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  #16  
Old 05-01-2006, 04:27 AM
Tom Tom is offline
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Most developers branch out because they see a successful playerworld and think they can make their own, so then they hire developers branching out even more. And then the graal population is all spread out.

I think Inf's idea with bringing all the developers together would be great.
Maybe a global should actually get the best, seeing as they are global people will want to work for them. Like spark was going to make a server because he was bored not long ago :P
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  #17  
Old 05-01-2006, 05:02 AM
Moondeath_2 Moondeath_2 is offline
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Tom! You help me with my server I help you with yours how does that sound
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  #18  
Old 05-01-2006, 05:38 AM
ViCtOrEhEhEh ViCtOrEhEhEh is offline
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Quote:
Originally Posted by Moondeath_2
Tom! You help me with my server I help you with yours how does that sound
I CAN HELP! :[ J/k I suck.
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  #19  
Old 05-01-2006, 12:05 PM
WanDaMan WanDaMan is offline
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Thankyou for the nice comments about a lot of my work, I appreciate it.

Well, lets see... Andor - I believe I did an overworld for that too, got fairly good. The overworld were complete but Management issues interupted it's development so hardly nothing got done but the levels. I believe me and my brother both created several versions of the New Andor overworld. Uhm, I remember showing a lot of people the levels for this version of Andor, one individual imparticular being Neo Jenova.

Versus, VS, VS:CONFLICT or what ever I decided to name the project is dead. I blame myself. I guess the situation with Mykel were a foreshadow for the future. Shortly after the Management issues I didn't stop working on it, however; I did recieve a lot of negativity surrounding the whole issue which did result in slow development. Me and a few others decided to work on the project. We failed. Development slowly decreased and all what were being produced were the levels and the graphics (thankyou Darklux and Tom). I had my friend Skyld help with the quality of scripting, but once he had done everything to the current NPC's there were nothing left for him to do because I didn't have any other active NAT's.

A few weeks ago I got an E-mail from Contiga asking if he could re-revive the project. I said yes (I did make it very clear to him that he did not have any rights over any of the material on the server). We made an agreement; he had one week to script the systems I needed to get online (well, on the hosted tab). I gave him the correct tools to do this, I still haven't heard anything about this from him. I guess he gave up too, Contiga I do not blame you.

I have recently read Spark910's thread about him wanting to create a server. I wouldn't mind if you were to use the Overworld I have created, if you decide to use the overworld I do have a few demands. Thallen, since you and I first decided to create this project I'd like you to be in full swing of this project. However, keep to the basic structure we had planned (Jobs, Playerhouses, Events, Shops - ANDOR ( Hopefully you will remember our long and tedious discussions on AIM ), Uhm, I believe I have the documents somewhere if you want to read them if this does actually happen).

Anyway, here is the current overworld for VS:


As for me, myself, I have I guess quit Graal. Uhm, I check back to the forums on frequent occasions but I can't say that I'm regretting my decision .
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  #20  
Old 05-01-2006, 02:18 PM
Tom Tom is offline
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If your making a server with Wan's overworld, i would defernately offer my skills towards it. I was helping Wan with VS on his second attempt and i really dont want to see it wasted. Its a sexually awesome OW with a touch of wan.
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  #21  
Old 05-01-2006, 03:08 PM
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Quote:
Originally Posted by WanDaMan
Thankyou for the nice comments about a lot of my work, I appreciate it.

Well, lets see... Andor - I believe I did an overworld for that too, got fairly good. The overworld were complete but Management issues interupted it's development so hardly nothing got done but the levels. I believe me and my brother both created several versions of the New Andor overworld. Uhm, I remember showing a lot of people the levels for this version of Andor, one individual imparticular being Neo Jenova.

Versus, VS, VS:CONFLICT or what ever I decided to name the project is dead. I blame myself. I guess the situation with Mykel were a foreshadow for the future. Shortly after the Management issues I didn't stop working on it, however; I did recieve a lot of negativity surrounding the whole issue which did result in slow development. Me and a few others decided to work on the project. We failed. Development slowly decreased and all what were being produced were the levels and the graphics (thankyou Darklux and Tom). I had my friend Skyld help with the quality of scripting, but once he had done everything to the current NPC's there were nothing left for him to do because I didn't have any other active NAT's.

A few weeks ago I got an E-mail from Contiga asking if he could re-revive the project. I said yes (I did make it very clear to him that he did not have any rights over any of the material on the server). We made an agreement; he had one week to script the systems I needed to get online (well, on the hosted tab). I gave him the correct tools to do this, I still haven't heard anything about this from him. I guess he gave up too, Contiga I do not blame you.

