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  #1  
Old 03-26-2008, 02:22 AM
kia345 kia345 is offline
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IDEAS IN THIS THREAD? I liked it then and I like it now.

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Originally Posted by kia345 View Post
Sup guys. In light of all these other planet suggestions, I have decided to bring forth my own two cents to Zone, in the form of reviving one of my ideas from an older thread and then Enchanting it to +5.

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Originally Posted by kia345 View Post
playing off jo's idea of cops and robbers...

how about there are two teams, ok?
one team is of POWs (prisoners of war), they have no class, and no weapons (except for purchased ones) and theyre locked in that room (or a similar room) on irica where you get shot up after you lose. its slightly modified so there's a way out, possibly a destroyable wall (destroy with barrels). they have to escape. then, they roam around that 'base/prison' and find a room with a class selecter, and from there they run around in the POW camp, killing off the other team.

now for the OTHER team. they can be the people that run that POW camp. they start the same, classless. they start at random places in the bases, and have to go select a class as well before they can do anything (possibly add new classes, like jailer, security guard, janitor?) and they have to either chase the POWs back to the prison room or kill them.

now this takes place mostly inside (to give it a base raid kind of feel), and outside parts of the 'base.' the POW team can win either by killing the entire other guys OR making it to the control room and holding it for 5 minutes (doing so allows reinforcments to come in and save them, incase you need a reason). the other team wins by chasing the POWs back to the cell or killing them.

i highly doubt anything like this will ever happen, but it does sound vaguely fun to me. opinions?
Alright. So you got the basic gist of it. But shall I elaborate?

The players are split into two sides. we got one team as the role of the winners of the previous battle on Iricia, and one side as the losers. This battle takes place directly after that (not necessarily, but for the sake of the story, assuming Zone had a calender of all the wars, this is the aftermath to a battle on Iricia).

As you should've already figured out, one side attempts to escape, while the other side attempts to hold the fort. And now for the additions.

The POWs, will find a way to escape from the chamber, and be pretty safe as it is unguarded and all the troops within the base now spawn in place, the control room. In the control room, there is a screen that allows them to view the on goings of the prison chamber (Think EGSL Spar viewer). The POWs must escape undetected and find a weapons stash within the base, and fight their way through the soldiers who have to rush through the chaos to a class selector keeping their prisoners at bay.

Once a troop dies, he respawns in the infirmary at 1hp and needs to remain in the bed healing at a slow rate before he can fight back, or be healed by a med. (No outside items may be brought into this battle, so no med packs and cookies.) The infirmary will be inaccessible by prisoners, for the sake of no-laming.

POWs do not respawn. If one dies, they end up in the drop ship and await the next match, cut themselves, go to another planet, I don't care.

To make this more awesome, I've thought up some secondary objectives for both teams, completing at least one will result in awesome prize money for the entire winning team.

The POW's first.

The prisoner's secondary abjects involve them working as a team. The first one, and what I believe is hardest for a self-absorbed Zone player, involves disabling the enemy's base. Yes, rather than merely escaping, their will be four generators conveniently placed in four corners of the base. Each of these generators must be destroyed in order to shut off the base's power supply, and thus disable it (which includes the soldier's class selectors, the video cameras, and the automatic doors, meaning you now have to destroy the doors to pass). The catch? Each generator must be destroyed within 10 seconds of the earlier one. That means there needs to be someone at each generator prepared for it, and some team member most alert them of when to blow it up. There will be no alert of when one was destroyed, and being prisoners, you don't have the "/yo what's up" radio. Use your imagination and get creative.

The POW's other secondary object should be a little easier. Simply kill all of the enemy. "But Doctah PoJo, they respawn!". Ah, and there's the challenge! You must kill them all quickly! Kill them all so they're all in the infirmary healing, and the match will be ended early because their are no able bodies to defend the base.

On to the "Base-holder's" secondary goals:

An easy one, that requires camping, something every Zone kid is good at. Simply keep the POWs from even setting foot in the control room to call for reinforcements (which would lead to them winning). Easy right? Nah, as the control room's mechanics haven't been keeping the security system up to date. Ever since your squad got new uniforms, the auto torrents have considered you guys the enemy and completely ignore the escapees! This means if you guys hang out in the control room too long, the base will start randomly shooting you. Deal with it, when this battle is said and done, someone's getting fired.

Storming around and killing the POWs is easy right? You have virtually infinite fire power, limitless amounts of troops, and the entire base is yours. But what happens if you chase a POW back into their pin? A gravity control system kicks in and prevents them from running, trapping them back into the cage. And there's your next bonus objective, sending them back to the cage. For every one in bring in, it'll be a small money bonus to your entire team, regardless of whether you win or lose.

Now on to a bit about the "planet".

No vehicles. Deal with it. You're in a base with tight corridors, the most you get is a torrent or two.

Limited classes. No heavy inf here. Scouts, Light-inf, Commandos, etc, but most heavy weapons will be disabled here. Chainguns will be fine, but there will also be a limited amount of ammo, and you don't get any of your bullets bought with mummy's credit card, you get a wimpy 100 shot for every weapon.
And that puts emphasis on melee weapons. All of them will be enabled here, with the electron playing a newer role: Being able to freeze people. Push them in front of you as a shield, or push them back into their cell, or even push the owners of the base into the cell, they're your puppets for 10 seconds! Don't taze me bro!

