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  #1  
Old 09-08-2005, 10:48 PM
Bl0nkt Bl0nkt is offline
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Quote:
Originally Posted by Mafukie
If that is all you can think of for a quest to get hearts you are very unimaginative to what graal's scripting engine is capable of, you can have teamwork involved (since the server is so populated it wouldn't be a problem to have this in place) it was used in graal2001. You can have quests where you have to go to different NPCs and complete tasks to complete the quest.
Too bad UN doesn't have the capability.
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  #2  
Old 09-09-2005, 04:28 AM
MKxTortoise MKxTortoise is offline
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Quote:
Originally Posted by Mafukie
If that is all you can think of for a quest to get hearts you are very unimaginative to what graal's scripting engine is capable of, you can have teamwork involved (since the server is so populated it wouldn't be a problem to have this in place) it was used in graal2001. You can have quests where you have to go to different NPCs and complete tasks to complete the quest.
Why would you want to do that? Slow fullheart and sword acquisition so less people can spar and PK? Uhh.. okay.

Besides.. you think UN doesn't utilize their NPC/GFX talents to their fullest? Have you seen their RP system? It's better than Valikorlia's by a long shot, and they don't even claim to specialize.

Quote:
Originally Posted by bef
This is not a "Unholy Nation bashing thread", you simply cannot see past the faults in your own server.
I'm from Delteria, thanks

Quote:
Originally Posted by bef
What do I suggest in its place? Actual complex and consistant quests that follow a STORYLINE.
What's the point of a storyline if it's ultimately going to be beaten? All players will ultimately persue either RPing (in which case stats will become irrelevant), PKing (needs an upgraded sword), Sparring (needs hearts and an upgraded sword), or staff positions (at which point they aren't players anymore).

If you inserted random text into quests all you would do is give some "M" keys some exercise. If you make the storyline external, it's unlikely people will bother with it, because it isn't mandatory to surviving in the area the player wants to survive. Unholy Nation succeeds partially because it has a staff that realizes these things are deterrents and unappealing to players.

Quote:
Originally Posted by bef
Use your head.. being ignorant and believing that everything that you like is good, is pathetic..
Dude, look at your own thread title.

Quote:
Originally Posted by bef
If you think Unholy Nation is a wellmade server then you obviously have nothing to compare it to or you're just impressed by inconsistancies and lack of depth.
If you were to go on Unholy Nation and total the value of all the accounts online at any given time it would exceed every other server except for Graal Kingdoms (which it would still sometimes beat). Yes, that's when trials are worth no money at all. Unholy Nation will still have the biggest playercount, and therefore is the server that funds the game best. To that end, it is a well made server moreso than anything else. Just because you find yourself to be intellectually elite or refined or some nonsense compared to UN's clientele doesn't somehow make your 28 dollars more valued.

It's impossible to win this arguement as it ultimately becomes a matter of personal opinion, but realize that I have statistics in my favor and you do not.
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  #3  
Old 09-09-2005, 02:10 AM
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Quote:
Originally Posted by MKxTortoise
What would you suggest in it's place? Carrying a pot across a bridge of tiles? Fighting waves of baddies? Reading an FAQ online to decipher a quest?!

Use your head.. your UN bashing thread isn't as subtle as you think it is, and even less effective.
This is not a "Unholy Nation bashing thread", you simply cannot see past the faults in your own server.

What do I suggest in its place? Actual complex and consistant quests that follow a STORYLINE.

Use your head.. being ignorant and believing that everything that you like is good, is pathetic.. If you think Unholy Nation is a wellmade server then you obviously have nothing to compare it to or you're just impressed by inconsistancies and lack of depth.
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  #4  
Old 09-08-2005, 11:04 PM
excaliber7388 excaliber7388 is offline
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yeah, and the jobs on UN also could use a touch up. the weapons are boring and the quests aren't great,only the new quests are any good but hey, it apeals to many people,...especialy new people its Graal alright, but with ADD not bashing it, it's okay, but it's FAR from the best, or what it could/should be *more subtle *
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  #5  
Old 09-08-2005, 11:11 PM
MysticX2X MysticX2X is offline
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everyone plays Un cuz everyone else.
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  #6  
Old 09-09-2005, 12:06 AM
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Originally Posted by MysticX2X
everyone plays Un cuz everyone else.
That's abit of an overstatement.
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  #7  
Old 09-09-2005, 03:43 AM
UberModeKappa UberModeKappa is offline
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  #8  
Old 09-09-2005, 07:59 PM
Inspiration Inspiration is offline
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Tort has pretty much hit the nail on the head here.


