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  #16  
Old 06-04-2006, 01:19 PM
myth-simba myth-simba is offline
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good monsters could be...

npc humans, such as bandits who roam the wilderness and u can loot their items when they fall and die.
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  #17  
Old 06-04-2006, 05:59 PM
Butz Butz is offline
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Again, it'd be nice to have some enemies that didn't just charge at you blindly and attack until they die. Maybe something with some sort of battle tactics?
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  #18  
Old 06-07-2006, 06:41 PM
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Monster ideas:
Goblin (there's a goblin monster type already in existence, but there's no goblin, for some odd reason)(would simply melee with weapons; monster strength would be in the skeleton range)
Conjurer (would summon random monsters to aid in battle, as well as cast spells; monster strength would be in the lord range)
Polygon (small, geometric, floating mechanisms that attack by swinging orbiting shapes at you; monster strength in the skeleton range)
Chameleon (would have a drain attacktype when attacking with its tongue; monster strength in the T-rex range)

Monster NPC ideas:
Pursue-would chase down weakened foe (good for preventing newbs from getting away from shell bomies XD)
Cautious-would attack while trying to get away from a foe stronger than itself
Strong-would use strongest attacks, especially in excellent shape
Retreat-would run away from foe when in terrible shape; the next step down from cautious.
Evasion-attacking, while moving, to avoid enemy attacks.
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  #19  
Old 06-07-2006, 08:11 PM
Elk Elk is offline
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Quote:
Originally Posted by Tails_night
This topic basically is about what you guytsmthink would be better additions to GK for monsters, types, and such. Like a while ago i posted about kingdom-exclusive monsters, since i noticed one of the problems is lack of variations within monsters, their difficulty levels, attack strength, and such, the majority is easily slain after a small time period. Anyone got any ideas???

I'm still debating on a few of these BUT I these are what i rumaged through my brain and thought of:
2 versions of Chimera angel and a devil

(Personally, a more beastly version of wolf for the wolves)

--Dragons(varying types)
((2nd note, for My sisters sake, she suggested that there should be enemy dragons and pet-like dragons, serve sorta the same premesis as horses, except last longer on les food, AND only have one designated owner, also ahve certain armor for dragons that gives em different abilities, it sounds ALOT like this show she watches, dragon booster))
Sorta tree-like enemy(can't think of the name for em)
Sharks(you slay em and the item is auto-added to inventory)



It's BULL**** what you are talking...who would GFX that **** please? (sorry for those expressions)

You always say "MAKE THAT, THAT ,THAT AND THAT! ITS SO EZ!"

Why don't you stop whining and start GFXing 100 Dragons and more than 10 different armors for them? Hm?

Omg...
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  #20  
Old 06-07-2006, 09:05 PM
Faital_Ryu Faital_Ryu is offline
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Quote:
Originally Posted by Elk
You always say "MAKE THAT, THAT ,THAT AND THAT! ITS SO EZ!"

Why don't you stop whining and start GFXing 100 Dragons and more than 10 different armors for them? Hm?

Omg...
Ya know, Elk has a point. GFXing, in my view, looks very hard, and Elk seems to agree with me on that.

There's kindness when making GFXs someone suggested, but begging for them deserves what Elk said (except without the hundred dragons and the armor types).
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  #21  
Old 06-07-2006, 09:19 PM
Draenin Draenin is offline
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There are a lot of enemies that have existed for Kingdoms for a long time now. Those really need to be finished before anything else is. But the thing is, those enemies will take quite some time to complete at any rate.
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  #22  
Old 06-07-2006, 10:10 PM
Faital_Ryu Faital_Ryu is offline
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What type of monsters were planned, but left unfinished?
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  #23  
Old 06-07-2006, 11:01 PM
Draenin Draenin is offline
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I can't say.
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  #24  
Old 06-08-2006, 12:09 AM
Yen Yen is offline
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Artificial intelligence isn't something easily scripted, nor is it easy on the server.
Would you like to guess how much the people who programmed the pathing AI of Warcraft III were payed?

A LOT.
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  #25  
Old 06-08-2006, 12:30 AM
Faital_Ryu Faital_Ryu is offline
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It's just a thought, in case someone's willing to give making those AIs a try. While GK lacks many vital things lots of others MMORPGs have, I'm patient, and I'll keep playing.
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  #26  
Old 06-08-2006, 05:21 AM
Tails_night Tails_night is offline
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hemm anyone think these sound familiar???:
sage
City dweller
dragon hatchling
*** Snow Glok ***
behemoth
Posessed fire cannonball
hill giant


Any of these sound familiar to any of you??? and also I don't try to make this sound so easy, and if i have or am i'm sory. What i am trying to do is trying to find some good ideas to build some work off of, i mean if mypersonal work seems to suck i'm trying to appeal to the people ok. But apparently either way this is a friggen tough path cause i got insults flying in from every direction, so you guys seriously tell me then. i am only asking, and i never said this sh** was any easy.
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  #27  
Old 06-08-2006, 06:01 AM
Draenin Draenin is offline
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The ones you listed are the ones in the tomes you can buy on Kingdoms. They are small beastiaries.
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  #28  
Old 06-08-2006, 06:30 AM
Elk Elk is offline
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When the holidays start, I'll work on something godly but I don't tell yet what it is.
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  #29  
Old 06-08-2006, 06:54 AM
Tails_night Tails_night is offline
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Yeah a teaser I love those, get some antici...PATION going
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favorite quote, Alan Steele"Posting in the forums is like cutting your hand and shoving it in a tank full of sharks" XD nice ring, humor, and truth to it
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  #30  
Old 06-08-2006, 07:26 PM
Faital_Ryu Faital_Ryu is offline
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By holidays, do you mean during the summer?
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