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  #16  
Old 01-03-2004, 08:00 AM
Mykel Mykel is offline
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Yea, I was like: "What the hell could I use these in?"

Till he showed me the whirl-pool level.


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  #17  
Old 01-05-2004, 08:40 AM
wonderboysp2p wonderboysp2p is offline
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i remember someone awhile back was trying to figure out how to do that exact whirlpool thing
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  #18  
Old 01-06-2004, 01:27 AM
ZeLpH_MyStiK ZeLpH_MyStiK is offline
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Wow, very smart! Taking a image and dividing it into pixels. Then using trig to rotate the pixels. =) Good job!!!
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  #19  
Old 01-06-2004, 05:17 AM
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Quote:
Originally posted by ZeLpH_MyStiK
Wow, very smart! Taking a image and dividing it into pixels. Then using trig to rotate the pixels. =) Good job!!!
Yes. You can do a lot on a pixel per pixel basis.
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  #20  
Old 01-06-2004, 07:56 AM
jake13jake jake13jake is offline
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Quote:
Originally posted by Mykel
What you can do with a little tweaking:

Made by Giltwist.
I've been trying to get something like that to work for a while.. although as of late I've been working on it like once every other month. Master Storm scripted something like that... The thing is if you hold down the directional key it will keep spinning you, just not on the center, and I wouldn't want that effect...

Mine works with a set centerx and centery.
I've made the radius of the circle the distance from the player to the center. (the image rotates at the same place the player is)

I believe I got stuck on one part though (not certain though)..... and I think it's like this on a lot of my scripts (a toy spaceship script, and an ice script)... it seems that when the players is going diaganol they seem to gain more speed than they would going straight in a directional. I would think it might be the player's speed... but on my toy spaceship npc, that works in one directional only (with rotation--90 sprites... rotation scripts are too laggy) with a freezeplayer set in place, the same problem occurs... Diaganol angles seem to move things faster than directional angles. Could anyone know why?
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  #21  
Old 01-06-2004, 08:22 AM
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It depends on how you scripted it.
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  #22  
Old 01-06-2004, 08:38 AM
jake13jake jake13jake is offline
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Quote:
Originally posted by wonderboysp2p
i remember someone awhile back was trying to figure out how to do that exact whirlpool thing
That would be me, but I already knew about that kind of whirlpool thing... As well as the spiral vortex that kat spawned off from my scripting... Still, though, I'm trying to make a !!!PERFECT!!! whirlpool... Although I'm not working on it right now.
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  #23  
Old 01-06-2004, 08:40 AM
jake13jake jake13jake is offline
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Quote:
Originally posted by screen_name
It depends on how you scripted it.
I just gave the spaceship script a second look... I bet it's because I didn't sine the momentumx and momentumy checks.
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