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Originally Posted by Googi
Obviously there's no reason to believe you unless you explain them.
Kingdom corruption has never been as big a problem as staff corruption. My suspicion is that you view player kings as a threat to your absolute power and therefore want to have NPC kings that act as your puppets (which is, in reality, just another form of having a human king).
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I'll ignore your complete lack of respect for me and your opinions that I am in this for power, and explain why npc kings are better for everyone.
1. npc kings don't have mood swings and family issues and personal dilemmas which cause them to be corrupt or completely absent from the game.
2. npc kings do not show favoritism
3. npc kings are always online. if you live in a different timezone than a player king, you'll probably rarely see them online at the same time you are.
4. other important roles are played by npcs. from shopkeepers to quest npcs... you have no problem following their rules. why should an npc king be different?
5. npc kings do not have to discuss going to war with other kings or rp admins or staff. they can instantly start a war, host an event, ally with another kingdom, etc, etc, etc.
6. through the use of a large database of phrases, plots, moods, events, etc... kings can appear more realistic and less robotic.
I have no idea why people are saying a semi-realistic npc can't be created on Graal. All you'd need to do are factor in several variables for a personality. Here's a rundown of what that would look like:
- First the king is given some static personality traits. like maybe they are lighthearted, maybe they are evil, maybe they are noble, who knows.
- next you give them a mood variable. they could be happy/sad/angry/tired/sick/energetic whatever at any given time
- then give them large databases of phrases to use for these moods
- then give them a large database of mini-events to go through... such as maybe they are going to rest, eat, check on the castle, do something else... etc this is where you can even include "go to war with some other kingdom". it would just be a very slim chance of it happening compared to "take an afternoon nap".
- then of course, connect them to other databases such as the players private roleplaying "scores", a database of the history of events that have already taken place, etc
- give the king reactions to in-game events such as if you try to hit the king or grab him or smile at him or whatever
This is just scratching the surface, but I think you can see if you piece all of that together, you'd have a pretty realistic NPC. Of course, things such as having a conversation with the king would be limited to multiple choice answer type responses. But it would still allow you to choose an answer and have him react to it.