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  #16  
Old 02-17-2007, 01:52 AM
zell12 zell12 is offline
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Quote:
Originally Posted by cbkbud View Post
I find it hard to believe that anyone could break AC of -100 or so.
A WC of -100 would mean that ANYONE would be hit, almost always.
The damage +100 would make lords kill people in anywhere from 1-5 hits ...

I agree with some of that stuff. I like the idea of nerfing Bile. People with high enough physique can kill almost anything with one hit Bile, even players that worship bile (resist death +100)
PLEASE take that off your sig, its lagging this crappy computer hardcore... x-x
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  #17  
Old 02-17-2007, 02:18 AM
Googi Googi is offline
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Originally Posted by zell12 View Post
Why not monster drops?
Because monster drops:

1. Can allow a person to get a huge reward just for being lucky.

2. Are all-or-nothing. You go from not having the item to having it. With high-cost crafting, you can work towards getting the item.
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  #18  
Old 02-17-2007, 02:46 AM
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Originally Posted by Googi View Post
Because monster drops:

1. Can allow a person to get a huge reward just for being lucky.

2. Are all-or-nothing. You go from not having the item to having it. With high-cost crafting, you can work towards getting the item.
yet most successful mmorpg's use this system :/

imo monsters should drop elite items but a crafter/blacksmith/whatever you call them should be able to make an even better version of whatever item
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  #19  
Old 02-17-2007, 02:49 AM
Googi Googi is offline
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Originally Posted by Gerami View Post
yet most successful mmorpg's use this system
I do not see how this makes my criticisms of it invalid or makes my suggestion inferior.
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  #20  
Old 02-17-2007, 03:36 AM
lordbosh lordbosh is offline
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I'd love crafting. But like I said, this is the lazy man's fixer upper.
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  #21  
Old 02-17-2007, 06:15 AM
Googi Googi is offline
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Originally Posted by lordbosh View Post
I'd love crafting. But like I said, this is the lazy man's fixer upper.
I don't see why allowing people to get rare items by crafting would be more new-script-intensive than adding them as rare monster drops. The crafting system already exists, you'd just have to define the requisite material.
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  #22  
Old 02-17-2007, 06:50 AM
Draenin Draenin is offline
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It would be interesting to see a 'Classic' style of bmode. (Even health, speed, etc.) It could always be tried out in an arena or something for like a week to see how it would work out.
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  #23  
Old 02-17-2007, 06:56 AM
Damix2 Damix2 is offline
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To tell you the truth, the game at this point is not defined enough, and thats a major problem. You can't have a game that has roleplaying, pvp and an economy, its pretty much 2 at most, and better off with 1. Your scracficing parts of one to have little of the other right now.
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  #24  
Old 02-17-2007, 07:09 AM
zell12 zell12 is offline
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Originally Posted by Damix2 View Post
You can't have a game that has roleplaying, pvp and an economy, its pretty much 2 at most, and better off with 1. Your scracficing parts of one to have little of the other right now.
I'm sorry, but you have no idea what you are talking about... Did you ever play a MMORPG (WOW, GW, EQ, etc.)?
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  #25  
Old 02-17-2007, 07:21 AM
Damix2 Damix2 is offline
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Originally Posted by zell12 View Post
I'm sorry, but you have no idea what you are talking about... Did you ever play a MMORPG (WOW, GW, EQ, etc.)?
Yes, because Graal Online has so types of funds at their disposal? Right? We have a team of developers that can constantly make changes and improve gameplay? Right? And we have a huge playerbase that could support all this right?

Yup, no idea what I'm talking about.
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  #26  
Old 02-17-2007, 07:23 AM
zell12 zell12 is offline
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Quote:
Originally Posted by Damix2 View Post
You can't have a game that has roleplaying, pvp and an economy, its pretty much 2 at most, and better off with 1. Your scracficing parts of one to have little of the other right now.
I think you are the one that needs to be more definitive...
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  #27  
Old 02-17-2007, 07:35 AM
Damix2 Damix2 is offline
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Originally Posted by zell12 View Post
I think you are the one that needs to be more definitive...
Reaching for straws now, try again later.
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  #28  
Old 02-17-2007, 07:54 AM
zell12 zell12 is offline
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Mhmm... state some facts why GK cannot have an economy (no matter what, there always will be one), PVP, and RP. Come on smart man.
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  #29  
Old 02-17-2007, 08:14 AM
Damix2 Damix2 is offline
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Originally Posted by zell12 View Post
Mhmm... state some facts why GK cannot have an economy (no matter what, there always will be one), PVP, and RP. Come on smart man.
Look at the game for your answers. Just because their is an economy doesn't mean it is an economy based game. They tried to add elements of the economy by adding the coin shop in, what has that been? A huge failure, barely used because the prices for items are just not worth it. Again we lack the developmental staff to be on top of it to keep changing the prices/items to keep up to date. The current system of PVP is just attrocious, by trying to set up the economy they wanted a balance of leveling and getting good items. If you spent all you time doing one, you would be evenly matched against someone that spent all their time doing the other. and likewise if you time was split evenly. We know this isn't true, anyone with good items is a match for a player no matter the level. Leveling has also become completely screwed up because of the huge gap between bug abusers and legit levelers. The only way you can match someone with great items is to abuse a bug to get your phys high enough to hit them. Roleplaying is also a joke, again they tried to tie in PVP with it in wars, but one player can run through in an entire army, thats not roleplaying, their shouldn't be any god players.

You can roleplay a little on the side, fine
You can level no higer then realistically 50 (without bugs), fine
You can sit in trade all day and barter for items, fine

But the game has tried to tie all these pieces together and its obvious it is not working.
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  #30  
Old 02-17-2007, 10:28 AM
ReBorn_Spirit ReBorn_Spirit is offline
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It might be more sensible to work on a few new islands to go to and explore for newer and higher leveled monsters to kill. Of course with a few new islands you could also introduce other quests too.
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