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Originally posted by Deek2
And what's significant is both of them combined. Of course, you can do powerful stuff with scripting, and you can do alot of things with graphics, but what's going to be the most powerful is both of them combined.
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Graphics aren't powerful. They don't define the game, they just provide a pretty front end. If GK had a different tileset, it would still be the same game. The same does not apply to its scripts.
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Scripting is scripting without graphics. You can't make polygons and whatnot, because that has to do with graphics.
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When I refer to graphics, I am talking about images created by artists. Polygons are just mathematical concepts, and their visual representation is generated by the Graal engine.