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  #16  
Old 04-29-2005, 11:54 PM
ReBorn_Spirit ReBorn_Spirit is offline
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Fine whatever, I just dont think an Orc should be a wizard.. or atleast so easy for them to be a wizard.. simple ok.. you did not think when you posted that...
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  #17  
Old 06-04-2005, 03:26 AM
juice188 juice188 is offline
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what if at the beginning of the game (character picker) u get to pick your race? (human, elves, ogres, undead or dwarfs) each have different effects to yours characters stats.
Humans: the most balanced of all races, specializes in agruiculture

Elves: a bit weaker than humans, but much faster footspeed and weapon speed specializes for crafting

Ogres: strong but dumb, specializes for lumbering

Undead: not a lot of HP but it regenerates, specializes in nothing

Dwarf: strong but slow, specializes for mining

and each will have a different look, so when u /sethead they will have different sets of heads.
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  #18  
Old 06-04-2005, 05:55 AM
Nappa Nappa is offline
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Quote:
Originally Posted by ReBorn_Spirit
Fine whatever, I just dont think an Orc should be a wizard.. or atleast so easy for them to be a wizard.. simple ok.. you did not think when you posted that...
What ? Are you an idiot ? In almost every game Orcs are shamanistic.
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  #19  
Old 06-04-2005, 05:56 AM
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Quote:
Originally Posted by juice188
what if at the beginning of the game (character picker) u get to pick your race? (human, elves, ogres, undead or dwarfs) each have different effects to yours characters stats.
Humans: the most balanced of all races, specializes in agruiculture

Elves: a bit weaker than humans, but much faster footspeed and weapon speed specializes for crafting

Ogres: strong but dumb, specializes for lumbering

Undead: not a lot of HP but it regenerates, specializes in nothing

Dwarf: strong but slow, specializes for mining

and each will have a different look, so when u /sethead they will have different sets of heads.
And where do Orcs and Zormites fit in ?
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  #20  
Old 06-04-2005, 06:15 AM
juice188 juice188 is offline
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orcs are almost like ogres, and wtf are zormites?!
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  #21  
Old 06-04-2005, 02:01 PM
GryffonDurime GryffonDurime is offline
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I keep trying to get out and they pull me back in again...

Graal 2002, Kingdoms to the 'youngins, needs more that just a simple thing like selectable races to make it a viable source of Roleplaying. Ya'll have thrown around cliché after cliché, and still you usually got the cliché wrong. HOW DID YOU DO THAT? Oi.

What Nappa says is true, from the generic fantasy standpoint Orcs are seen as a shamanistic culture, much like the Native Americans. This viewpoint was largely solidified by Warcraft. The whole Orcish-wizard conflict comes from you being too general- not all races use the same magic, and none of them use magic in the same way. Orcs weild their shamanistic magic because of the way they live with a sacred respect for nature. They are predators, and nature needs predators just as much as it needs prey. Orcs have been a canon Graalian race since 2k1.

Zormites are also a canon Graalian race. They are, indeed, fish people whose skin runs the gambet from the typical blue to exotic yellow. They are amphibious, but require more water to survive than your average, oh, human. There are three main tribes of Zormite who long ago banded into the Empire: the average Zorbi, known for their courage and wisdom; the Sahuagin, the Zorbi's green cousins who share the instincts and agression of sharks; and the Zaeri, an odd offshoot of the Zorbi with black scales who are known for their adaptability, not their originality.

The Elves of Forest can currently be divided into two catagories: Spring Elves, your typical nature-loving elitist healers, and Autumn Elves, orange-skinned creatures who are more connected to the Tree of Life.

That's just the tip of the iceburg: you need to get more creative. GK dosen't need any more subpar additions that are further abominations unto the fantasy genre.
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  #22  
Old 06-04-2005, 03:14 PM
Amagius Amagius is offline
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Quote:
Originally Posted by GryffonDurime
I keep trying to get out and they pull me back in again...