Anyways, that's my idea, just trying to give a little to Zone in the form of ideas. Be gentle guys.
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  #2  
Old 03-29-2008, 12:44 AM
blazeingonix blazeingonix is offline
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Camuflage Map:


Something that you can go with the new soldier helmet and militar clothes and then you can hold A and go walking in the floor. With weapons with camufalge and more so sniper can kill , that would be nice i think.


Just a fast idea , i was bored and this computer doesnt have too much batery for 5 secondsa aaaa bye
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  #3  
Old 05-21-2008, 12:15 AM
skyfire126 skyfire126 is offline
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hmm,alright i gots a few ideas

Name:Speed pill
Graphic:oval pill half blue and half white
What it does:when taken it speeds you up for a short period
Other:if alot are taken in a row you may become confused and lose health(stackable to a point)

Strengh pill:
Graphic:Oval pill half red,half white
What it does:increses meele strengh for a short period
Other:if alot are taken in a row you will slow down and lose energy(is stackable to a point)

Energy pill
Graphic: Oval pill half yellow half white
What it does:increses max energy to 150 for a short period
Other: Cannot be stacked,when the boost if over your max energy will be 80 for a short period

Fake death pill
Graphic: oval pill half black half white
what it does:makes you dissappear with the skull and crossbones
Other:Use the revival pill (below) before the skulls disappear or you will die for real

Revival pill
Graphic:oval pill all white
What it does: revives you(only after a fake death pill is taken)
Other:as explained above you must take it before the death skull dissappear

Got the last 2 from Metal Gear Solid 3 :P
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  #4  
Old 05-21-2008, 01:10 AM
SolidSnake989 SolidSnake989 is offline
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Noooooo, We don't need those going into the Grelat system making USDer's even stronger
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  #5  
Old 05-21-2008, 03:42 AM
skyfire126 skyfire126 is offline
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who said theyed be for gelats? feel like nefring my idea?

on second thought i think the pills should be non stackable and the losses ahppen immediantly

Last edited by skyfire126; 05-21-2008 at 03:43 AM.. Reason: spelling and correct wording
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  #6  
Old 05-21-2008, 03:50 AM
SolidSnake989 SolidSnake989 is offline
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Who says? Zone mangement does.
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  #7  
Old 04-03-2008, 07:18 PM
RaptorFCZsam RaptorFCZsam is offline
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Yes , very good idea
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  #8  
Old 04-06-2008, 03:24 PM
[email protected] KevKlaas@gmail.com is offline
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X.X

Make Gold weapons for stuff like Kv24 and SMG. The normal gold weapons aren't different from the normal weapons. And Normal Apps is better than Gold Apps.
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  #9  
Old 04-06-2008, 03:40 PM
Desear Desear is offline
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Quote:
Originally Posted by [email protected] View Post
X.X

Make Gold weapons for stuff like Kv24 and SMG. The normal gold weapons aren't different from the normal weapons. And Normal Apps is better than Gold Apps.
You are right Gold Weapons are the same as the normal weapons but they are gold, its not about power its about having a Golden Weapons.

And Gold Apps and normal Apps are the same... neither is better.
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  #10  
Old 04-06-2008, 03:59 PM
[email protected] KevKlaas@gmail.com is offline
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Real men use Normal Apps.
Gelat noobs use gold Apps.
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  #11  
Old 04-06-2008, 06:11 PM
SolidSnake989 SolidSnake989 is offline
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Quote:
Originally Posted by [email protected] View Post
Real men use Normal Apps.
Gelat noobs use gold Apps.
A++, I like you now
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  #12  
Old 04-18-2008, 06:08 PM
Dante55555 Dante55555 is offline
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Quote:
Originally Posted by Desear View Post
And Gold Apps and normal Apps are the same... neither is better.
Not true. The gold weapons have one absolutely enormous advantage over the non-gold weapons: you can use them in ANY class. There are no class requirements for them, at least there weren't when I last played Zone.

This, I believe, is why we shouldn't have golden rifles, especially beastly ones like a KV24. Can you imagine the havoc a commando could create running around with one of those? Amazingly lame.

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Originally Posted by [email protected] View Post
Real men use Normal Apps.
Gelat noobs use gold Apps.
Real Zone players by Gelats to help support Zone's growth. In doing so you would continue making Stefan and Unixmad believe it is a profitable server and one they should keep. ^-^
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  #13  
Old 04-18-2008, 09:18 PM
SolidSnake989 SolidSnake989 is offline
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Quote:
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Real Zone players by Gelats to help support Zone's growth. In doing so you would continue making Stefan and Unixmad believe it is a profitable server and one they should keep. ^-^
But at the same time, Your also making Zone a Rich boy wins game.
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  #14  
Old 04-18-2008, 09:39 PM
xAzerothx xAzerothx is offline
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They should make every single weapon have a gold verison. That way Zone will be perfect! Do you know how much money Stefan and Unixmad would make?
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  #15  
Old 04-18-2008, 11:28 PM
Desear Desear is offline
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(Rough Summary, will elaborate soon)
Event Idea Name - Maze
Map - Platform Style
Stats (If Usable Item, this includes weapons) - N/A
Description - Would be a maze that you can jump and such on moving boxes like the current race, but also it would have fall-thru tiles, that look like normal ones, but have a lighter tint to them, also it would have dead ends, and multiple ways to get up.
Other Stuff - N/A
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Last edited by Desear; 04-18-2008 at 11:52 PM.. Reason: When a mod comes thru they will delete the entire convo, so edited it out.
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