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  #1  
Old 11-08-2006, 06:21 AM
coreys coreys is offline
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Originally Posted by ryu_no_bishie View Post
seems pretty boaring and soo soo to me, you barely touch on how these worlds interact, or the story line other than some sort of evil, and seem to emphisize leveling and beating monsters and getting money and trading items. its all been done before.
Well the plan is that, in the storyline, it becomes apparent that theres some sort of interaction between these two time periods that this evil sect has found, and you have to do a few story-based quests to unlock a portal. From then on it's just kill kill kill until you get far into the base of the sect, then of course you have to destroy its leader and put an end to it. Generic kind of story I know. =(

Most weapons will have "slots". Where you can put enchanted items such as rubies and emeralds which can add effects or power to your weapon. They are all element based (not literal scientific elements of course) based on the old alchemy elements. Earth, Air, Fire, Water. The more based you are on a certain element, the more these enchanted items will effect your weapons. It is in effect, alchemy.

We are always trying to come up with new idea's, so if anyone has any that'd be great. =P
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*SlikRick: so should I even ask about your aim status?
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  #2  
Old 11-08-2006, 06:52 AM
bgumeny bgumeny is offline
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Sounds more like a single-player game than a MMORPG.
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  #3  
Old 11-08-2006, 07:26 AM
ryu_no_bishie ryu_no_bishie is offline
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Quote:
Originally Posted by coreys View Post
Well the plan is that, in the storyline, it becomes apparent that theres some sort of interaction between these two time periods that this evil sect has found, and you have to do a few story-based quests to unlock a portal. From then on it's just kill kill kill until you get far into the base of the sect, then of course you have to destroy its leader and put an end to it. Generic kind of story I know. =(

Most weapons will have "slots". Where you can put enchanted items such as rubies and emeralds which can add effects or power to your weapon. They are all element based (not literal scientific elements of course) based on the old alchemy elements. Earth, Air, Fire, Water. The more based you are on a certain element, the more these enchanted items will effect your weapons. It is in effect, alchemy.

We are always trying to come up with new idea's, so if anyone has any that'd be great. =P
well all i can think of is metroid and Resident evil, while they have very single minded and linear game styles (albiet in my opinion much more exciting ones than the over used one you chose) they added alot of reaserching and reading that gave players a borader sense of the world rather than the mindless blood and killing, diablo 1 and 2 did this to some extent as well but it was basicaly a dungeon crawler. that said you could easily write up a storm and try to attach the player through story.

not knowing much about your game and the way sequences present themselves thats about the best i can come up with
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  #4  
Old 11-09-2006, 01:14 AM
coreys coreys is offline
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Quote:
Originally Posted by ryu_no_bishie View Post
well all i can think of is metroid and Resident evil, while they have very single minded and linear game styles (albiet in my opinion much more exciting ones than the over used one you chose) they added alot of reaserching and reading that gave players a borader sense of the world rather than the mindless blood and killing, diablo 1 and 2 did this to some extent as well but it was basicaly a dungeon crawler. that said you could easily write up a storm and try to attach the player through story.

not knowing much about your game and the way sequences present themselves thats about the best i can come up with
That was our goal. To make it a bit more in depth than the average graal server.

And yeah, it's more story based, but the MMORPG style will still be there, as the quests will be able to be done in parties with other players (as well as npc partners you can buy and train). By no means will the storyline and main quests be forced on you. Yes you'll have to go through some main quests to get to the other world, but beyond that its your choice.

I was also thinking that as far as parties go, there would be a party leader, and every player is joined to that party leader, and become invisible and basically the party leader is the one moving the party around. There would would be a chat window of course so the party can communicate.

What do you guys think of this idea?
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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  #5  
Old 11-09-2006, 03:22 AM
ryu_no_bishie ryu_no_bishie is offline
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it would be cooler if your party fallowed you around, also, add in a feature to pass "leader" status to another party member, it will probably come in handy
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  #6  
Old 11-09-2006, 04:55 AM
coreys coreys is offline
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Quote:
Originally Posted by ryu_no_bishie View Post
it would be cooler if your party fallowed you around, also, add in a feature to pass "leader" status to another party member, it will probably come in handy
I was thinking of that too. And I'll keep your suggestion in mind. =)

We are still in dire need of LAT's, and we are continually working on the tileset. =)
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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