fun to play around with.

As for the storm bunker expansion, it just seems smaller because it is in a L like shape, but is around the same size. Storm loses soo much because it is farther from bases than sweep is, sweep is 2 second away from b4, and b5 is basically always its too, but storm is horrible to try and run to get a base.

Quote:
Originally Posted by Imperialistic View Post
Its basically going to be the same.. Where this "Super Bunker" is. Is where that place right above storm riders base. Between Base 2 and Storm Riders base. I'm planning not to make too many drastic changes. But so far...
I'm not seeing a part where this makes iricia more fun/balenced. A SUPER base near ONE TEAMS hq seems like again a huge disadvantage to Sweep. If you want a super base, replace it with base1, or re-do iricia completely and place it in the middle.

Overall you guys should rethink this whole "iricia 2.0", just redo the entire map, changing aroung the current one won't do much.
  #23  
Old 04-04-2008, 10:06 PM
Imperialistic Imperialistic is offline
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Well its seems like more people would rather see the whole map changed.. Does everyone agree? Because I could do that.
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  #24  
Old 04-04-2008, 11:57 PM
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Quote:
Originally Posted by Imperialistic View Post
Well its seems like more people would rather see the whole map changed.. Does everyone agree? Because I could do that.
I want the map to have as little changes in overall placement as can be, the layout should stay, but as Luffy said, just make B1 more buff, and the bigger bases are ok, although not really needed, really Iricia is fine, a variation that would alternate each match would be nice though, a couple variations of Iricia with different placement, and maybe changed (bigger or smaller) bases.
  #25  
Old 04-05-2008, 12:11 AM
Imperialistic Imperialistic is offline
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Hmm, I think I came up with a conclusion..

Im going to move the super bunker maybe somewhere in the middle bottom around Base 3 and 4.. And enhance some of the other bases.. Does this sound good?

Let me know what you want guys.
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  #26  
Old 04-05-2008, 02:45 AM
Ravenblade1979 Ravenblade1979 is offline
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Make afew secret passages. We could always add a warp in each spawn bunker that will activate every few rounds to let ppl goto a random base.
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  #27  
Old 04-05-2008, 07:17 AM
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Quote:
Originally Posted by Ravenblade1979 View Post
Me and Imperialistic are working on a updated version of Iricia

What I am doing/done:

1) Put turrets (3) at each of the spawn bases (Sweet Fleet and Storm Raiders). These I am hoping are only going to be allowed to be used by their respective teams. Otherwise we could make them auto turrets to help reduce the spawn base laming.

2)took out all the boxes on main iricia. I have the bunkers left to do

3) extended Storms bunker a bit

What Imperialistic is doing:

1) Making a new super base inside and out. This is located near storm raiders base.

2) If I am not mistaken he wants to make more also.
1) BOOOO

2) BOOOO

3) YAAAAY

1) Super Base=YAAAAY

Base raping is the reason Iricia is alive :'( also they already scripted it so that you can't block doors with boxes anymore, boxes are not a problem. KEEP THEM THERE. Super base looks awesome though. I'd say you guys are doing a good job though.
  #28  
Old 04-05-2008, 08:16 AM
xAzerothx xAzerothx is offline
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Wow, your whole idea sucks. Every single idea is terrible. Do not touch Iricia.
  #29  
Old 04-05-2008, 02:26 PM
Imperialistic Imperialistic is offline
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Originally Posted by xAzerothx View Post
Wow, your whole idea sucks. Every single idea is terrible. Do not touch Iricia.
Are you talking to me Azeroth?
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  #30  
Old 04-05-2008, 04:49 PM
Ravenblade1979 Ravenblade1979 is offline
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No as usual Az is trying to get me to respond down at his level.
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