Questing is NOT what any server lacks. In fact, questing normally distracts from the atractiveness of the server, especially when the questing is for items you need to enjoy the server in most forms.

No one wants to spend 6 hours doing quests. Why do you think classic had trouble bringing in new players over a year ago? The questing was far too complex.

If someone wanted to quest and play something by themselves, they would go play a single player game. Graal is a MMO, meaning the experience is supposed to be revolving around players interacting with eachother.

Questing is normally just hinders peoples ability to do this, as they are forced to spend time earning items before they can become a prominate member of the community.

Graal is not World of Warcraft, Lineage 2, Ragnarok Online, ect. It can not and will not be those games. No matter how good of a questing, leveling, or whatever system you have, people will still wish to default to simplicity. That's what graal is about.
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  #9  
Old 09-10-2005, 09:28 AM
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Quote:
Originally Posted by Inspiration
If someone wanted to quest and play something by themselves, they would go play a single player game. Graal is a MMO, meaning the experience is supposed to be revolving around players interacting with eachother.

Questing is normally just hinders peoples ability to do this, as they are forced to spend time earning items before they can become a prominate member of the community.
I like what you're saying but I don't agree because understanding a storyline and the general gist of a server will help you when you do become a part of the community, and not having to work to become a prominent member of the community seems stupid and lessens the quality of the people which you associate yourself with.
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  #10  
Old 09-10-2005, 11:37 PM
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Wow. UN is so hip.
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  #11  
Old 09-10-2005, 11:43 PM
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Quote:
Originally Posted by Bl0nkt
Wow. UN is so hip.
Luckily they have all of Graal's reta- I mean smart players
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  #12  
Old 09-11-2005, 03:28 AM
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Quote:
Originally Posted by Bl0nkt
Wow. UN is so hip.
Dude with quality levels like that... The server is just blessed with success!

Hah, whatever happened to detail.. Another thing that gets me is the apparent lack of competency when it comes to the English language.

Any new comments? I'd really like to hear some PW Reviewers' opinions.

*edited pathetic spelling* :P Any comments which are relevant?

Last edited by bef; 09-11-2005 at 05:18 AM..
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  #13  
Old 09-11-2005, 03:46 AM
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Quote:
Originally Posted by bef
Hah, whatever happened to detail.. Another thing that gets me is the apparent lack of competancy when it comes to the English language.

Any new comments? I'd really like to hear some PW Reviewers' opinions.
I'll keep this simple.

It's competency (if you refuse to use competence).
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  #14  
Old 09-11-2005, 04:37 AM
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Quote:
Originally Posted by Bl0nkt
Wow. UN is so hip.
they don't need to be hip, dey haf smart peoplez pwayin an dey have slot machines that spitz out jolt bomz fire blast, and a kewl sword XD

dey haf great jobz too, wif fisheys that ignore lures, while da same fishey changes weight, while sending off a clone of itself to be sold...aw, gewd ting da people of un tink for us huh or we wouldn't kno where to go

XD
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  #15  
Old 09-11-2005, 09:59 PM
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Quote:
Originally Posted by excaliber7388
they don't need to be hip, dey haf smart peoplez pwayin an dey have slot machines that spitz out jolt bomz fire blast, and a kewl sword XD

dey haf great jobz too, wif fisheys that ignore lures, while da same fishey changes weight, while sending off a clone of itself to be sold...aw, gewd ting da people of un tink for us huh or we wouldn't kno where to go

XD
Ugh, I hate it when people talk like that on purpose

Personally, I like the whole go get the hearts, better swords, shield so you can PK the living daylights out of people concept...it is what drew me to Graal, it is what has kept me playing, but now I see it dying out, or becoming nothing more than who can insult the most
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  #16  
Old 09-11-2005, 09:50 PM
MKxTortoise MKxTortoise is offline
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Quote:
Originally Posted by bef
I like what you're saying but I don't agree because understanding a storyline and the general gist of a server will help you when you do become a part of the community, and not having to work to become a prominent member of the community seems stupid and lessens the quality of the people which you associate yourself with.
The "gist" of every server is every player trying to be the best or most popular PKer, RPer, Sparrer, or Staff Member. That is all there is. You inevitably return to simplicity; you don't need to know anyone to do it.

