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  #16  
Old 02-07-2004, 10:13 PM
WanDaMan WanDaMan is offline
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Quote:
Originally posted by dorfindel


My, what a realistic comment. gg.
If he said it I'm sure he can back it up. So don't patranize him.
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  #17  
Old 02-08-2004, 06:13 AM
Mykel Mykel is offline
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Anyway, the second level better?
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  #18  
Old 02-08-2004, 10:57 AM
googleman googleman is offline
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Well, I'm gonna tell you this. I'd give it a 5-6/10,

The house roof is kinda floating up there, it looks strange. The shallow water looks generated, not much editing, and the dirt path under the walkway looks generated and some minor edits.
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  #19  
Old 02-08-2004, 11:20 AM
WanDaMan WanDaMan is offline
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I like the second one more than the first, goodjob again . 7.5/10!
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  #20  
Old 02-08-2004, 02:31 PM
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4/10.


The path, as has been said, would like to be changed. I'd also remove at least one layer off the roof.

As for detailing, it's enough if that's the server's style.
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  #21  
Old 02-11-2004, 05:02 AM
Kingtofu Kingtofu is offline
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I think that the lake is the best thing in the level. And, I'd suggest doing a different road path, it just looks too strange. The buildings look way too strange to me, I can see the effect you're trying to get with them, but it just doesn't work. Something you should really redo. Another thing that kinda bugs me with the level is in several small sections, there's a bulk of objects, then there's blank spots in between. I suggest balancing things out a little more, but the level detail isn't too shabby overall.

Keep at it, 6/10.
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