I have recently read Spark910's thread about him wanting to create a server. I wouldn't mind if you were to use the Overworld I have created, if you decide to use the overworld I do have a few demands. Thallen, since you and I first decided to create this project I'd like you to be in full swing of this project. However, keep to the basic structure we had planned (Jobs, Playerhouses, Events, Shops - ANDOR ( Hopefully you will remember our long and tedious discussions on AIM ), Uhm, I believe I have the documents somewhere if you want to read them if this does actually happen).

Anyway, here is the current overworld for VS:


As for me, myself, I have I guess quit Graal. Uhm, I check back to the forums on frequent occasions but I can't say that I'm regretting my decision .
I can help you script it. It shouldn't be too hard
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  #22  
Old 05-01-2006, 04:33 PM
Spark910 Spark910 is offline
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  #23  
Old 05-01-2006, 04:58 PM
Thallen Thallen is offline
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Quote:
Originally Posted by WanDaMan
Thankyou for the nice comments about a lot of my work, I appreciate it.

Well, lets see... Andor - I believe I did an overworld for that too, got fairly good. The overworld were complete but Management issues interupted it's development so hardly nothing got done but the levels. I believe me and my brother both created several versions of the New Andor overworld. Uhm, I remember showing a lot of people the levels for this version of Andor, one individual imparticular being Neo Jenova.

Versus, VS, VS:CONFLICT or what ever I decided to name the project is dead. I blame myself. I guess the situation with Mykel were a foreshadow for the future. Shortly after the Management issues I didn't stop working on it, however; I did recieve a lot of negativity surrounding the whole issue which did result in slow development. Me and a few others decided to work on the project. We failed. Development slowly decreased and all what were being produced were the levels and the graphics (thankyou Darklux and Tom). I had my friend Skyld help with the quality of scripting, but once he had done everything to the current NPC's there were nothing left for him to do because I didn't have any other active NAT's.

A few weeks ago I got an E-mail from Contiga asking if he could re-revive the project. I said yes (I did make it very clear to him that he did not have any rights over any of the material on the server). We made an agreement; he had one week to script the systems I needed to get online (well, on the hosted tab). I gave him the correct tools to do this, I still haven't heard anything about this from him. I guess he gave up too, Contiga I do not blame you.

I have recently read Spark910's thread about him wanting to create a server. I wouldn't mind if you were to use the Overworld I have created, if you decide to use the overworld I do have a few demands. Thallen, since you and I first decided to create this project I'd like you to be in full swing of this project. However, keep to the basic structure we had planned (Jobs, Playerhouses, Events, Shops - ANDOR ( Hopefully you will remember our long and tedious discussions on AIM ), Uhm, I believe I have the documents somewhere if you want to read them if this does actually happen).

Anyway, here is the current overworld for VS:


As for me, myself, I have I guess quit Graal. Uhm, I check back to the forums on frequent occasions but I can't say that I'm regretting my decision .
I miss you a lot, Wan. We had lots of really good ideas for Versus, and it seems like it was all coming together pretty good though we weren't online enough to at the same time to keep each other completely updated about the project. Why did you quit Graal though? No one was as good as making levels as you. Just look at your overworld, it's nearly complete, and I'm trying to talk Spark into maybe giving me the Andor levels, so with that you and I could really get a whole lot of ideas or perhaps even edit some content. If by putting me in 'full swing' of the project, you are offering to give Versus to me to try and bring it back again, that's really, really nice, but to manage a server you have to at least be able to develop in one of the three major areas(levels, scripting, and graphics) and all I'm really good for is productive ideas to keep players playing. I don't think I could do it, as much as I really want to.


And as a side note, HoudiniMan is on Playerworld Inspection tag on Endora right now. Hopefully something is going on there.
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  #24  
Old 05-01-2006, 07:06 PM
Moondeath_2 Moondeath_2 is offline
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Quote:
Originally Posted by ViCtOrEhEhEh
I CAN HELP! :[ J/k I suck.
Rawr then go learn some tallent! Before I kill my poor server it's gotten boring for me even mainly because it lacks staff and I sit there alone with no one to talk to or do.
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  #25  
Old 05-02-2006, 12:47 AM
Luda Luda is offline
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  #26  
Old 05-02-2006, 03:09 AM
googleman googleman is offline
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Quote:
Originally Posted by Thallen
How and why are playerworlds like Cynical (up for a few months maybe) and Galbadia (online for only days, managed by Sebman) just disappearing?
They get shut down because they are Classic servers that are UC. I just don't want to pay for Cynical because all the devs had classic accounts and most of them can't buy VIP + I'm not going to play on it anyhow..

We had something good going for a while, but then a person messes up the overworld and the graphics folder gets deleted. We have a new OW on that backup, but it's not like the original Cynical at all. (If that's what you are looking for.)
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  #27  
Old 05-02-2006, 10:28 AM
WanDaMan WanDaMan is offline
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Quote:
Originally Posted by Thallen
I miss you a lot, Wan. We had lots of really good ideas for Versus, and it seems like it was all coming together pretty good though we weren't online enough to at the same time to keep each other completely updated about the project.
Yeah, it was fun .

