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  #16  
Old 06-19-2001, 01:23 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Crono Illusion

Perhaps what we need is a system of HP/MP and a way to determine how much damage is done. That way, people would be able to keep track of health, and there probably wouldn't be as much (if any) invincibility. Also, I think that the villains also need to win some.
Nah, then it stops being a story and turns into some kind of game.
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  #17  
Old 06-19-2001, 01:23 AM
Rekad Rekad is offline
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Quote:
Originally posted by Crono Illusion

Perhaps what we need is a system of HP/MP and a way to determine how much damage is done. That way, people would be able to keep track of health, and there probably wouldn't be as much (if any) invincibility. Also, I think that the villains also need to win some.
its free from, meaning we BS for a couple of hours with out any real way to tell if someone wins
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  #18  
Old 06-19-2001, 01:25 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Rekad
the bad guy shouldnt always lose, the bad guys are people too, how do you exactly tell if someone is bad?
Hmm, maybe I should rephrase. The good guys should certainly never lose. Starting a bad guy character is pretty much an act of saying "yes, I accept that I want to lose".

Basically, make the story flow like a real story or a film. In films, the goodies always win.

Disclaimer: No, not always. But you know what I mean.
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  #19  
Old 06-19-2001, 01:27 AM
Rekad Rekad is offline
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well you have to let the bad guy get his fun in the game, then when he does something really bad, then you kill him, if you can!
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  #20  
Old 06-19-2001, 01:33 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Rekad
well you have to let the bad guy get his fun in the game, then when he does something really bad, then you kill him, if you can!
Fine, as long as the bad guy doesn't survive what should be a fatal encounter or stuff like that. Look, I'll give you an example.

When you arrived and interrupted FXChip and Kaimetsu fighting, I decided that Kaimetsu would help fight back. When he did so, I didn't mention him actually fighting you, I just said that he leapt at you to attack. Thus, you were in control of the damage your character took. This is how it should work. No "dude1 kicked dude2 in the head" stuff. If you want to kick him in the head then you need to take some blows too. It has to be even - equal rights. You see what I'm saying?
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  #21  
Old 06-19-2001, 01:40 AM
Rekad Rekad is offline
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Vampires have the strength of like 10 men, and they have really hightened senses.
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  #22  
Old 06-19-2001, 01:41 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Rekad
Vampires have the strength of like 10 men, and they have really hightened senses.
Then in that case, why not just make a character that's a god? They have the strength of thousands of men.
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  #23  
Old 06-19-2001, 01:44 AM
Rekad Rekad is offline
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Quote:
Originally posted by Kaimetsu


Then in that case, why not just make a character that's a god? They have the strength of thousands of men.
but Vampires have a kill switch, you guys just didnt even try to hit it....
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  #24  
Old 06-19-2001, 01:57 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Rekad
but Vampires have a kill switch, you guys just didnt even try to hit it....
Because killing other players is generally a bad thing to do in these things.
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  #25  
Old 06-19-2001, 02:00 AM
Rekad Rekad is offline
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use a cross then.
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  #26  
Old 06-19-2001, 02:08 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Rekad
use a cross then.
I think we were too busy fighting off the hoard of rats and managing to see you and getting close to you as you flew around. Plus not many people carry crosses around with them.
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  #27  
Old 06-19-2001, 03:34 AM
FatherDante FatherDante is offline
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No point arguing about what happened before. Many mistakes were made and we need not worry about them now.

Anyway, perhaps I should have been more specific before. Here are some "right" and "wrong" examples.

Wrong: "Gonmon kicked Dante, sending him to the ground."
Right: "Gonmon initiated a high roundhouse kick."

Wrong: "Marle punched Tybalt squarely in the eye."
Right: "Marle leveled a mean punch at Tybalt's eye."

Wrong: "Dante's knife sliced Sisok in the shoulder as it flew past."
Right: "Dante threw a knife at Sisok."

Um... filling in other character's dialogue is discouraged. When possible, make your lines as complete as possible to eliminate the trouble of long conversations instead of filling in what your others say. However, sometimes it's okay to make them do some thing because it would be to difficult, as long as it's non-binding, like

Dante: "Dante arranged to travel with Tybalt to the Dustari castle."
instead of
Dante: "Tybalt, let's go to the Dustari castle."
Tybalt: "Okay."
Dante: "Dante went to the Dustari castle."
Tybalt: "Tybalt went with him."

As you can see, in that case leaving the other characters alone would be awkward and difficult. So use your best judgemen. don't do something you wouldn't want done to you.

Most of all, don't be cheap. The flipside of these rules is that you have to be honourable and accept a few hits instead of dodging every attack made against you, incensing your opponent into doing the same. You may not be able to resist the temptation. But remember if you do you're being cheap and nobody likes playing with a cheap roleplayer.
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