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  #16  
Old 04-04-2004, 11:45 PM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by Dach

I am soo incredibly confused.
*tries it*
WTF??
*falls on floor, dead*
Did you try it? Did it happen as I said it would? I use that same script for places like beaches and rivers to provide ambient sound. Heck, that is a script Stefan made and used on 2k1.
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  #17  
Old 04-12-2004, 03:55 PM
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Lading a mp3 / starting the stream takes some time so it is better to fade out the old song, then fade in the new song, otherwise you get some jumps in the music. Effects like echo / hall would be quite interesting, but it would probably be enough to set a general effect mode instead of changing it for each single sound that is played?
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  #18  
Old 04-14-2004, 01:56 AM
Dach Dach is offline
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Quote:
Originally posted by G_yoshi


Did you try it? Did it happen as I said it would? I use that same script for places like beaches and rivers to provide ambient sound. Heck, that is a script Stefan made and used on 2k1.
that is so out of place, I never expected the command to do that... I mean, loop playing with playlooped? Think about it, if you didn't know it would work like that, why would you try it? Silly Stefan, keeping stuff from us... *puts hands in pockets and kicks a rock while staring at the ground*
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  #19  
Old 04-15-2004, 10:40 AM
R0bin R0bin is offline
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like if (mousedown) message #p(0);
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  #20  
Old 04-15-2004, 04:05 PM
Dach Dach is offline
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*finds shortcut for checking double click of the mouse with #p(0)*

*adds to commands.rtf*
:P

@ Stefan
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  #21  
Old 04-15-2004, 06:22 PM
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Quote:
Originally posted by Dach

*finds shortcut for checking double click of the mouse with #p(0)*

*adds to commands.rtf*
:P

@ Stefan
:O
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  #22  
Old 04-15-2004, 08:02 PM
Lance Lance is offline
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Quote:
Originally posted by Dach

commands.rtf
It is more properly 'deprecated' and not 'depriciated' (which, incidentally, is spelled depreciated).
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  #23  
Old 04-16-2004, 10:24 PM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by Dach


that is so out of place, I never expected the command to do that... I mean, loop playing with playlooped? Think about it, if you didn't know it would work like that, why would you try it? Silly Stefan, keeping stuff from us... *puts hands in pockets and kicks a rock while staring at the ground*
Hehe, but it works, yes? It does have its limits, however. You cannot loop the same sound twice in the level, but you can use two different sounds...last I checked you could anyway.
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