
04-23-2007, 07:23 AM
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Banned
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Join Date: Apr 2005
Location: Waldorf, Maryland
Posts: 3,303
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I don't think there's really a problem with the hackers (Or atleast not as big a problem as there was a month or 2 ago anyways). Today I was only PM'd twice about a player using hacks. I used to get them about, i'll say, 5-10 times a day. And then there was always the variable with the players I cought myself, and locked.
The thing is, the /lock system is no good. Hackers could care less. Most of the "hackers" are trials, so while there locked for that hour, they go make a new account, and get on again. And they just repeat the process.
We need a /lock system that would not require automatic unlock after an hour. Maybe we should have it like GK's Pillary system. Meaning, The player that is locked would not be able to speak, or move. And I believe that the Pillary system is determined by seconds (like : pillar 'accname', 'seconds') or something like that.
Anyways, /lock SayianOozaru, 9999999999999999999999 seconds/minutes would work alot better than, /lock SayianOozaru...And then I would be unlocked after an hour. See my point? This way Hackers would have to wait a long time, to be able to move/say anything again. And maybe the /lock system could /lock the players cpu, instead of account, if that is at all possible. |
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