Ohh... Just woke up.. I'm happy! Wait'n anotther message of me, aye?
Okay... I'm thinking like, wheny you start, you randomize 7 stats, and then you get to place them in the catagory of your choice, and cancelling classes althogether. For instance, if I restarted and rolled 14, 18, 10, 8, 12, 16, and 11, then I'd be able to put that in my abilities (They shouldn't start at 20... And shouldn't be limited at 20 niether). The seven stats could go :
Str:11
Dex: 12
Con: 8
Int: 14
Wis: 16
Pow: 10
Cha: 18
In this case, I'd most likely be a merchant, whereas leveling between levels won't change much (Except that I could later increase my stats... You could make it where you can increase any stat every four levels using a Gold Key... If I am at level 16, then I could could boast any stat by 4, even my Charisma).
After that, we'd choose a starting nation, in which would breifly explain how the kingdom works, giving the player a description of the kingdom... The player would have to prove his worthyness if ever want to become... If you are pretty stupid (Take the ways of the Barbarious Journey), then you won't be able to learn much more. Or, if you were to take the way of a priest, you should have your power go up in force by each level... Persay:
A level 99 Divine Spellcaster could cast Cause Light Wounds, and kill a Trex, whereas a level 1 Divine Spellcaster wouldn't be able to do much damage to it even with a Cause Critical.... Although this would be increasing the power-house, and decreasing the actual interaction between player, however it only makes sense to me: The more you do something, the better you're at it. A level 20 and above Spellcaster should start scaring the gods, for they are reaching close enough to the god's power.
That would solve the problem of weak starting-wizards, and strong-ending-wizard. Or promote low-level barbarians, and disadvantage high-level barbarians... Along with the XP chart I did earlier, a wizard would have the hardest time kill 0-12, and a much easier time killing from 15-whenever. You could "lock" two levels, whereas you never forget them, you dedicate yourself to the pure two levels. The more levels you are in the rest would consider how fast you forget. (I like that idea ;P)
As for Power-House Barbarians, they shouldn't have much resistance to the Wizards, and for those who do, that's because they recieved it in a huge Event, something like: Amulet of resist magic. Obviously you made Reflect Spells quite expensive, but it's not up to par with hte economy it's right now. When I first started to play, I thought Gold would be used a lot more, and I thought having 120 platium was huge... Little did I know that 120 was below the average person.
As for skills... Yea, limit them or something. Barbarians should have never been able to learn Piety and Literature in the first place! That's what threw that class to the unbalanced powerhouses. They not only owned wizards at low level, but then they knew wizardry at higher ones.
To my sense, you could post some news about all the features your going to add/remvoe before doing it, and explain to everyone why your doing it, and then listen to the average response to know what to do.... If they like the ideas, you implant them into the server and reset (or correct) it.
Well, glad to see your at least reading!
- Rance Vicious