Graal Forums  

Go Back   Graal Forums > Development Forums > NPC Scripting
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #16  
Old 06-25-2006, 12:25 PM
contiga contiga is offline
Graal2001 Administration
contiga's Avatar
Join Date: Jul 2004
Location: Netherlands
Posts: 419
contiga is an unknown quantity at this point
Send a message via ICQ to contiga Send a message via AIM to contiga Send a message via MSN to contiga Send a message via Yahoo to contiga
Is there a line in serveroptions or so to protect a few classes that were put with 'putnpc2'? Like protectedclasses=gralats,...,... so that they don't get removed when saying '/clearnpcs'?
__________________
AIM: Contiga122
MSN: [email protected]
Status:
Quote:
Originally Posted by unixmad View Post
I am also awake 3AM to help correct problems.
Quote:
Originally Posted by Bomy Island RC people
Daniel: HoudiniMan is a bad guy =p
*Bell: rofl. I first read that as houdini is a bad man. like the little kid that wants his mommy to keep her away from that boogie man
Daniel: xD
*Rufus: I wouldn't want my kids around him.
Reply With Quote
  #17  
Old 06-25-2006, 07:33 PM
Bl0nkt Bl0nkt is offline
Era Developer
Bl0nkt's Avatar
Join Date: Mar 2005
Location: Pennsylvania
Posts: 1,589
Bl0nkt will become famous soon enough
Send a message via AIM to Bl0nkt
I've tried move() on the serverside on this gmap. It would move, but not through levels. The second it hit a level link it froze.

I've been thinking about getting rid of the gmap and making them individual levels. The gmap is good for some things, but for this project more of a disturbance if anything. I can't really say what this project is.
Reply With Quote
  #18  
Old 06-25-2006, 08:50 PM
Python523 Python523 is offline
Banned
Join Date: Aug 2001
Location: Illinois
Posts: 3,498
Python523 is on a distinguished road
Quote:
Originally Posted by Bl0nkt
I've tried move() on the serverside on this gmap. It would move, but not through levels. The second it hit a level link it froze.

I've been thinking about getting rid of the gmap and making them individual levels. The gmap is good for some things, but for this project more of a disturbance if anything. I can't really say what this project is.
Then your gmap is faulty.
Reply With Quote
  #19  
Old 06-26-2006, 01:48 AM
Bl0nkt Bl0nkt is offline
Era Developer
Bl0nkt's Avatar
Join Date: Mar 2005
Location: Pennsylvania
Posts: 1,589
Bl0nkt will become famous soon enough
Send a message via AIM to Bl0nkt
Quote:
Originally Posted by Python523
Then your gmap is faulty.
Keep in mind the "project" is not another server. The GMAP is also not very supportive when using setfocus() rapidly.
Reply With Quote
  #20  
Old 06-26-2006, 03:36 AM
zokemon zokemon is offline
That one guy...
zokemon's Avatar
Join Date: Mar 2001
Location: Sonoma County, California
Posts: 2,925
zokemon is a jewel in the roughzokemon is a jewel in the rough
Send a message via ICQ to zokemon Send a message via AIM to zokemon Send a message via MSN to zokemon Send a message via Yahoo to zokemon
Quote:
Originally Posted by contiga
Is there a line in serveroptions or so to protect a few classes that were put with 'putnpc2'? Like protectedclasses=gralats,...,... so that they don't get removed when saying '/clearnpcs'?
I don't think so. Just don't let anyone do /clearnpcs and make your own script for clearing putnpc'ed npcs
__________________
Do it with a DON!
Reply With Quote
  #21  
Old 06-26-2006, 04:50 AM
calani calani is offline
Scriptess
calani's Avatar
Join Date: Aug 2003
Location: asmgarden.gmap
Posts: 606
calani is on a distinguished road
Send a message via AIM to calani
Quote:
Originally Posted by bl0nkt
... The GMAP is also not very supportive when using setfocus() rapidly.
I've noticed this as well, and have been fighting with it for quite some time.
Have you been able to get it to work, or able to give any pointers on it?
__________________
Reply With Quote
  #22  
Old 06-26-2006, 05:09 AM
Bl0nkt Bl0nkt is offline
Era Developer
Bl0nkt's Avatar
Join Date: Mar 2005
Location: Pennsylvania
Posts: 1,589
Bl0nkt will become famous soon enough
Send a message via AIM to Bl0nkt
Quote:
Originally Posted by calani
I've noticed this as well, and have been fighting with it for quite some time.
Have you been able to get it to work, or able to give any pointers on it?
Not much you can do when you're using an 0.05 timeout to update it. It's still very jerky.
Reply With Quote
  #23  
Old 06-26-2006, 09:59 AM
ApothiX ApothiX is offline
Okiesmokie
Join Date: May 2004
Posts: 1,447
ApothiX is on a distinguished road
Quote:
Originally Posted by Bl0nkt
I've tried move() on the serverside on this gmap. It would move, but not through levels. The second it hit a level link it froze.

I've been thinking about getting rid of the gmap and making them individual levels. The gmap is good for some things, but for this project more of a disturbance if anything. I can't really say what this project is.
I'll say this one more time, and it will be the last. warpto is the command you are looking for.

NPCs put with putnpc2 are consider DB NPCs, and they work with warpto.
__________________


[06:24:19] * Parts: Skyld (i=silent@unaffiliated/skyld) ("Perhaps Okiesmokie did not realise that I like the boys. ")
Reply With Quote
  #24  
Old 06-26-2006, 07:50 PM
Bl0nkt Bl0nkt is offline
Era Developer
Bl0nkt's Avatar
Join Date: Mar 2005
Location: Pennsylvania
Posts: 1,589
Bl0nkt will become famous soon enough
Send a message via AIM to Bl0nkt
Quote:
Originally Posted by ApothiX
I'll say this one more time, and it will be the last. warpto is the command you are looking for.

NPCs put with putnpc2 are consider DB NPCs, and they work with warpto.
I understand that. I'm not trying to tackle that issue anymore.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 03:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.