There is a storyline for Delteria. I seriously doubt any Delterian who posts here can tell me it. Those same Delterians will be found with RCs, 2000 rates, and 20k kills.


Why do so many people act like they understand game mechanics?
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  #17  
Old 09-09-2005, 08:58 PM
excaliber7388 excaliber7388 is offline
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who always gets what the customer ordered wrong?
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  #18  
Old 09-09-2005, 09:52 PM
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My answer is "not excaliber7388".
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  #19  
Old 09-14-2005, 07:59 PM
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So what makes good community?
A steady inflow of newbies, a steady inflow of oldbies, good player retention?
My theory is and was the evolution of newbies to oldbies, though admittedly I've never been good at retention. That was the whole point of quests - newbies go OO SOMETHING TO DO!, they do it, they get stuff, then they go "Huh, bored now. I think I'll go back to ___", and lo, there are more people there. Some newbies that need help with quests, some newbies who abandoned their questing status and need to be pwned.
Trouble is, on Classic, the crux was that the oldbies were only there to pick on the newbies. Well, not all of them were only there for that, but most of them were mostly there to PK newbies. Which means less newbies want to stay, particularly when there are other server options. Which means for each oldbie that leaves, there's one less total of the playercount. Which means eventually we wind up with like 10 people total. So we can crack down on PKing (more newbies, less oldbies), or we can encourage it (less newbies, more oldbies). Or you can work around it, which other servers have done to greater effect.
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  #20  
Old 09-15-2005, 07:59 AM
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Quote:
Originally Posted by Tyhm
So what makes good community?
A steady inflow of newbies, a steady inflow of oldbies, good player retention?
My theory is and was the evolution of newbies to oldbies, though admittedly I've never been good at retention. That was the whole point of quests - newbies go OO SOMETHING TO DO!, they do it, they get stuff, then they go "Huh, bored now. I think I'll go back to ___", and lo, there are more people there. Some newbies that need help with quests, some newbies who abandoned their questing status and need to be pwned.
Trouble is, on Classic, the crux was that the oldbies were only there to pick on the newbies. Well, not all of them were only there for that, but most of them were mostly there to PK newbies. Which means less newbies want to stay, particularly when there are other server options. Which means for each oldbie that leaves, there's one less total of the playercount. Which means eventually we wind up with like 10 people total. So we can crack down on PKing (more newbies, less oldbies), or we can encourage it (less newbies, more oldbies). Or you can work around it, which other servers have done to greater effect.

Some really good points..
I would like to see more servers which encourage Oldbies to help Newbies or to give Oldbies less incentive to kill Newbies... Maybe a spar-like pking system where you gain less from killing somebody who is new as opposed to somebody who is old...
I suppose that would bring us back to using experience as opposed to kills deaths which would really suck because having how many kills and deaths you have staring you in the face is a really good aspect, encourages you to improve.

Going around in circles though atleast the thread is now back on topic :P
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  #21  
Old 09-14-2005, 10:12 PM
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Konidas, definitely.
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Old 09-15-2005, 02:14 AM
DarkShadows_Legend DarkShadows_Legend is offline
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because UN has everything.
like today I found something that would make some people burst into flames over in level
keikosofficegnok.graal
where the dude leaves amessage talking about his ****** just reaching 13 inches
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  #23  
Old 09-15-2005, 06:07 AM
Darlene159 Darlene159 is offline
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Originally Posted by DarkShadows_Legend
where the dude leaves amessage talking about his ****** just reaching 13 inches
I saw that the other day when I decided to try UN again...I wont be going back
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  #24  
Old 09-15-2005, 06:25 AM
Lance Lance is offline
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Quote:
Originally Posted by DarkShadows_Legend
because UN has everything.
...
keikosofficegnok.graal
where the dude leaves amessage talking about his ****** just reaching 13 inches
And it is now removed.
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  #25  
Old 09-15-2005, 09:11 AM
Tyhm Tyhm is offline
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I think I had maybe 20 kills...most of them accidental...something like 1500 deaths before the reset...
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