Quote:
Originally Posted by Thallen
Why did you quit Graal though? No one was as good as making levels as you. Just look at your overworld, it's nearly complete.
Well, I've always said VS were my last project. Since that died I had nothing left to keep me.

As for that LAT's, well there is also quite a lot of new + old talent comin' to the playing field. For example, Howard; the owner of Exodus. His server is awesome, I'm surprised it's not online! Shadowless, last I heard he were still active within' the community. He has always been better than me at level making; Graal's lucky to have someone like him. Crono, always will be the modern LAT; he can adapt to any style. His work on Valikorlia has amazed and inspired me for a lot of the work I did on VS!

The overworld, yeah it is almost complete. It always happens though; I almost complete an overworld and it dies To be honest I can't be bothered to make another overworld to know that nothing will prevail from it

Quote:
Originally Posted by Thallen
I'm trying to talk Spark into maybe giving me the Andor levels, so with that you and I could really get a whole lot of ideas or perhaps even edit some content.
I'm sorry, like I said in the previous post. I'm finished with Graal. I still have a lot of the content on my computer about what we talked about if that's any help.

Quote:
Originally Posted by Thallen
If by putting me in 'full swing' of the project, you are offering to give Versus to me to try and bring it back again, that's really, really nice, but to manage a server you have to at least be able to develop in one of the three major areas(levels, scripting, and graphics) and all I'm really good for is productive ideas to keep players playing. I don't think I could do it, as much as I really want to..
Yes, in my opinion you'd be the perfect candidate for the position. You don't have to be skilled at all to be a successful manager; Tifa, Doomsday; she didn't know any type of development when she were appointed manager. Okilian, UN; he didn't know any development when he were appointed manager. There is probably a lot more than those two. Anyway, you have got skills; the idea's we both developed

Quote:
Originally Posted by Thallen
And as a side note, HoudiniMan is on Playerworld Inspection tag on Endora right now. Hopefully something is going on there.
The overworld I planned for Endora is amazing, hopefully they are still using what I set them out to do! Goodluck


If you are wanting to use my work, contact me. My brother still plays Graal so message him. His account is 'xAndrewx', he can be found on Era.
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  #28  
Old 05-03-2006, 12:25 AM
jake13jake jake13jake is offline
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I don't like Wan's cliffing style much, but then again, to me, there is only one correct way to tile cliffs. Wan's opinion of that is that there are many correct way to tile cliffs. Just a difference of opinion. The level generator probably sucks the most with cliffing.

The playerworld market on Graal has a lot of competition. The demand for a playerworld is high, and the demand for developers on a playerworld is even higher. The players that purchase worlds aren't paying much attention to the demand for quality developers. Most of the developers they hire are either paid, underqualified, or both. It's their demand for their own playerworld and with such a high demand for playerworlds the demand for developers is much greater than the supply of qualified developers (called a shortage). I'm very serious when I say this. I'm the only scripter on the Classic LAT, so I have to be very very very modular and abstract in design such that the tilers don't have a hard time using these scripts, and so that I can very easily create scripts based off of others and be able to easily modify them.

Being listed on the Classic tab, I'd say, is for the smart people who verify their access to qualified developers and don't become overwhelmed to the point that the playerworld becomes an abandoned project.
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  #29  
Old 05-03-2006, 09:51 AM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by jake13jake
Being listed on the Classic tab, I'd say, is for the smart people who verify their access to qualified developers and don't become overwhelmed to the point that the playerworld becomes an abandoned project.
That's kinda true, the only way to stop this is to introduce something new each week. It's rather hard to keep the Era playercount high, as there is no ''drive'' to keep the players coming back. We've only got one type of leveling system and that is the mining system. We had the gym but that changed.
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  #30  
Old 05-03-2006, 07:40 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by xAndrewx
That's kinda true, the only way to stop this is to introduce something new each week. It's rather hard to keep the Era playercount high, as there is no ''drive'' to keep the players coming back. We've only got one type of leveling system and that is the mining system. We had the gym but that changed.
Yea, that's why I choose to reserve some of the finished projects on Classic. Ex. I had Hover Boots done when the Destiny Boot Shop went up, but I chose to give them as a prize to the #1 ranks for sparring and PKing for April, and I'll be publically releasing them one week later on the ninth. By then I can probably have the castle quest done for the next week or so (now that I've gotten all the systems work done that was required for it)... after that though... ugh........ The gnome caves still need a lot of work, but if Jub finishes his graphics for the Aeria Water Serpent, we can release the shovel sidequest earlier than that.

I feel like making a Stone Herb NPC that emits a cloud of smoke and turns you into an invincible stone for a few seconds.
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