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  #16  
Old 05-22-2004, 12:29 AM
HoudiniMan HoudiniMan is offline
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If you add changeimgzoom this.i,1.025;
in the loop with the showimg on either of those scripts in the linked thread it improves the image quality... Makes it slower though ;(
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  #17  
Old 05-22-2004, 10:45 AM
WanDaMan WanDaMan is offline
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to rotate an aimage, use sin' and cos' or just use paint or somet
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  #18  
Old 05-22-2004, 03:14 PM
osrs osrs is offline
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Quote:
Originally Posted by WanDaMan
to rotate an aimage, use sin' and cos' or just use trigonometric functions or somet
I did change your post a bit to explain better
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  #19  
Old 05-22-2004, 05:25 PM
Loriel Loriel is offline
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It is completely impractical to rotate anything but smallest sprites with your puny gscript skills.
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  #20  
Old 05-22-2004, 06:55 PM
osrs osrs is offline
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Quote:
Originally Posted by Loriel
It is completely impractical to rotate anything but smallest sprites with your puny gscript skills.
Who was that comment appointed to?
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  #21  
Old 05-22-2004, 07:02 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by projectigi
I heard of a rotateimg command
something like
rotateimg index,degrees;

is there one?
i would rather have rotateimg index,radians;
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  #22  
Old 05-23-2004, 08:51 PM
Dach Dach is offline
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Quote:
Originally Posted by osrs
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everyone, he means that gscript is a very inefficient language to be rotating any image that isn't small

you're much better off doing the rotating in your favorite gfx editor than relying on gscript, especially for static animations
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  #23  
Old 05-23-2004, 11:56 PM
zokemon zokemon is offline
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Quote:
Originally Posted by Dach
everyone, he means that gscript is a very inefficient language to be rotating any image that isn't small

you're much better off doing the rotating in your favorite gfx editor than relying on gscript, especially for static animations
It is agreed.
So now this topic is pointless
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