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  #16  
Old 10-08-2006, 08:27 PM
Crono Crono is offline
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tiles are perspectively wrong, well some of them
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  #17  
Old 10-08-2006, 10:01 PM
Darkyoshi12345 Darkyoshi12345 is offline
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Eww, Up and Down towards the mouse, and Left and Right to strafe. Those are BAD controls. It will get confusing. Just make W=Up, A=Down, S=Left, D=Right. That way it gives less confusion with the movement and enables more maneuvers.
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  #18  
Old 10-08-2006, 10:30 PM
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Quote:
Originally Posted by Darkyoshi12345 View Post
Eww, Up and Down towards the mouse, and Left and Right to strafe. Those are BAD controls. It will get confusing. Just make W=Up, A=Down, S=Left, D=Right. That way it gives less confusion with the movement and enables more maneuvers.
They're actually quite natural. And if I can figure out the math, the strafe will be an arc around the mouse. It's the way many 3d games work. The mouse also controls your field of view (where you're looking/aiming). Because I plan to make you be able to see best straight ahead.
What tiles are wrong for a top down perspective?
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  #19  
Old 10-09-2006, 03:29 PM
xXziroXx xXziroXx is offline
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They're actually quite natural. And if I can figure out the math, the strafe will be an arc around the mouse. It's the way many 3d games work. The mouse also controls your field of view (where you're looking/aiming). Because I plan to make you be able to see best straight ahead.
What tiles are wrong for a top down perspective?
You forgott something; this is a 2D game, keyarrows are optimal for it.
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  #20  
Old 10-09-2006, 04:08 PM
Crono Crono is offline
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What tiles are wrong for a top down perspective?
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  #21  
Old 10-09-2006, 04:21 PM
excaliber7388 excaliber7388 is offline
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The ones on the side of the building's roof I'll give you, but the others are top down perspectives of the classic graal door
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Originally Posted by xXziroXx View Post
You forgott something; this is a 2D game, keyarrows are optimal for it.
I played around with a mouse based movement system before on graal. It's actually quite natural, however, I plan to allow for multiple different movement systems, so people can decide what they like best
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  #22  
Old 10-09-2006, 04:32 PM
Crono Crono is offline
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That's one thick door. Hehe
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  #23  
Old 10-09-2006, 05:00 PM
excaliber7388 excaliber7388 is offline
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I wanted it to be obvious, because the entrance would be hard to tell otherwise.
I can shrink it if you think it it is too large, it's not set in stone yet.
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  #24  
Old 10-09-2006, 05:50 PM
xXziroXx xXziroXx is offline
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Oh wait, this is a top-down server? I only read like the post before mine.. mouse movement for sure!
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  #25  
Old 10-09-2006, 07:30 PM
MysticX2X MysticX2X is offline
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Well, Legend is all the ideas I, or other people had before, but was either too lazy to do, or it would have been too difficult.
There will be multiple overworlds, because there will be multiple planets. You'll have to fly to them.
There will be nations controlling certain planets, or parts of others. There wil be fights to take control of a moon. I'd love to see if it was possible to make a 'global' map, basically, it loops around like it's wrapped around a sphere. But I don't think its posible.
I plan to make so many vehicles, a huge overworld, where you can go below ground, above it, over the sea, flying, or even going into space. Shooting down an enemy plane, blowing up enemy fortresses with a gps guided nuclear missile. Break into space stations owned by the enemy, etc. Eatch 'match' would last a few weeks, giving time for a lot to happen.
I after the matches, any changes (like one nation took over a moon, or stole a supply of missiles) they will keep them even in the next match. Players would be stuck on the team the whole time, however I will allow requests to switch if there's any problems (Mystic, you and I wouldn't be on the same team ). If he teams get unequal, then I'd switch it around a bit. You'd have to buy replacement tanks, planes, etc for your team. I plan to make it very realistic, and it will take some strategy, and of course, skill.
As for the exp system, I don't think it's going to be extreme. There won't be a huge difference from a noobs stats, and a Legend's stats (Legend=highest rank).
I want there to be some nation loyalty, but also a competition for most kills, hghest rank, etc. I think with all the ways you can play, it's going to be really awesome
Me and codein attempted a server making it able to take over bases and such but in a much better setting. And personally i wouldnt even want to be on the same server as you rather than the same team and you, and then you would try to ban me for some idiotic reason. Your perspective is ugly btw, change it. I hope you get a nice Gat while you're at it too.
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  #26  
Old 10-09-2006, 07:36 PM
excaliber7388 excaliber7388 is offline
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Originally Posted by MysticX2X View Post
Me and codein attempted a server making it able to take over bases and such but in a much better setting. And personally i wouldnt even want to be on the same server as you rather than the same team and you, and then you would try to ban me for some idiotic reason. Your perspective is ugly btw, change it. I hope you get a nice Gat while you're at it too.
I think Badlatino is coming back
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  #27  
Old 10-09-2006, 07:40 PM
MysticX2X MysticX2X is offline
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Oh yes your most prized Gat, where is he? Please, that kid couldn't pixel up a straight line
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  #28  
Old 10-09-2006, 07:43 PM
excaliber7388 excaliber7388 is offline
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Lol I knew that still would piss you off XD
Somebody still has a bit of a grudge, after an entire year
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  #29  
Old 10-09-2006, 07:54 PM
Tom Tom is offline
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I really dont like the top down view, but its good that your experimenting with different things. Plus its only my personal opinion.
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  #30  
Old 10-09-2006, 07:56 PM
Crono Crono is offline
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Originally Posted by excaliber7388 View Post
I wanted it to be obvious, because the entrance would be hard to tell otherwise.
I can shrink it if you think it it is too large, it's not set in stone yet.
make entrances glow in the front =]
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