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  #16  
Old 10-26-2006, 04:00 AM
Raelyn Raelyn is offline
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I've updated the lineart, tell me if this looks any better.
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  #17  
Old 10-26-2006, 04:16 AM
bgumeny bgumeny is offline
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The top looks great but the legs seem to rigid and the feet look a little strange, almost like a frog's feet. I think if the feet were a little straighter they might look better, but they might look fine with some colorization.
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  #18  
Old 10-26-2006, 04:41 AM
Zideruic Zideruic is offline
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the feet look strange because they aren't a primary shape, for most mechs in this kind of art should have a more primary shape to almost all aspects, I suggest something like a plateau'd cone.



except to fit the actual line art.
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  #19  
Old 10-26-2006, 05:11 AM
Tom Tom is offline
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Nice, the guns look ace.

I think the feet look odd at the moment because of the outlines, but when hes coloured them they should make more sense.

Also, the anteners loose the whole, "big powerful stomping machine" feel.
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  #20  
Old 10-26-2006, 05:32 AM
MrAnonymous_P2P MrAnonymous_P2P is offline
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Is this going to be used for graal? Because if it is that leg ganis going to be impossible.
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  #21  
Old 10-26-2006, 03:29 PM
Chompy Chompy is offline
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Maybe possible, maybe not.

But I got bored, so I added a gray like colour;

Name:  mecha_edit.png
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  #22  
Old 10-26-2006, 03:47 PM
Draenin Draenin is offline
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I've darkened where joints need to be, regardless of whether it's reverse-joint or not. Currently, it looks as though it were on stilts. Also, the hip-thigh rotary joints could be more clearly defined.
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  #23  
Old 10-27-2006, 01:48 AM
MrAnonymous_P2P MrAnonymous_P2P is offline
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If you did make a gani it would look kinda like UN's stilt gani,like crap XD
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  #24  
Old 10-27-2006, 02:14 AM
bgumeny bgumeny is offline
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Quote:
Originally Posted by Zideruic View Post
the feet look strange because they aren't a primary shape, for most mechs in this kind of art should have a more primary shape to almost all aspects, I suggest something like a plateau'd cone.



except to fit the actual line art.
That is exactly what I was thinkin of, changing the feet to something like that would make the mech look much nicer.
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  #25  
Old 10-27-2006, 02:28 AM
Infernix Infernix is offline
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could have added more detail to the peg feet or w/e.
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  #26  
Old 10-27-2006, 05:10 AM
Draenin Draenin is offline
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Modified the rotary joints, as well as reverse-knee joints, and took the liberty of adding on shin plates to guard the support of the legs from the front, as well as to more fimly keep the legs from breaking due to the mech being severely topheavy.
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  #27  
Old 10-27-2006, 05:16 AM
lancelot9 lancelot9 is offline
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i dont much like the ****pit
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  #28  
Old 10-27-2006, 05:24 AM
Draenin Draenin is offline
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That was another thing that I sort of found weird. It's not a bad shape per se, but there's something really awkward about it.
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  #29  
Old 10-27-2006, 09:13 AM
Demisis_P2P Demisis_P2P is offline
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That was another thing that I sort of found weird. It's not a bad shape per se, but there's something really awkward about it.
It looks like a TV from behind?
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  #30  
Old 10-27-2006, 03:23 PM
Chompy Chompy is offline
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Quote:
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It looks like a TV from behind?

LOL, a Plasma TV with two big subwoofers, and no need for a table too
put it on, and with the remove control you can move it around
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