Graal 2002, Kingdoms to the 'youngins, needs more that just a simple thing like selectable races to make it a viable source of Roleplaying. Ya'll have thrown around cliché after cliché, and still you usually got the cliché wrong. HOW DID YOU DO THAT? Oi.

What Nappa says is true, from the generic fantasy standpoint Orcs are seen as a shamanistic culture, much like the Native Americans. This viewpoint was largely solidified by Warcraft. The whole Orcish-wizard conflict comes from you being too general- not all races use the same magic, and none of them use magic in the same way. Orcs weild their shamanistic magic because of the way they live with a sacred respect for nature. They are predators, and nature needs predators just as much as it needs prey. Orcs have been a canon Graalian race since 2k1.

Zormites are also a canon Graalian race. They are, indeed, fish people whose skin runs the gambet from the typical blue to exotic yellow. They are amphibious, but require more water to survive than your average, oh, human. There are three main tribes of Zormite who long ago banded into the Empire: the average Zorbi, known for their courage and wisdom; the Sahuagin, the Zorbi's green cousins who share the instincts and agression of sharks; and the Zaeri, an odd offshoot of the Zorbi with black scales who are known for their adaptability, not their originality.

The Elves of Forest can currently be divided into two catagories: Spring Elves, your typical nature-loving elitist healers, and Autumn Elves, orange-skinned creatures who are more connected to the Tree of Life.

That's just the tip of the iceburg: you need to get more creative. GK dosen't need any more subpar additions that are further abominations unto the fantasy genre.
Moral: Don't try to take an idea from Tolkien.
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  #23  
Old 06-09-2005, 10:37 AM
calani calani is offline
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Races are a great idea for roleplaying, as long as you can change your race (and NOT by just switching kingdoms). My character is an elf, and I refuse to join another kingdom just so I can roleplay as her. I'm sure other people feel the same.
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  #24  
Old 06-09-2005, 01:22 PM
Waltz5 Waltz5 is offline
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My character is an elf and I'm with Forest. The only way it is shown is with my head, which I think I'm the only one who wears it. However, most of the time I have a helmet on.

Anyways, the only problem with the initial post is not all members of Forest are Elves. We do have humans as well.
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  #25  
Old 06-09-2005, 02:52 PM
Draenin Draenin is offline
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Quote:
Moral: Don't try to take an idea from Tolkien.
Thank god someone has said this. Rock on, Gryffon!

Something to think about for all the people who want selectable races is the question, "Well, what if I don't want to be any of these races?"

This is why roleplay hardly gets respect. There's too many games out there that leave people with static impressions of their character, and don't allow themselves to actually use their imagination and creativity.
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  #26  
Old 06-10-2005, 10:32 AM
calani calani is offline
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D&D, graal style.
pick your race and have preset modifiers
-or-
make your own with heads, bodies, etc (or make your own)
and let the players choose their own modifiers (change points to whatever, but the +'s and -'s must add up to 0)

you want an orcish fish character with +10 strengh but 1 int and 1 cha? Go for it!
but be warned, you'll be looked at rather strangely....
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  #27  
Old 12-07-2005, 06:10 PM
Stevsen Stevsen is offline
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Haha, races would be an amazing input to GK.

http://forums.graalonline.com/forums...ad.php?t=62528
I mentioned some things about the character creation screen. You might wanna check it out.
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  #28  
Old 12-07-2005, 06:25 PM
Damix2 Damix2 is offline
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Actually no, they wouldn't, the work involved is defiently not worth the benefits from having a few new races, which would mostly be unused anyway
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  #29  
Old 12-07-2005, 06:32 PM
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It wouldn't make any sense.
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  #30  
Old 12-07-2005, 06:50 PM
Stevsen Stevsen is offline
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Quote:
Originally Posted by Damix2
Actually no, they wouldn't, the work involved is defiently not worth the benefits from having a few new races, which would mostly be unused anyway
I dont see why races would go unused if the different races gave different stats/abilities, as ReBoRn_SpiRit suggested. And how is it much work? Im sure theres a lot of players wanting to make the bodies/heads/hairs for the different races, if thats the problem.
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