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  #1  
Old 07-20-2006, 10:45 AM
ryohazuki90 ryohazuki90 is offline
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id liek to see these missons Pay off rather well.... makes emm actually worth the trouble. like money for all survivors? or somthing to that effect.

oh as for missions maybe its infiltration like a htiman concept your team has to take out a guy inside a base wihle you have to get in... and simply blastign your way through could be Really hard without the right team. plus you coudl have multipule ways of doind a mission for instance if one person is a engenire (mispelt) then he can activate a mech and blast down a wall saving time. or if your a scout you dont appear on radar making each class that little bit more valuble. also for this.. i think a silenced wepon is needed,, liek silenced aps or Apripper.......... these are just ideas but i can really see this coming to life. Mech Guards , Enemy Sentrys with Smgs or plasma rifle's. and ninja s with muramsa's or plasma sabre useining aliens...... The possibiblitys are endless.
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  #2  
Old 07-20-2006, 10:45 AM
ryohazuki90 ryohazuki90 is offline
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basically try and make it to were every mission can be totally diffrent. depending on how you or your friends play.
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  #3  
Old 07-20-2006, 11:08 AM
bahamutstevetff bahamutstevetff is offline
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my ideas
1 save the king, u must sneak through a large complex scring points for stealth to save the kinf like hitman, a stealth bar would indicatehow well hidden you are.
2 co-op protect the cargo. simple, qa team of 3-4 co operate to protect a cargo truck for 5 mins or so from attacking bots and later down the line more difficult enemies.
3 rolls and other strenuose teqniques
4 missions where only melee weapons can be used
5 liberate the castle- simple, break in and take the castle from the mean bots lol.
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  #4  
Old 07-21-2006, 03:23 AM
luffy620 luffy620 is offline
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Quote:
Originally Posted by bahamutstevetff
my ideas
1 save the king, u must sneak through a large complex scring points for stealth to save the kinf like hitman, a stealth bar would indicatehow well hidden you are.
2 co-op protect the cargo. simple, qa team of 3-4 co operate to protect a cargo truck for 5 mins or so from attacking bots and later down the line more difficult enemies.
3 rolls and other strenuose teqniques
4 missions where only melee weapons can be used
5 liberate the castle- simple, break in and take the castle from the mean bots lol.
1 and 5 arn't futuristic enough for zone.
  #5  
Old 07-21-2006, 03:26 AM
dude2020 dude2020 is offline
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Luffy in fact its the oposeite (spelt wrong) of futuristic
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  #6  
Old 07-26-2006, 05:30 AM
PaperMario PaperMario is offline
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Y'know, ever since I started Zone, I always thought about "Missions". But, I thought, instead, you should have a "Seperate" part of Zone where you make NPC enemies. You start in the "Hangar" (Y'know a dropship) and there will be 2 areas. 1: The Training area, where you fight NPC enemies. 2: The PK area, where after you gotten good, you can test out your skillz on other people. But, here's the twist. Having a training area would be for "Leveling". This sounds like a bad idea, which i'm sure most of you will be like: TOO MAL STYLE. But, it's not, your power increases. Basically, your Skill with the weapons you use the most will level, of course, still having the "Kill Players, Kill NPC, Level up thing". When you kill a player or NPC, you can get Money, allowing you to buy upgraded weapons at the "Vendor". The "Vendor" can sell upgraded weapons, energy boosts, basically anything you can think of (Reasonably of course). That's all I got, i'm tired, it's late.
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  #7  
Old 07-26-2006, 09:23 AM
Bl0nkt Bl0nkt is offline
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Quote:
Originally Posted by PaperMario
Y'know, ever since I started Zone, I always thought about "Missions". But, I thought, instead, you should have a "Seperate" part of Zone where you make NPC enemies. You start in the "Hangar" (Y'know a dropship) and there will be 2 areas. 1: The Training area, where you fight NPC enemies. 2: The PK area, where after you gotten good, you can test out your skillz on other people. But, here's the twist. Having a training area would be for "Leveling". This sounds like a bad idea, which i'm sure most of you will be like: TOO MAL STYLE. But, it's not, your power increases. Basically, your Skill with the weapons you use the most will level, of course, still having the "Kill Players, Kill NPC, Level up thing". When you kill a player or NPC, you can get Money, allowing you to buy upgraded weapons at the "Vendor". The "Vendor" can sell upgraded weapons, energy boosts, basically anything you can think of (Reasonably of course). That's all I got, i'm tired, it's late.
"really"
  #8  
Old 07-26-2006, 09:25 PM
MisterMastermind MisterMastermind is offline
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Quote:
Originally Posted by PaperMario
"blah"
"No."
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